Best Retro Game Characters of All Time
By Console Codex Editorial Team · 12 min read ·
Expert-ranked list of the greatest best retro game characters of all time — with reviews, ratings, and guides for every game.
💡 Quick Facts
- → 12 games ranked in this list
- → Available on NES, SNES, SEGA-GENESIS, PLAYSTATION
- → Average review score: 9.6/10
- → Last updated: 2026-06-06
The Ranked List
Super Mario Bros.
9.8The game that defined the platformer genre and saved the North American video game industry. Super Mario Bros. is the archetypal adventure that introduced Mario to the world.
The Legend of Zelda
9.7The game that invented open-world exploration. The Legend of Zelda gave players an enormous world to discover and secrets to uncover without hand-holding, trusting them to figure it out themselves.
Super Metroid
9.8Super Metroid is widely considered one of the greatest games ever made — a masterpiece of atmospheric exploration, environmental storytelling, and movement-based design that defined the Metroidvania genre.
Sonic the Hedgehog
9.3Sega's answer to Mario introduced a blue hedgehog who could run faster than the screen could keep up. Sonic the Hedgehog launched a franchise and gave Sega the mascot they needed to compete with Nintendo.
Mega Man 2
9.5The pinnacle of the NES Mega Man series. Mega Man 2 perfected the formula of absorbing defeated bosses' weapons and applied it to eight masterfully designed stages with an all-time great soundtrack.
Castlevania: Symphony of the Night
9.9One of the most perfect games ever made, Symphony of the Night merged action platforming with deep RPG mechanics and a sprawling inverted castle to create the Castlevania series' masterpiece. It gave its name to a subgenre and remains the defining standard of exploration-based action games.
Final Fantasy VII
9.9Square's magnum opus and the game that defined the JRPG genre for an entire generation. Final Fantasy VII blended cinematic storytelling, a richly imagined dystopian world, and a revolutionary Materia system into an adventure that millions of players still consider their all-time favorite.
Metal Gear Solid
9.8Hideo Kojima's stealth masterpiece redefined what video games could achieve narratively and mechanically. Metal Gear Solid blended Hollywood-caliber presentation with innovative stealth gameplay and fourth-wall-breaking moments that players still discuss 25 years later.
EarthBound
9.5The most original RPG ever made. EarthBound's modern American setting, satirical humor, emotionally devastating depth, and complete refusal to follow genre conventions created a cult classic unlike anything before or since.
Chrono Trigger
9.9The Dream Team's masterpiece. Chrono Trigger's time-traveling epic, multi-ending structure, and groundbreaking Active Time Battle system produced what many call the greatest JRPG ever made.
Donkey Kong Country
9.3The graphical revolution that shocked the world. Donkey Kong Country's pre-rendered 3D graphics seemed impossible on SNES hardware, and the game underneath matched those visuals with excellent level design and music.
Crash Bandicoot
8.8Naughty Dog's technically dazzling PlayStation launch platformer introduced the world to the wacky orange marsupial and demonstrated that 3D platforming could be precise, challenging, and visually spectacular. The game that made Sony's console a genuine rival to Nintendo.
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Retro Game Characters: The Icons That Defined the Medium
Retro video game characters achieved cultural iconography through mechanical function rather than narrative depth. Mario wasn’t beloved because of a complex backstory — he had no backstory — but because his specific movement, his specific visual design (mustache, overalls, red cap) and his specific control response were pleasure to experience and immediately recognizable. Sonic wasn’t beloved for his personality (initially minimal) but for the sensation of speed his mechanics communicated.
The retro game characters with the most cultural durability are those where visual design and mechanical identity aligned: Samus Aran’s armor communicated her lethality and isolation before Metroid revealed her gender. Link’s visual anonymity (designed to allow player projection) coexisted with specific mechanics (the sword slash, the block with the shield) that created a movement identity. Mega Man’s design — blue armor, arm cannon, big eyes — communicated both humanity and mechanical capability simultaneously.
Mario — The Universal Platformer
Super Mario Bros.’s Mario (full name Mario Mario, confirmed in various media) has been gaming’s most recognizable character since 1981 when he debuted as “Jumpman” in Donkey Kong. The specific design choices — mustache (avoids animating a mouth), overalls (avoids animating shirt-pant boundaries), cap (avoids animating hair) — were hardware optimization decisions by Miyamoto that became iconic.
Mario’s mechanical identity changes across games (SMB’s momentum physics, Mario 64’s analog analog movement, Mario Kart’s drift mechanics) but his visual identity remains constant. The red cap, white gloves, blue overalls, and specific proportions (oversized head, small body) are instantly recognizable across every medium and age group worldwide. Mario is gaming’s primary cultural ambassador.
Link — The Projection Avatar
Link in The Legend of Zelda is the most successful player avatar in gaming. His design — blonde hair, green tunic, pointed ears, no canonical personality — was explicitly designed to allow players to project themselves. The naming convention (players name “Link” at the start, and the saved file is called by that name) reinforced this: Link was the player’s name in Hyrule.
Link’s visual identity evolved across games (child Link vs. adult Link, different art styles from NES to Wind Waker to Breath of the Wild) while retaining core elements. The sword slash, the block with the shield, the item use — these mechanics remained consistent enough to constitute a character identity despite the visual evolution.
Samus Aran — The Hidden Reveal
Samus Aran in Metroid is gaming’s most effective identity reveal: a character introduced in full armor whose gender was unknown to most players until the game’s ending revealed her removing the armor. The original Metroid’s manual referred to Samus as “him”; the reveal was a genuine surprise in 1986.
Samus’s armor — the Power Suit’s orange and red coloring, the arm cannon, the visor — communicates competence, isolation, and lethality in ways that humanoid character designs can’t achieve. The design has remained fundamentally consistent from 1986 to the present precisely because it works: a bounty hunter defined by her equipment, not her face.
Cloud Strife — The Complex Protagonist
Cloud Strife in Final Fantasy VII is the first JRPG protagonist whose identity was a central story mystery. The spiky blonde hair, the oversized Buster Sword, the SOLDIER uniform — Cloud’s visual design communicated action hero protagonist in ways that obscured the story’s actual revelation: Cloud’s memories of being a SOLDIER are partly false, constructed from Zack Fair’s experiences and his own trauma.
Cloud’s complexity — the cool exterior concealing genuine emotional damage — and the story’s willingness to deconstruct its own protagonist made FFVII’s narrative more sophisticated than contemporaries. The character design’s instant recognizability (Cloud is consistently recognized by non-gamers who recognize gaming iconography) reflects how effectively Tetsuya Nomura’s design communicated “JRPG protagonist” in 1997.
Solid Snake — The Reluctant Hero
Solid Snake in Metal Gear Solid is gaming’s finest reluctant hero. The bandana, the sneaking suit, the cynical commentary on military culture — Snake’s character was built from genre conventions (action hero) that the game’s narrative systematically deconstructed. Snake didn’t want to be a soldier; the game’s theme of whether soldiers can exist outside war context was expressed through Snake’s character.
David Hayter’s voice performance (the North American version) became inseparable from Snake’s identity: the gruff, tired voice communicated expertise and weariness simultaneously. Metal Gear Solid’s cultural impact included making voice acting in games a narrative priority rather than an optional feature.