Spider-Man and Venom: Maximum Carnage
Reviewed by Marcus Webb & Elena Castillo ·
Software Creations' 1994 SNES beat-em-up based on the Maximum Carnage comic arc — Spider-Man and Venom team up across 14 stages fighting Carnage's gang. The game is notable for its red SNES cartridge (one of very few), the music by Green Jellÿ and Zoebleed, and two selectable protagonists with different combat capabilities.
💡 Spider-Man and Venom: Maximum Carnage — Key Facts
- → Spider-Man and Venom: Maximum Carnage was developed by Software Creations and published by LJN
- → Released in 1994 on SNES
- → Genre: Action, Beat 'em Up
- → We rate it 8.2/10 — highly recommended
- → Software Creations' 1994 SNES beat-em-up based on the Maximum Carnage comic arc — Spider-Man and Venom team up across 14 stages fighting Carnage's gang. The game is notable for its red SNES cartridge (one of very few), the music by Green Jellÿ and Zoebleed, and two selectable protagonists with different combat capabilities.
Overview
The cartridge is red. This was unusual in 1994 — almost every SNES game came in a gray shell. Maximum Carnage came in red plastic matching Carnage’s symbiote color.
You could identify it on a shelf without reading the label.
Spider-Man and Venom Together
The Maximum Carnage comic arc featured the unusual premise of Spider-Man and Venom working together against a larger threat — Carnage’s gang of symbiote-enhanced villains. The game translates this team-up by giving players the choice between protagonists rather than forcing one.
Spider-Man is fast and acrobatic. His wall-crawling accesses vertical stage sections; his web attacks reach enemies at range. Venom is larger and harder-hitting. His symbiote tendrils cover different angles than Spider-Man’s attacks.
Two characters with enough difference to make the choice meaningful. Fourteen stages with both options available.
The Music
Green Jellÿ — the band who released the novelty rock album Cereal Killer — composed the Maximum Carnage soundtrack specifically for the game. The music includes licensed rock compositions rather than original game music, similar to Rock n’ Roll Racing’s approach. ‘Carnage Rules’ became the game’s signature track.
The music choice — actual commissioned rock rather than game-specific composition — was a 1994 licensing decision that made Maximum Carnage acoustically distinctive from contemporaries.
LJN’s Best
LJN published. The company was associated with low-quality licensed games throughout the NES and SNES era — the ‘rainbow of doom’ symbol was a warning to informed players. Maximum Carnage was one of LJN’s exceptions: a licensed game that achieved above-average quality despite publisher reputation.
The red cartridge was the physical artifact. The quality inside the red cartridge was the surprise.
Our Review
Gameplay
Maximum Carnage is a side-scrolling beat-em-up where players choose between Spider-Man or Venom across 14 stages based on the Maximum Carnage comic storyline. Both characters have standard melee attacks, web attacks, and special moves. Spider-Man's wall-crawling and web-swinging provide mobility options; Venom's larger frame has more powerful attacks. Hero cards appear as power-ups in stages — collecting cards summons Marvel hero cameos (Captain America's shield bash, Cloak's darkness) that provide brief assistance. The combat loop is straightforward beat-em-up: clear enemies, advance, boss encounters. Venom's attack style differs enough from Spider-Man's to reward playing both.
Graphics
Maximum Carnage's SNES visuals deliver accurate comic aesthetics for Spider-Man, Venom, and Carnage — the primary character designs reflect the early 1990s Marvel visual style. New York environments and enemy designs match the comic source. The red cartridge is the game's most physically distinctive feature.
Audio
The Maximum Carnage soundtrack was composed by Green Jellÿ (Jello Biafra) and includes licensed rock compositions specifically created for the game. The music is distinctive in tone — more aggressive than typical licensed game soundtracks. 'Carnage Rules' became the most recognized track.
Replayability
Two playable characters with different combat styles and 14 stages provide the primary replay. The hero card cameo system adds variation to encounters.
Historical Significance
Maximum Carnage (1994, SNES/Genesis) is based on the Spider-Man Maximum Carnage comic arc (Spider-Man #361-375, 1993). The game used the Marvel Comics art style directly — the early 1990s Marvel visual aesthetic of Todd McFarlane's Spider-Man era. The red SNES cartridge (one of very few colored SNES carts released in North America) made the game visually distinct on store shelves. Separation Anxiety (1995, SNES/Genesis) was the direct sequel. The Maximum Carnage comic arc is considered one of the defining Spider-Man stories of the early 1990s.
✅ Pros
- + Red SNES cartridge — one of very few colored carts in North America
- + Two playable characters — Spider-Man and Venom
- + Hero card cameo system with Marvel guest appearances
- + Green Jellÿ rock soundtrack commissioned for the game
- + 14 stages following complete Maximum Carnage comic narrative
❌ Cons
- - Beat-em-up combat is repetitive across 14 stages
- - LJN published — despite better quality than typical LJN games, reputation follows
- - Some stages feel rushed without enemy variety
- - Venom's moveset less refined than Spider-Man's