Developer 32 games

Capcom Games

Complete catalog of classic Capcom games — covering 32 titles from 1986–2001.

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Marvel vs. Capcom 2
2000
Marvel vs. Capcom 2 box art
DREAMCAST
9.2
2000 · Capcom

The crossover fighting game with 56 characters — drawn from across Marvel's comic universe and Capcom's entire fighting game history — three-on-three team mechanics, and the DHC combo system that defined competitive tag fighting games for a generation. Marvel vs. Capcom 2's Dreamcast version remains the definitive home release of one of the most technically demanding and strategically rich fighting games ever produced, a game whose competitive scene remained active for over two decades after its release.

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Mega Man X2
1994
Mega Man X2 box art
SNES
9
1994 · Capcom

The worthy successor to Mega Man X that refined every element of the original. Mega Man X2 uses the Super FX chip to add smooth 3D cutscenes, introduces the X-Hunter storyline, and delivers eight memorable Maverick bosses. Collecting Zero's parts for the secret ending is one of the era's best hidden objectives.

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Demon's Crest
1994
Demon's Crest box art
SNES
9
1994 · Capcom

Capcom's overlooked SNES masterpiece and one of the platform's most sophisticated action games. Demon's Crest gave players control of Firebrand — the gargoyle villain from Ghosts 'n Goblins — across a non-linear world with seven Crests that transform him into different elemental forms. Its dark aesthetic, exploration-based structure, and excellent soundtrack make it one of the SNES's most underrated games.

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UN Squadron
1991
UN Squadron box art
SNES
8.8
1991 · Capcom

Based on the Area 88 manga and anime, UN Squadron is a masterclass in SNES launch-era shoot-em-up design — pilots choose from three characters with distinct aircraft, purchase weapon upgrades between missions, and tear through enemy-dense side-scrolling stages with exhilarating firepower. Capcom's adaptation benefits from the SNES's Mode 7 capabilities and a pounding soundtrack that establishes the game as one of the finest scrolling shooters of the 16-bit generation.

Breath of Fire IV
2000
Breath of Fire IV box art
PLAYSTATION
8.7
2000 · Capcom

The peak of Capcom's RPG ambitions on the original PlayStation, Breath of Fire IV introduces a dual-protagonist narrative structure that boldly humanizes its antagonist emperor Fou-Lu alongside series hero Ryu in a story with genuine moral weight. Stunning hand-drawn sprite work, a haunting Eastern-inspired soundtrack, and a refined combo battle system that lets players chain elemental attacks across the party make this the definitive entry in the series.

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Mega Man X3
1995
Mega Man X3 box art
SNES
8.7
1995 · Capcom

The SNES finale of the original Mega Man X trilogy, introducing the ability to play as Zero and the Ride Armor system. Mega Man X3 features the most complex upgrade paths in the SNES series, with four hidden Ride Armors and a fully playable Zero making the game's secrets among the richest of the era.

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Power Stone
1999
Power Stone box art
DREAMCAST
8.5
1999 · Capcom

Capcom's arena fighter built around collecting three Power Stones to trigger dramatic mid-fight character transformations — shifting the entire power dynamic in seconds — across dynamic 3D arenas with destructible environments and item-based combat that were meaningfully ahead of their time. Power Stone's accessible controls masked genuine mechanical depth, and its design philosophy of environmental interaction as a combat resource would take the broader fighting game genre another decade to fully absorb.

Mega Man 6
1993
Mega Man 6 box art
NES
8.5
1993 · Capcom

The grand finale of the original NES series, Mega Man 6 introduces the Jet and Power Adapters that fuse Rush with Mega Man himself, enabling flight and super-strength in a game that ranks among the most mechanically refined entries on the platform. Capcom wrings every last drop of performance from the aging NES hardware, delivering tight controls, memorable robot masters, and a satisfying conclusion to one of the console's defining franchises.

Dino Crisis
1999
Dino Crisis box art
PLAYSTATION
8.3
1999 · Capcom

Capcom's dinosaur-based survival horror — essentially Resident Evil redesigned for faster, smarter predators — features real-time creature AI that makes the Velociraptors genuinely terrifying rather than scripted obstacles. Regina's infiltration mission in Secret Operation Wipeout demonstrated that the studio's survival horror formula could absorb a radically different threat profile without losing any of its tension, and the game stands as the PS1's finest horror experience outside of Resident Evil 2 and Silent Hill.

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Breath of Fire
1993
Breath of Fire box art
SNES
8.3
1993 · Capcom

Capcom's maiden voyage into console RPG territory introduced the Dragon Clan's Ryu and his companion Nina in a traditional turn-based adventure that holds its own against the era's JRPG giants. Breath of Fire distinguishes itself through its field abilities — each party member has a unique overworld skill — and an appealing visual style that demonstrated Capcom's capacity for long-form storytelling beyond their action-game origins.

Capcom FAQ

What are the best Capcom games?
Capcom's best games include Resident Evil 2, Mega Man X, Mega Man 2, Marvel vs. Capcom 2. These represent the pinnacle of Capcom's classic game development work.
How many games did Capcom develop?
Our database contains 32 games developed by Capcom, spanning 1986–2001.
What platforms did Capcom develop for?
Capcom developed games for GAME-BOY-COLOR, PLAYSTATION, DREAMCAST, SNES, NES.