Metal Gear
Reviewed by Marcus Webb & Elena Castillo ·
Konami's 1987 NES stealth action game and the beginning of one of gaming's most influential franchises — Metal Gear follows Solid Snake infiltrating the Outer Heaven fortress to destroy the walking battle tank Metal Gear, using stealth and radio communications to complete the mission without being detected.
💡 Metal Gear — Key Facts
- → Metal Gear was developed by Konami and published by Ultra Games
- → Released in 1987 on NES
- → Genre: Action, Stealth
- → We rate it 8.2/10 — highly recommended
- → Konami's 1987 NES stealth action game and the beginning of one of gaming's most influential franchises — Metal Gear follows Solid Snake infiltrating the Outer Heaven fortress to destroy the walking battle tank Metal Gear, using stealth and radio communications to complete the mission without being detected.
Overview
Solid Snake enters Outer Heaven. He has a radio, a tranquilizer gun, and the instruction to avoid detection.
Metal Gear was Hideo Kojima’s first credited game. It was also the birth of stealth as a primary game mechanic.
The Concept
Most action games in 1987 rewarded aggression. Run, shoot, defeat. Metal Gear’s central idea was opposite: don’t be seen. The enemies with vision cones who couldn’t detect Snake behind them were a different kind of obstacle than a character who could be fought. They had to be managed — position understood, movement timed, avoidance prioritized over confrontation.
The alert system made being seen consequential. When a guard spotted Snake, the alarm brought more guards, more hostility, more pressure. The correct response to detection was to hide and wait — patient survival rather than reactive combat. The patience required was different from the reflexes action games asked for.
The Radio
Colonel Roy Campbell’s voice through the radio codec frequency — the concept of mission briefings delivered in-game through communication channels — originated here. Later games would formalize this into extended philosophical dialogues, fourth-wall breaks, and character development. The 1987 version established the structure: mission, contact, information exchanged over the line.
The Franchise Origin
Every Metal Gear game after this one — Solid Snake, Big Boss, walking battle tanks, nuclear deterrence as plot engine, Hideo Kojima’s specific narrative style — traces back to the 1987 Outer Heaven mission.
The franchise that Metal Gear Solid would make famous in 1998 started with a top-down infiltration game on a home computer in Japan, adapted for a different audience on a cartridge with a different developer changing the levels.
Both the origin and the adaptation were imperfect in various ways. Both were Metal Gear.
Our Review
Gameplay
Metal Gear is a top-down stealth action game where Solid Snake infiltrates the Outer Heaven military base across multiple floors. The core mechanic is stealth navigation — enemies have vision cones; being spotted triggers an alert that brings additional soldiers until Snake hides and the alert level drops. Snake collects weapons, equipment, and rations through the base while following radio mission briefings from his commanding officer. The game is divided into two missions: rescuing POWs and ultimately finding and destroying the Metal Gear weapon. Combat is available but alerting enemies makes progress harder. The game introduced the stealth gameplay paradigm that Metal Gear Solid (1998) would perfect.
Graphics
Metal Gear's NES top-down visuals present the Outer Heaven fortress through functional overhead perspective — soldiers, vision cones, and Snake's movement are clearly readable. The overhead perspective serves the stealth design.
Audio
Metal Gear's NES soundtrack provides appropriate military tension — the alert theme is immediately recognizable and creates urgency when triggered. The infiltration music establishes covert operation atmosphere.
Replayability
Two missions of stealth infiltration provide the primary content. Radio frequency collection and optional ration pickups add exploration dimension.
Historical Significance
Metal Gear (1987 MSX2; NES version same year) is the creation of Hideo Kojima and the origin of the Metal Gear franchise that became one of gaming's most critically acclaimed series. The NES version differs from the MSX2 original in level design and some content, making it a parallel version rather than a direct port. Metal Gear introduced stealth as a primary game mechanic rather than an optional approach — predating Thief, Splinter Cell, and the series' own later masterwork Metal Gear Solid. Solid Snake, Big Boss, and the Metal Gear walking battle tank concept originated here. The franchise would continue through Metal Gear 2, MGS1-5, and beyond.
✅ Pros
- + Origin of stealth gaming as a primary genre mechanic
- + Solid Snake and Metal Gear franchise origin
- + Radio communication system for storytelling within gameplay
- + Alert system creates genuine tension when spotted
- + Hideo Kojima's debut design establishing his narrative style
❌ Cons
- - NES version has design differences from MSX2 original
- - Some radio frequency hunting requires trial and error
- - No in-game map — requires manual mapping or external reference
- - Alert evasion requires patience that can frustrate action-oriented players