Best Mortal Kombat Games of All Time
By Console Codex Editorial Team · 5 min read ·
Expert-ranked list of the greatest best mortal kombat games of all time — with reviews, ratings, and guides for every game.
💡 Quick Facts
- → 3 games ranked in this list
- → Available on SNES
- → Average review score: 8.4/10
- → Last updated: 2026-06-06
The Ranked List
Mortal Kombat II
9The Mortal Kombat that perfected the formula — MK II added 12 characters, Babalities, Friendships, expanded Fatalities, and the Outworld tournament setting that became the franchise's iconic backdrop.
Mortal Kombat
8The SNES port of Midway's blood-soaked arcade sensation sparked a cultural firestorm and directly triggered the creation of the ESRB ratings system — Nintendo's decision to replace blood with sweat and alter fatalities made this version the censored alternative to the Genesis port, but the underlying fighting game is a tense, strategic one-on-one brawler with a roster of digitized fighters that remains iconic. The controversy only amplified public fascination, and the game became one of the best-selling SNES titles of its era.
Mortal Kombat 3
8.3The controversial third MK brought a new armageddon story, run button, and combo system while controversially removing fan-favorites like Scorpion. The SNES version featured the updated Ultimate Mortal Kombat 3 content with the complete roster — making it the most complete home version available before 32-bit hardware arrived.
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Mortal Kombat: The Controversy That Built a Genre
Mortal Kombat (1992) arrived in arcades the same year as Street Fighter II Super and positioned itself as the explicit alternative: digitized photorealistic actors rather than hand-drawn cartoon characters, blood by default rather than sweat, and the Fatality system — finishing moves that killed defeated opponents in graphic ways specific to each character. The violence was the marketing. The violence was the game.
The controversy Mortal Kombat generated — Senate hearings on video game violence, the eventual creation of the ESRB rating system, parents groups and newspaper editorials — gave it free marketing that competitors couldn’t purchase. Every piece of censorship coverage sent players to arcades to see what the fuss was about. The SNES version, released without blood (replaced with gray sweat) and with sanitized Fatalities, sold worse than the Genesis version that restored the blood via the Konatrol code: A, B, A, C, A, B, B.
Mortal Kombat II — The Series Peak
Mortal Kombat II (1993) refined the original’s controversial formula without abandoning any of its signature elements. Twelve fighters (up from seven), expanded Fatality options including Babalities and Friendships that mocked the violence by making the defeated opponent a baby or offering a friendly gesture instead, and significantly improved gameplay balance made MKII a substantially better game than the original while retaining the digitized aesthetic.
The backgrounds — rendered environments including Kahn’s Arena, the Living Forest, and the Pit II — were more elaborate than the original’s limited selection. The character roster added Kitana, Mileena, Kung Lao, Baraka, and Shang Tsung to the returning cast, each with distinct move sets and Fatality sequences that became cultural conversation pieces. MKII was the fighting game that replaced Street Fighter II in certain households.
The Mortal Kombat Legacy
The first three Mortal Kombat games created the franchise’s cultural footprint. The 2011 reboot and subsequent Mortal Kombat X, 11, and 1 proved the franchise commercially durable across multiple console generations. The original digitized actor aesthetic — the specific look of Jean-Claude Van Damme’s fighting style converted into a video game character — created an aesthetic language that defined an era.
The franchise’s primary cultural contributions: the Fatality as game mechanic, the Senate hearings that created the ESRB, and the specific visual aesthetic of early 1990s arcade fighting games that is now permanently associated with the era’s arcade culture.