Developer 7 games

SNK Games

Complete catalog of classic SNK games — covering 7 titles from 1992–1999.

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The Last Blade
1997
The Last Blade box art
NEO-GEO
9.1
1997 · SNK

SNK's feudal Japan weapon-fighting game set during the Bakumatsu period — a direct competitor to Samurai Shodown with its own distinct speed system, Slash and Power modes, and one of the most beautiful spritework ever rendered on the Neo-Geo hardware. The Last Blade's atmosphere, parry mechanics, and depth cement it as one of SNK's finest.

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The King of Fighters '98
1998
The King of Fighters '98 box art
NEO-GEO
9
1998 · SNK

The consensus peak of SNK's team-based fighting franchise and one of the most competitively balanced fighting games ever made. KOF '98's 38-character roster represented the best of the KOF series to that point, and its defensive mechanics — rolls, emergency escapes, and the advanced guard — created a depth of competitive play that kept the game in arcades and tournaments for years.

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Samurai Shodown II
1994
Samurai Shodown II box art
NEO-GEO
9
1994 · SNK

The weapon-based fighting game at its absolute peak. Samurai Shodown II's katana duels operate under constant tension — a single successful slash can remove massive health, and the Rage Gauge adds explosive comeback potential. The refined character roster and introduction of Genjuro Kibagami created the definitive weapon fighter of the 16-bit era.

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Metal Slug 2
1998
Metal Slug 2 box art
NEO-GEO
8.8
1998 · SNK

The sequel expanded the roster to four characters and introduced the alien transformation mechanic that would define the series. Metal Slug 2's visual spectacle surpassed the original with mummies, tanks, and elaborate boss sequences — though its legendary slowdown was addressed in the bug-fixed Metal Slug X revision.

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Fatal Fury Special
1993
Fatal Fury Special box art
NEO-GEO
8.7
1993 · SNK

The definitive version of SNK's original fighting franchise, combining the best characters from Fatal Fury 1 and 2 with three secret bosses and refined mechanics. Fatal Fury Special's line system — allowing players to dodge into a background plane — and its distinctive South Town setting built the competitive infrastructure that the King of Fighters series would inherit.

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Art of Fighting
1992
Art of Fighting box art
NEO-GEO
8.2
1992 · SNK

The Neo-Geo fighter that introduced the spirit gauge, zoom camera, and desperation moves to the genre. Art of Fighting's distinctive power-dependent gameplay created a different strategic rhythm from Street Fighter II, and its characters would later cross over into King of Fighters.

SNK FAQ

What are the best SNK games?
SNK's best games include Garou: Mark of the Wolves, The Last Blade, The King of Fighters '98, Samurai Shodown II. These represent the pinnacle of SNK's classic game development work.
How many games did SNK develop?
Our database contains 7 games developed by SNK, spanning 1992–1999.
What platforms did SNK develop for?
SNK developed games for NEO-GEO.