Batman
Reviewed by Marcus Webb & Elena Castillo ·
Sunsoft's 1990 NES action-platformer based on the Tim Burton film — Batman follows Bruce Wayne as the Dark Knight through Gotham fighting Joker's gang with punches, kicks, Batarangs, and Batdiscs across five stages with tight platformer controls and Sunsoft's remarkable NES music. One of the finest licensed NES games.
💡 Batman — Key Facts
- → Batman was developed by Sunsoft and published by Sunsoft
- → Released in 1990 on NES
- → Genre: Action, Platformer
- → We rate it 9/10 — an absolute classic
- → Sunsoft's 1990 NES action-platformer based on the Tim Burton film — Batman follows Bruce Wayne as the Dark Knight through Gotham fighting Joker's gang with punches, kicks, Batarangs, and Batdiscs across five stages with tight platformer controls and Sunsoft's remarkable NES music. One of the finest licensed NES games.
Overview
Batman can jump off walls. This changes everything.
The wall-jump in Sunsoft’s 1990 NES game transforms what’s possible in Gotham’s vertical environments. Two walls close together become a climbing path. A single wall creates a trajectory correction mid-jump. The mechanic isn’t just a platformer technique — it’s the game’s statement about what Batman can do that other NES characters can’t.
The Wall-Jump
Pressing into a vertical surface while jumping pushes off in the opposite direction. Between two close walls, the sequence is: jump, touch left wall, push right to jump off, touch right wall, push left to jump off — ascending between walls with alternating jumps until the top is reached.
Players who discover this in Batman’s early stages spend time on the discovery. The vertical traversal it enables isn’t immediately obvious until the first moment of pressing against a wall mid-jump and finding the game responds with exactly the right physics.
The Weapons
The Batarang flies straight across the screen. The Batdisc spreads in three directions. The Speargun goes up.
Three throwable weapons with three distinct geometries create coverage for any approach angle. The Batarang for forward enemies, the Batdisc for grouped enemies, the Speargun for enemies at height. Batman’s punch and kick handle close-range; the throws handle everything else.
The combination of wall-jump traversal and three-weapon coverage makes Batman feel like a complete capability set. There’s a tool for every problem the game presents.
Sunsoft’s Sound
Naoki Kodaka made music for Batman that the NES hardware wasn’t supposed to be able to produce. Heavy bass lines, melodic themes with development, drum patterns that drove stage action with rhythm rather than just providing background texture.
The Batman NES soundtrack is cited alongside Castlevania, Mega Man 2, and Contra as the finest NES music. It stands up to that company. It’s what Gotham sounds like in 8-bit — dark and driving and exactly right for the Tim Burton aesthetic it was scoring.
Our Review
Gameplay
Batman is a side-scrolling action-platformer following the 1989 film's narrative across five stages culminating in the Gotham Cathedral battle against the Joker. Batman's moveset includes: punches and jump kicks for close-range combat, and three throwable weapons — Batarang (standard straight-throw), Batdisc (spread throw), and Speargun — each available with limited ammunition. Batman can also wall-jump between vertical surfaces by pressing against a wall and jumping — a movement technique unique in 1990 NES games. The wall-jump allows reaching platforms not accessible by standard jumping and creates fluid vertical movement through Gotham environments. Enemy types escalate through the stages with boss encounters including Killer Moth, Electrocutioner, and ultimately the Joker.
Graphics
Batman's NES visuals deliver detailed sprite work for the Dark Knight with Tim Burton film aesthetic — the cape, the cowl, the Batsuit details are clearly rendered. Stage environments reflect Gotham's art deco architecture. Boss designs match the film's villain aesthetic.
Audio
Sunsoft's Batman NES soundtrack is among the most celebrated in the NES library — Naoki Kodaka's compositions created driving, atmospheric Gotham music that exceeded what most 1990 NES games achieved. The main theme and stage themes are recognized by NES players decades later as exceptional 8-bit composition.
Replayability
Five stages with the wall-jump mechanic and three weapon types create a complete action-platformer experience. Batman's tight controls reward mastery of the wall-jump traversal system.
Historical Significance
Batman (NES, 1990) is consistently cited as one of the finest licensed NES games and one of Sunsoft's best NES productions. Sunsoft's NES technical capabilities — particularly their audio programming — were exceptional, and Batman showcases this alongside tight gameplay. The wall-jump mechanic predated or was contemporary with similar wall-jump mechanics in other 1990s action games. Sunsoft made multiple Batman games for NES and later platforms (Batman Returns, Batman: Return of the Joker) but the 1990 Batman is the most acclaimed. Naoki Kodaka's soundtrack has been independently released and covered by musicians.
✅ Pros
- + Wall-jump mechanic creates fluid vertical platformer movement
- + Naoki Kodaka's acclaimed NES soundtrack
- + Three throwable weapon types with distinct combat applications
- + Tight controls and precise platformer design
- + One of NES's finest licensed action games
❌ Cons
- - Five stages is short
- - Lives system can create progress resets
- - Some weapons less useful than others
- - Closely tied to 1989 film — players unfamiliar with Burton aesthetic miss context