Mighty Morphin Power Rangers
Reviewed by Marcus Webb & Elena Castillo ·
Natsume's 1994 SNES beat-em-up based on the original Mighty Morphin Power Rangers — the game features all five Rangers as playable characters across five stages, Megazord battles against giant monsters, and two-player simultaneous co-op, capturing the TV series' combination of ground combat and mech battles.
💡 Mighty Morphin Power Rangers — Key Facts
- → Mighty Morphin Power Rangers was developed by Natsume and published by Saban
- → Released in 1994 on SNES
- → Genre: Action, Beat 'em Up
- → We rate it 8/10 — highly recommended
- → Natsume's 1994 SNES beat-em-up based on the original Mighty Morphin Power Rangers — the game features all five Rangers as playable characters across five stages, Megazord battles against giant monsters, and two-player simultaneous co-op, capturing the TV series' combination of ground combat and mech battles.
Overview
Five teenagers chosen to defend Earth. Five color-coded suits. One combining robot called the Megazord.
Mighty Morphin Power Rangers in 1993 was the children’s phenomenon of its generation — the show that made every playground argument about which Ranger was best and which monster was the hardest.
The SNES game captured both halves of what the show was.
Two Modes
Every episode of Mighty Morphin Power Rangers had two distinct sections: the Rangers fighting in their suits on the ground against Putties and the monster of the week, and then the Megazord battle when the monster grew to enormous size.
Most licensed games would have picked one. The SNES game had both.
Ground combat was the standard beat-em-up format — five Rangers, each slightly differentiated, fighting through waves of Putties toward the episode’s boss. The Megazord battles used SNES Mode 7 to create the scaling effect of giant robot versus giant monster — the same technique that Super Mario Kart used for its racing perspective, applied to enormous colorful suits stomping toward the camera.
The Five Rangers
The original five. Not the sixth Green Ranger who joined later (he was in other Power Rangers games). The five-Ranger lineup from the first season — red, blue, black, pink, yellow — when the franchise was new and the premise was still fresh.
The stat differences between them were modest but real. The fastest Ranger was Yellow. The hardest-hitting was Black. The most balanced was Red. Choosing a Ranger was a low-stakes but genuine character selection that acknowledged the show’s actual roster rather than just offering reskins.
The Nostalgia Object
Power Rangers’ nostalgic pull comes from a specific intensity of childhood media consumption. The merchandise, the lunchboxes, the arguments about Rangers, the must-watch of Saturday morning television.
The SNES game is a functional artifact of that moment. It doesn’t transcend its licensed origins. It doesn’t need to.
Our Review
Gameplay
Mighty Morphin Power Rangers is a side-scrolling beat-em-up with five playable Rangers: Red Ranger (Jason), Blue Ranger (Billy), Black Ranger (Zack), Pink Ranger (Kimberly), Yellow Ranger (Trini). Each Ranger has slightly different stats — Red Ranger is balanced, Yellow Ranger is fastest, Black Ranger hits hardest. Beat-em-up combat through five stages versus Putties and monster enemies, followed by Megazord battles at stage end: the Rangers combine into the Megazord for giant robot vs. monster combat using the SNES Mode 7 scaling effect. Two-player co-op allows two Rangers to fight together.
Graphics
Power Rangers SNES delivers character designs accurate to the original TV series cast — the colored suits and helmet designs of the five original Rangers. The Megazord Mode 7 battles create the scaling effect of giant robot combat. Stage environments reflect the California filming locations and monster attacks of the series.
Audio
The Power Rangers SNES soundtrack adapts the television series' themes — the series' distinctive main theme and battle music appear in chip music form, creating immediate recognition for series fans.
Replayability
Five playable Rangers, two-player co-op, and both ground combat and Megazord sections provide the core game. Replay is limited but appropriate for the licensed game format.
Historical Significance
Mighty Morphin Power Rangers (1994) was the video game companion to one of the most successful licensed media properties of the early 1990s. The Power Rangers franchise — adapted from Super Sentai in Japan — had become the dominant children's property in North America in 1993-1994. Multiple MMPR games were released across NES, SNES, Genesis, and Game Boy. The Natsume SNES version combined beat-em-up ground combat with the Megazord battles that the TV series featured in every episode, making it the most complete game adaptation of the show's structure.
✅ Pros
- + All five original Rangers playable with stat differences
- + Megazord Mode 7 battles capture the TV series' defining mechanic
- + Two-player co-op throughout
- + Licensed music from the original series
- + Captures both ground combat and giant robot elements of the show
❌ Cons
- - Beat-em-up combat is simple by genre standards
- - Only five stages — short playthrough
- - Ranger stat differences modest rather than distinct
- - Megazord battles repetitive across stages