NES action 14 Games

Best NES Action Games of All Time

By Console Codex Editorial Team · 14 min read ·

Expert-ranked list of the greatest best nes action games of all time — with reviews, ratings, and guides for every game.

💡 Quick Facts

  • 14 games ranked in this list
  • Available on NES
  • Average review score: 9.0/10
  • Last updated: 2026-06-06

The Ranked List

1

Mega Man 2

9.5
1988 · Capcom · NES

The pinnacle of the NES Mega Man series. Mega Man 2 perfected the formula of absorbing defeated bosses' weapons and applied it to eight masterfully designed stages with an all-time great soundtrack.

2

Contra

9.3
1987 · Konami · NES

The greatest co-op run-and-gun ever made. Contra put two commandos against an alien invasion and challenged them to survive on one hit — unless you knew the Konami Code.

3

Castlevania

9.3
1986 · Konami · NES

Simon Belmont's legendary first mission to slay Dracula. Castlevania is a masterpiece of Gothic horror atmosphere and methodical action-platformer design that defined the genre.

4

Ninja Gaiden

9
1988 · Tecmo · NES

Ryu Hayabusa's first mission introduced cinematic storytelling to the NES with anime-style cutscenes, while delivering punishingly precise action-platformer gameplay that tested every ninja's patience.

5

Super Mario Bros. 3

9.7
1988 · Nintendo · NES

The NES platformer that rewrote the rulebook — eight massive worlds, 90+ levels, new power-ups, and a scope that made every previous platformer feel small.

6

Bionic Commando

8.8
1988 · Capcom · NES

The NES game that dared to remove the jump button. Bionic Commando replaced conventional platforming with a grappling hook mechanic that created one of the most unique action experiences of the era.

7

Mega Man 3

9
1990 · Capcom · NES

Mega Man 3 introduced Rush the Robot Dog and the Slide move while delivering a massive adventure with 24 stages. A strong entry that many fans consider the series' most ambitious NES installment.

8

Castlevania III: Dracula's Curse

9.1
1989 · Konami · NES

The definitive NES Castlevania — Dracula's Curse returns to linear stage action and adds branching paths and three playable partners, making it the most feature-complete classic Castlevania.

9

Battletoads

8.5
1991 · Rare · NES

Rare's beat-em-up masterpiece is one of the most technically impressive NES games ever made — and one of the most brutally difficult. The Turbo Tunnel alone has broken thousands of controllers.

10

DuckTales

8.7
1989 · Capcom · NES

Scrooge McDuck bounces his cane across five exotic stages in one of the finest licensed games ever made. DuckTales proves that licensed titles can be genuine classics.

11

Mega Man

8.2
1987 · Capcom · NES

The original Mega Man introduced the Blue Bomber, the weapon-copying mechanic, and the non-linear boss selection system that defined one of gaming's most beloved action-platformer series.

12

Ghosts 'n Goblins

8
1986 · Capcom · NES

One of the hardest NES games ever made — Arthur must rescue Princess Guinevere through six brutally difficult levels, and then do it all again on a second, harder loop to reach the true ending.

13

Ninja Gaiden II: The Dark Sword of Chaos

9
1990 · Tecmo · NES

The best Ninja Gaiden on NES — Ryu Hayabusa's second outing introduces shadow clones, longer stages, and better cutscene storytelling in a game considered by many to surpass the acclaimed original.

14

Mike Tyson's Punch-Out!!

9.4
1987 · Nintendo R&D3 · NES

The original, definitive version of Punch-Out!! featuring the real Mike Tyson as the unbeatable final opponent. The most famous licensed sports game on NES and one of the greatest boxing games ever made.

Browse All Picks

The NES Action Library: Where the Genre Was Born

The NES action library is gaming’s foundational text. Contra defined the run-and-gun. Mega Man defined the platform-action-RPG hybrid with weapon stealing. Castlevania defined atmospheric platform-action. Ninja Gaiden defined cinematic storytelling in action games. These weren’t just good games — they were genre definitions that every subsequent action game was measured against.

The NES hardware — 1.79MHz 6502 CPU, 2KB RAM — forced developers to create action game designs of extreme efficiency. Every sprite, every sound effect, every frame of animation had to earn its presence. The constraints produced games with focused, essential mechanics rather than sprawling systems, and those focused designs proved more durable than technically superior games of later generations.

Mega Man 2 — The NES Action Peak

Mega Man 2 (1988) is universally recognized as the best NES game by audiences and developers who have studied the platform extensively. The weapon system — defeating each of eight Robot Masters grants their weapon, which exploits the weakness of a specific other Master — created a meta-puzzle around the correct order of completion while remaining completable in any sequence by skilled players.

Takashi Tateishi’s soundtrack was the first Mega Man score to be performed live in concert (Capcom World in 1990). Flash Man’s time-stopping ability, Quick Man’s laser maze, Wily Castle’s music — the specific elements of Mega Man 2 have been referenced in tribute so many times that they’re cultural touchstones for an entire generation.

Contra — Two-Player Action at Its Founding Moment

Contra (1987/1988) established cooperative console action gaming as a design category. Two players, simultaneous, both subject to the same bullets — the Spread Gun, the Laser, the Machine Gun in order of preference — making decisions about priority targets while supporting each other through the game’s 8 stages. The Konami Code (↑↑↓↓←→←→BA at the title screen) gave 30 lives per player, converting arcade-difficulty design into a completable experience for most players.

Contra’s NES conversion included stages not in the original arcade game, modified to accommodate the different aspect ratio of a home television. The conversion is considered superior to the arcade original in multiple design respects.

Ninja Gaiden — Cinematic Storytelling in Action

Ninja Gaiden (1989) demonstrated that NES games could tell stories. The cutscenes between stages — fully animated in NES sprite art with dialogue and story progression — gave Ninja Gaiden a narrative structure unlike anything in NES action gaming before it. Ryu Hayabusa’s quest to avenge his father used the constraint of the hardware to tell a story that players engaged with as they would a film.

The gameplay itself was demanding: wall-climbing using both walls alternately to ascend, precise jumping timing in wind-affected stages, and boss encounters in the final stages that remain some of the NES’s most designed confrontations. Ninja Gaiden was simultaneously the NES’s most cinematic game and one of its hardest.

Castlevania — Atmosphere as Design

Castlevania (1986) established the franchise’s fundamental design language in its first entry: Simon Belmont’s whip, the sub-weapons (cross, axe, holy water, stopwatch, knife), the Medusa head enemies that knocked players off platforms into pit deaths, the candle-lighting for hearts and items, and the specific staircase navigation that feels nothing like any other game’s movement.

The soundtrack by Kinuyo Yamashita — Stage 1’s Vampire Killer, Stage 4’s Beginning — is among the NES’s most celebrated game music, recognized by players who have never touched a Castlevania game. The atmosphere of draped stone corridors, moving platforms, and gothic enemy designs gave the NES an aesthetic register it had no other games to occupy.

Frequently Asked Questions

What are the best nes action games of all time?
The top picks include Mega Man 2, Contra, Castlevania, Ninja Gaiden, Super Mario Bros. 3. These games represent the pinnacle of classic gaming from their respective eras.
Where can I play these classic games today?
Most of these games are available through Nintendo Switch Online, PlayStation Plus Premium, or official mini-console releases. Original cartridges are also widely available from retro game shops.
Are these games still worth playing?
Absolutely. The games on this list were selected specifically because they hold up today — excellent design, tight controls, and compelling gameplay that transcends their era.