Mortal Kombat Trilogy
Reviewed by Marcus Webb & Elena Castillo ·
Midway's 1996 compilation and the largest MK roster of the 2D era — Mortal Kombat Trilogy collects every fighter from MK1, MK2, and MK3/Ultimate MK3 into one game (33 fighters including hidden characters), updates the roster with new moves and Kombat Kodes, and delivers the definitive home version of the classic MK on PlayStation and Nintendo 64.
💡 Mortal Kombat Trilogy — Key Facts
- → Mortal Kombat Trilogy was developed by Midway and published by Midway
- → Released in 1996 on NINTENDO-64
- → Genre: Action, Fighting
- → We rate it 8.5/10 — highly recommended
- → Midway's 1996 compilation and the largest MK roster of the 2D era — Mortal Kombat Trilogy collects every fighter from MK1, MK2, and MK3/Ultimate MK3 into one game (33 fighters including hidden characters), updates the roster with new moves and Kombat Kodes, and delivers the definitive home version of the classic MK on PlayStation and Nintendo 64.
Overview
Every fighter from three games. One cartridge. The conclusion of the 2D Mortal Kombat era assembled before the series moved to 3D.
Mortal Kombat Trilogy arrived in 1996 with the answer to a question the previous three games had posed separately: what if everyone was playable at once?
The Complete Roster
33 fighters. Scorpion from MK1. Baraka from MK2. Kabal from MK3. Classic Sub-Zero alongside the Lin Kuei robot version. Shang Tsung in both his original old-man form and the younger MK2 version. MK1’s Kano and Johnny Cage, who had been absent from MK3.
The roster assembled characters from games that each represented a different state of the franchise. MK1’s digitized actors at their most rough. MK2’s refined palette. MK3’s run system and chain combos. All of it in one game meant that fighting as Johnny Cage against Kabal put characters from completely different mechanical eras in the same match.
The N64 version added Khameleon — the female ninja who cycled through Kitana, Jade, and Mileena’s movesets randomly. An exclusive character for a platform version was unusual; Khameleon remained an N64 distinction.
The Kombat Kodes
Before each match: six digits, entered on both sides of the versus screen using block, run, and low kick buttons. The codes were the game’s hidden content system — specific combinations unlocked Shao Kahn and Motaro as playable fighters, enabled one-hit death matches, disabled throws, or activated debug features that the design team left in.
The code discovery was community activity. Mid-1990s gaming magazines ran Kombat Kode columns. Players memorized specific sequences. The versus screen pause was a ritual moment where players might attempt to enter something neither opponent had tried before.
The Load Screens
The PS1 version loaded. Every match, every stage — disc access that interrupted the moment between rounds.
The N64 cartridge didn’t. This sounds trivial; it wasn’t. Fighting game rhythm depends on immediate feedback loops. The cartridge format’s elimination of load screens kept the competitive momentum that fighting games required.
Trilogy was one of the N64 cases where the cartridge format produced a technically superior version of a multi-platform game.
Our Review
Gameplay
Mortal Kombat Trilogy is the complete 2D MK roster in one game: 33 playable fighters including MK1 characters like Liu Kang, Johnny Cage, and Scorpion; MK2 additions like Kung Lao and Baraka; MK3/UMK3 characters; and hidden fighters including Chameleon and Khameleon (N64 exclusive). Kombat Kodes entered before matches unlock special rules, alternate gameplay modes, and debug cheats. Tournament Ladder, Endurance Mode, 2-player versus, and Training available. All fighters retain their digitized-sprite visual style with MK3's run system alongside the original chain combo mechanics. The N64 version is generally considered the better port: better loading times, N64 cartridge removing PS1 disc load screens.
Graphics
Mortal Kombat Trilogy's digitized-sprite visuals represent the 2D MK aesthetic at its fullest roster — 33 fighters with individual fatalities, stage-specific backgrounds from across three games, and the series' realistic digital-photography-over-painted-background presentation.
Audio
The MK music — ominous electronic compositions and the iconic announcer voice — is present across the full roster. Stage music from all three games appears across the full selection.
Replayability
33-fighter roster provides enormous matchup variety, Kombat Kodes unlock hidden content and rules variations, and completing the ladder with each character across the full roster creates substantial single-player content.
Historical Significance
Mortal Kombat Trilogy (1996) arrived as the conclusion of the 2D MK era — before MK4 moved to 3D in 1997, Trilogy assembled every 2D fighter into one package. The N64 version was a showcase for cartridge advantages over disc: no load times between fights, faster access, Khameleon as an N64 exclusive not in the PlayStation version. The game coincided with Mortal Kombat's cultural peak — MK2 and MK3 had been the center of the ESRB founding debate, and Trilogy arrived as the series' reputation was both highest (cultural saturation) and beginning to face franchise fatigue. The complete roster created the lasting image of what 'classic MK' meant.
✅ Pros
- + 33-fighter complete 2D MK roster — largest classic-era roster
- + N64 cartridge removes PS1 disc load screens
- + Khameleon exclusive to N64 version
- + Kombat Kodes for hidden modes and cheats
- + Definitive single-package 2D MK experience
❌ Cons
- - Roster balance varied widely across characters from three different games
- - N64 controller's limited face buttons vs. MK's six-button layout
- - No new story content — compilation rather than continuation
- - MK4 3D transition made this feel like a transitional product