MediEvil

Reviewed by Marcus Webb & Elena Castillo ·

Sir Daniel Fortesque, a cowardly knight who died to the first arrow in his first battle and was reborn as a skeleton hero 100 years later, must defeat the sorcerer Zarok and earn his place in the Hall of Heroes. MediEvil is a beloved PlayStation classic blending gothic humor, inventive level design, and one of gaming's most charming protagonists.

MediEvil box art

💡 MediEvil — Key Facts

  • MediEvil was developed by SCE Cambridge Studio and published by Sony Computer Entertainment
  • Released in 1998 on PLAYSTATION
  • Genre: Action Adventure, Hack and Slash
  • We rate it 8.5/10 — highly recommended
  • Sir Daniel Fortesque, a cowardly knight who died to the first arrow in his first battle and was reborn as a skeleton hero 100 years later, must defeat the sorcerer Zarok and earn his place in the Hall of Heroes. MediEvil is a beloved PlayStation classic blending gothic humor, inventive level design, and one of gaming's most charming protagonists.

Overview

Sir Daniel Fortesque was a fraud. He never slew the dragon Bloodmonath. He never led victorious charges against anything. He was a charismatic nobody who told tall tales in King Peregrin’s court until the King promoted him to lead his army — and then he was killed by the very first arrow fired at the very first battle, long before he ever reached the enemy.

That death, and the legend that was fabricated to cover it up, is the setup for one of the PlayStation’s most beloved games. MediEvil (1998) is the story of a skeleton getting a second chance.

The Reluctant Hero

When the sorcerer Zarok returns to the Kingdom of Gallowmere a century later and raises the dead, he accidentally resurrects Sir Dan along with the rest of the zombies. Dan emerges from his grave as a rattling skeleton with one working eye and a profound awareness that his legend was built on nothing. The Hall of Heroes — the warrior paradise — has denied him entry on the grounds that he never actually earned heroism.

This is the hook that makes MediEvil work as a character study, hidden under layers of Halloween-movie aesthetics: Dan is not trying to save the world because he’s brave or noble. He’s trying to prove, for the first time in his existence, that the legend is real. The game’s charm comes from watching a fundamentally cowardly, deeply unlucky skeleton stumble toward genuine heroism despite everything.

Cambridge Studio — then called Millennium Interactive — gave Dan an expressive skeleton design that communicated embarrassment, determination, and absolute physical comedy without any of the dialogue. His moaning vocalizations and rubber-skeleton animation made him recognizable across marketing materials and earned him a level of fan affection unusual for a character this difficult to read at face value.

The Stages

MediEvil’s 22 stages cover considerable creative ground. The opening Graveyard establishes the game’s aesthetic — foggy, gothic, slightly whimsical, full of slow zombies and crumbling crypts. The Hilltop Mausoleum introduces more complex platforming. The Enchanted Forest is a surreal woodlands populated by oversized insects and bizarre plant creatures.

Later stages become increasingly inventive: a Ghost Ship crewed by undead sailors, a Pumpkin Serpent stage set in an autumn village with a giant scarecrow boss, the eerie Clock Tower with its mechanical enemies, and a final section inside Zarok’s mind itself. The game moves through these environments with strong pacing, rarely lingering too long on any single concept.

Combat and Weapons

Combat centers on a simple lock-on targeting system combined with a substantial weapon arsenal. Dan collects arms from defeated enemies and from the Hall of Heroes — the rewards for filling Chalices with enemy souls. The Big Sword delivers crushing two-handed strikes. The Crossbow allows ranged picking-off of distant enemies. The Chicken Drumstick (a weapon that sounds ridiculous and is actually excellent) bounces between multiple enemies. The Magic Sword fires tracking energy blasts.

Weapon durability adds resource management — most weapons have limited durability before breaking, except the default Small Sword. Players must make tactical decisions about when to deploy powerful but finite weapons versus conserving them for harder encounters.

The Chalice System

Each stage contains a Chalice — a goblet that fills with the souls of fallen enemies. Defeating enough enemies (usually 60-80% of the stage total) fills the Chalice, which Dan can collect to gain access to that stage’s Hall of Heroes warrior. The warriors provide weapons, items, and story commentary about Dan’s actual history and character.

This system makes completionism genuinely rewarding rather than perfunctory. Filled Chalices mean better weapons mean easier playthroughs for all stages — the secondary objective meaningfully supports the primary challenge.

Legacy

MediEvil was good enough to earn a direct sequel (MediEvil 2, 2000), a PSP remake (MediEvil: Resurrection, 2005), and eventually a full PS4 remake in 2019 that rebuilt every asset while preserving the original level design. The 2019 remake’s existence, twenty-one years after the original, speaks to how distinctly MediEvil’s personality was remembered by players who grew up with the PS1.

Sir Daniel Fortesque — cowardly, accidental, endearing — remains one of the most distinctive protagonists in PlayStation history.

Our Review

8.5
Excellent / 10
🎮
Gameplay
★★★★★
🎨
Graphics
★★★★★
🎵
Audio
★★★★★
🔄
Replay
★★★★★

Gameplay

MediEvil is a third-person action-adventure where Sir Dan collects weapons from fallen soldiers and works through 22 stages of increasingly elaborate gothic environments. Combat uses a lock-on targeting system and a satisfying variety of melee and ranged weapons including the Big Sword, Chicken Drumstick, Magic Sword, Crossbow, and flaming hammers. Chalice collection — filling goblets with enemy souls to earn entry to the Hall of Heroes — adds secondary objectives to every stage. The game is roughly 8-10 hours, paced well with variety between stages: graveyards, haunted forests, a ghost ship, a pumpkin-headed scarecrow village, and a clock tower.

Graphics

MediEvil's visual design is extraordinary — a distinct aesthetic that blends Tim Burton-esque gothic whimsy with Halloween iconography. Sir Dan's rubbery skeleton animations are both comedic and expressive. The stage environments range from foggy graveyards to vivid pumpkin patches to mechanical clockwork interiors. The visual personality is consistent throughout and has aged better than many PS1-era games that aimed for realism.

Audio

Bob and Barn's soundtrack is one of the PS1's finest — rich orchestral arrangements with distinct themes for each world area. The Hall of Heroes theme is triumphant and memorable. Sir Dan's moaning vocalizations, combined with the voice acting of the various supporting characters (including Dan's talking head in a jar), give the game an eccentric personality that matches its visual aesthetic.

Replayability

Collecting all Chalices and filling the Hall of Heroes with returned warriors provides completionist goals beyond the main story. Some Chalices require finding all enemies in a stage rather than just any enemies, demanding careful exploration. The PSP remake (2005) and PS4 remaster (2019) offer updated visuals with the same gameplay for players seeking a refreshed experience.

Historical Significance

MediEvil was one of the first major PlayStation exclusives developed by Sony's internal Cambridge studio and established the character of Sir Daniel Fortesque as a recognizable PlayStation mascot through the PS1 and PS2 eras. The game's gothic humor and unique protagonist design were a deliberate alternative to the action-hero aesthetics of most contemporaries. The 2019 full remake for PS4 demonstrated the continuing affection for the original and introduced it to a new generation.

Pros

  • + Sir Daniel Fortesque is one of gaming's most charming protagonists
  • + Distinct, immediately recognizable gothic-humor visual design
  • + 22 varied stages with genuine creativity in level concepts
  • + Excellent orchestral soundtrack
  • + Chalice collection adds meaningful secondary objectives

Cons

  • - Lock-on combat can feel imprecise against fast-moving enemies
  • - Camera occasionally works against the player in tight spaces
  • - Some weapon selections are considerably more useful than others
  • - Story is relatively thin beyond the setup
  • - PS1-era draw distance creates some pop-in in outdoor stages

Also Known As

MedievalMediEvil PS1メディーバル

In the Series

MediEvil FAQ

Who is Sir Daniel Fortesque?
Sir Daniel Fortesque was the greatest knight in the Kingdom of Gallowmere — or so his legend said. In truth, he was a cowardly braggart who fabricated tales of heroism to win favor with King Peregrin. When the evil sorcerer Zarok invaded with an army of the dead, Sir Dan was appointed to lead the charge. He was killed by the first arrow fired in the first battle — a fact that King Peregrin covered up to preserve morale, elevating Dan to posthumous legendary status. One hundred years later, Zarok returns and accidentally resurrects Dan along with his undead army. Dan, now a one-eyed skeleton, sees his chance to earn the heroism he falsely claimed in life.
What is the Hall of Heroes in MediEvil?
The Hall of Heroes is a realm where great warriors rest after death. Sir Daniel Fortesque is denied entry because he never actually earned glory in life. Throughout the game, collecting Chalices (filling them with enemy souls by defeating the majority of enemies in each stage) earns Dan the opportunity to enter the Hall of Heroes and receive gifts from legendary warriors who each represent a different weapon or ability. Filling all Chalices across all stages and filling the Hall of Heroes completely is the game's completionist goal and reveals additional story information about Dan's past.
Is there a MediEvil remake?
Yes — MediEvil was remade for PlayStation 4 and released in October 2019, exactly 21 years after the original. The remake was developed by Other Ocean Emeryville and preserves the original game's level design, story, and gameplay while rebuilding every asset in modern graphics. The remake includes the Enchanted Earth stage that was cut from the original PS1 release. It received positive reviews and introduced the game to players who hadn't experienced the PS1 original. There was also a PSP release in 2005 (MediEvil: Resurrection) that reimagined the game with a new art style and expanded storyline.
How many weapons are in MediEvil?
MediEvil features a generous arsenal collected from the Hall of Heroes and discovered in stages: the Sword (default), Small Sword, Big Sword, Axe (thrown), Chicken Drumstick (limited use ranged), Magic Sword (tracking projectiles), Crossbow, Longbow, Flaming Longbow, Daring Dash Shield, Hammer, Flaming Hammer, Earth Rune, Lightning Rune, and the Dragon Gem (final powerful weapon). Weapon durability is managed — each weapon has a limited number of uses before breaking, except the default Sword which is indestructible. The Chalice rewards from the Hall of Heroes include some of the game's most powerful options.
What is the story of MediEvil?
One hundred years after his shameful death, Sir Dan is resurrected when the sorcerer Zarok returns to Gallowmere with an army of undead. Zarok intends to use dark magic to rule the kingdom. Now an animate skeleton with nothing to lose and a legend to live up to, Dan must fight through Zarok's creatures, navigate increasingly bizarre environments, and confront Zarok to save Gallowmere — and finally earn his place among the Hall of Heroes warriors as a genuine hero rather than a fabricated one. The story is told with humor and warmth, making Dan one of the most sympathetic protagonists of the PS1 era despite being undead.

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