4 Games

Best Tales Series Games

By Console Codex Editorial Team · 6 min read ·

Expert-ranked list of the greatest best tales series games — with reviews, ratings, and guides for every game.

💡 Quick Facts

  • 4 games ranked in this list
  • Available on SNES, PLAYSTATION
  • Average review score: 9.1/10
  • Last updated: 2026-06-06

The Ranked List

1

Tales of Phantasia

9
1995 · Wolf Team · SNES

A Japan-exclusive SNES release that quietly revolutionized RPG combat, Tales of Phantasia introduced the Linear Motion Battle System — real-time side-scrolling fights with manual control of the lead character — that would define the Tales series for decades. Technically extraordinary for the hardware, the game shipped on one of the largest SNES cartridges ever produced and featured voice acting that stunned players who had never heard spoken dialogue in a console RPG.

2

Final Fantasy Tactics

9.2
1998 · Square · PLAYSTATION

Ivalice's tactical RPG masterpiece tasks players with mastering over 400 abilities across a sprawling job system while navigating a political story — class warfare, religious corruption, and betrayal — dark enough to genuinely shock players in 1998. Yasumi Matsuno's design philosophy rewards methodical planning over brute force, and the depth of unit customization has kept Final Fantasy Tactics in active competitive discussion for nearly three decades.

3

Xenogears

9
1998 · Square · PLAYSTATION

Square's most ambitious PS1 RPG — a philosophical science fiction epic about god, free will, and humanity's cycle of war, combining mech combat (Gears), hand-to-hand combo combat, and a narrative depth that influenced dozens of subsequent JRPGs.

4

Breath of Fire III

9
1997 · Capcom · PLAYSTATION

Capcom's most beloved Breath of Fire — Ryu's journey from child to adult splits the game across two time periods, with the Master system for skill inheritance and a fishing minigame that spawned an entire genre.

Browse All Picks

The Tales Series: Namco’s Action RPG Tradition

The Tales series (1995–present) by Namco is one of the longest-running JRPG franchises in gaming, distinguished by its linear motion battle system (LMBS) — real-time side-scrolling combat rather than turn-based menu selection. The series’ specific combat philosophy (chaining arte techniques in real-time) and its party-driven narratives focusing on friendship and personal growth established a tradition that distinguishes it from Square’s Final Fantasy and Enix’s Dragon Quest.

The retro era Tales games — Tales of Phantasia (SNES, 1995), Tales of Destiny (PS1, 1997), Tales of Eternia/Destiny II (PS1, 1999/2000) — were primarily Japanese releases that received limited Western localization. Phantasia, the series’ origin, wasn’t officially released in the West until the GBA port in 2006. Western players in the 1990s encountered the Tales series through Tales of Destiny’s 1998 PS1 localization, which introduced the LMBS to American audiences.

Tales of Phantasia — The Origin

Tales of Phantasia (1995 SNES) was the most technically impressive SNES RPG of its year: it included voice acting for all named characters (a first for the hardware), a full vocal soundtrack (“The Beginning” by Kai Masaki), and a battle system that presaged the real-time action RPG format the series would develop. The music, composed by Motoi Sakuraba and Shinji Tamura, included the SNES’s first use of a vocal theme in an RPG.

The narrative — time travel connecting the game’s present (descendants of ancient heroes) to its past (the original heroes’ battle) — was more structurally sophisticated than contemporary SNES JRPGs. The characters’ relationships and the ethical questions about whether destiny can be changed produced a story that remained relevant to the series’ themes across subsequent Tales entries.

Tales of Destiny — The Western Introduction

Tales of Destiny (1997/1998) was the first Western-released Tales game and introduced Namco’s action RPG format to American audiences. The “swordian” weapon mechanic — weapons that could communicate, level up, and unlock abilities — gave the JRPG’s “powerful weapon” trope a character dimension. The party of six characters (each controlling different in the battle system) offered player customization that most PS1 RPGs’ fixed class systems didn’t provide.

The localization quality was variable (some translation choices were criticized), but the LMBS combat’s distinctiveness from Final Fantasy’s ATB system gave it an audience among players who wanted more active combat engagement. Tales of Destiny’s commercial success in the West led to subsequent localization decisions for the series.

Star Ocean: The Second Story — The Multi-Ending RPG

Star Ocean: The Second Story (1998/1999, PS1) shares Tales’ developer lineage (it was developed by tri-Ace, founded by former Tales developers) and similar action RPG combat philosophy. The 86 possible endings (based on relationship scores between the two playable protagonists and their companions) gave it replay value that most JRPGs lacked. The item creation system, which allowed crafting equipment and items from gathered materials, added an economic layer to the RPG mechanics.

Star Ocean II’s private action system — optional conversations with party members that developed relationships and contributed to ending variations — anticipated the social simulation elements that later JRPGs incorporated more formally. The game’s breadth (two protagonists with different story perspectives, 86 endings) made it more replayable than its 40-hour runtime suggested.

Frequently Asked Questions

What are the best tales series games?
The top picks include Tales of Phantasia, Final Fantasy Tactics, Xenogears, Breath of Fire III. These games represent the pinnacle of classic gaming from their respective eras.
Where can I play these classic games today?
Most of these games are available through Nintendo Switch Online, PlayStation Plus Premium, or official mini-console releases. Original cartridges are also widely available from retro game shops.
Are these games still worth playing?
Absolutely. The games on this list were selected specifically because they hold up today — excellent design, tight controls, and compelling gameplay that transcends their era.