Treasure's debut game and one of the finest action games ever made on the Genesis. Gunstar Heroes combined four weapon elements into sixteen possible combinations, three difficulty levels with distinct enemy sets, and boss fights of legendary creativity — including a board game level that remains one of gaming's most inventive stage concepts.
Treasure Games
Complete catalog of classic Treasure games — covering 4 titles from 1993–1997.
Treasure's Genesis technical showpiece — a game with 25 boss encounters and minimal stage segments, designed as a pure boss-rush action game. Alien Soldier's six-weapon system, counter attack mechanics, and screen-filling enemy designs pushed the Genesis hardware beyond anything other developers achieved.
Treasure's creative Genesis platformer where protagonist Heady throws his detachable head to attack, solve puzzles, or swap with special heads granting unique powers. Dynamite Heady's constant mechanic variation, inventive level designs, and technical achievement make it one of the Genesis's most creative and underrated games.
Treasure's side-scrolling N64 platformer built an entire game around a single core mechanic — protagonist Marina Liteyears grabs, shakes, and throws enemies and environmental objects to solve puzzles and navigate levels — then introduced a new application of that mechanic in nearly every stage. Mischief Makers embodies the mechanic-per-level design philosophy that defines vintage Treasure craftsmanship, and its willingness to be a 2D game on a 3D console made it a genuine outlier in the N64 library.