Best N64 Multiplayer Games of All Time
By Console Codex Editorial Team · 9 min read ·
Expert-ranked list of the greatest best n64 multiplayer games of all time — with reviews, ratings, and guides for every game.
💡 Quick Facts
- → 8 games ranked in this list
- → Available on NINTENDO-64
- → Average review score: 9.2/10
- → Last updated: 2026-06-06
The Ranked List
GoldenEye 007
9.7Rare's landmark first-person shooter defined console multiplayer gaming and demonstrated that licensed movie games could be exceptional. GoldenEye 007 introduced aiming, stealth mechanics, and objectives-based mission design to console FPS games, and its four-player split-screen became the standard for living room multiplayer.
Super Smash Bros.
9.2HAL Laboratory's fighting game experiment brought Nintendo's greatest icons together and reinvented the genre with platform-based fighting. Super Smash Bros. proved that a crossover fighting game built on knock-out mechanics rather than health bars could be simultaneously accessible and deeply competitive.
Mario Kart 64
9.2Nintendo's kart racing series made its landmark 3D debut with Mario Kart 64, delivering sixteen imaginative tracks, eight beloved characters, and the four-player multiplayer that made it a mandatory purchase for any N64 owner. The game that made group gaming on consoles a standard part of social life.
Perfect Dark
9.6Rare's stunning follow-up to GoldenEye 007 surpassed its predecessor in nearly every respect, delivering a sci-fi spy thriller with a phenomenal weapon roster, improved AI, and the most feature-rich multiplayer on the Nintendo 64. The technical achievement of Perfect Dark on N64 hardware remains extraordinary.
Diddy Kong Racing
9.1Rare's answer to Mario Kart 64 — an adventure racing game with three vehicle types (kart, hovercraft, plane), a full single-player story mode, and boss races that outpaced the competition in depth.
NFL Blitz
8.5Midway's gloriously over-the-top arcade football title strips the NFL down to its most entertaining essentials — seven-on-seven, no penalties, late hits encouraged, and turbo boosts that send receivers flying down the sideline with superhuman speed. NFL Blitz made football accessible and outrageously fun for non-sports fans while still offering enough depth for enthusiasts, cementing its status as one of the N64's essential four-player party games.
F-Zero X
9.1The N64 F-Zero — 30 racers simultaneously at impossible speeds, no textures (for consistent 60fps), and a track design so precise that every shortcut and bump matters at 1,000km/h.
Conker's Bad Fur Day
9.1Rare's audacious, boundary-pushing platformer used the deceptively cute character of Conker the squirrel as a vehicle for adult humor, cinematic parodies, and surprisingly emotional moments. One of the N64's most technically impressive games and its most unexpectedly mature.
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The N64 and the 4-Player Era
The Nintendo 64 launched with four controller ports built in — an implicit design statement about multiplayer as a primary use case rather than an expensive accessory add-on. The SNES and Genesis had required multitap adapters for more than two players; the N64 invited four players at every session. The games that used those four ports defined an era of local multiplayer that streaming and online play has never fully replicated.
Four people on a couch with GoldenEye was a specific experience — the social negotiation over screen-watching, the house rules about rocket launcher use, the friend who always chose Oddjob and the argument about whether that was fair — that cannot be reproduced on a modern console with headsets and separate screens. The N64’s multiplayer library created social rituals that a generation of players still references.
GoldenEye 007 — The Multiplayer That Changed Everything
GoldenEye 007 (1997) invented the console first-person shooter multiplayer category as a practical experience rather than a technical demonstration. The single-player campaign was already an exceptional Bond game, but the multiplayer — four players on split screen in licensed Bond locations, with weapon sets that could be customized per match, and one-shot kill options that created entirely different tension dynamics — became the primary reason the game remained in households for years.
The Facility bathroom, the Egyptian Temple, the Temple levels — each had specific dynamics that players understood. The DK Mode cheat (massive heads and hands) was a cultural artifact. The Paintball Mode, the Slappers Only challenge, the specific house rules about proximity mines — GoldenEye created a shared culture around its multiplayer that Halo’s online play eventually absorbed and amplified.
Super Smash Bros — The Party Fighting Game
Super Smash Bros (1999) invented a genre — the platform fighter — and the genre has never produced a better execution than its own sequels. The original N64 Smash had 12 characters, a single shared stock and percentage-based damage system that sent characters flying when their damage was high enough, and a deliberately accessible design compared to Street Fighter or Mortal Kombat.
Four players in Smash was controlled chaos: the stage hazards, the item drops, the specific panic of three opponents focusing on the player in the lead. The game’s low barrier to entry made it the N64’s most inclusive multiplayer title — players who didn’t play video games could participate meaningfully while being beaten consistently by practiced players. That skill gap, visible but not discouraging to new players, made Smash Bros the defining N64 party game.
Perfect Dark — GoldenEye Evolved
Perfect Dark (2000) was Rare’s follow-up to GoldenEye from the same development team. It required the expansion pak (4MB extra RAM) to run the multiplayer mode, but delivered a GoldenEye-scale experience with bots (the N64’s first implementation of single-player AI in FPS multiplayer), more varied weapon sets, and the carryover of everything GoldenEye’s multiplayer had refined.
The Co-Op and Counter-Op modes — one player as Joanna Dark, one player as the enemy she’s fighting — were genuinely innovative implementations that demonstrated what Rare understood about multiplayer design. Perfect Dark never achieved GoldenEye’s cultural penetration, but players who spent time with it consider it the superior technical achievement.