One of the most perfect games ever made, Symphony of the Night merged action platforming with deep RPG mechanics and a sprawling inverted castle to create the Castlevania series' masterpiece. It gave its name to a subgenre and remains the defining standard of exploration-based action games.
Konami Games
26 classic games published by Konami.
Hideo Kojima's stealth masterpiece redefined what video games could achieve narratively and mechanically. Metal Gear Solid blended Hollywood-caliber presentation with innovative stealth gameplay and fourth-wall-breaking moments that players still discuss 25 years later.
Frequently called the greatest JRPG story ever written — Suikoden II follows a young soldier through war, betrayal, and friendship across a 108-character recruitment epic with multiple endings.
The finest handheld Castlevania and a landmark Metroidvania that introduced the Soul system — absorbing enemy abilities — creating one of the deepest ability collections in the genre. Set in the future year 2035, Aria of Sorrow reinvented the series with a bold narrative twist and exceptional mechanical depth.
Simon Belmont's legendary first mission to slay Dracula. Castlevania is a masterpiece of Gothic horror atmosphere and methodical action-platformer design that defined the genre.
The Japan-exclusive TurboGrafx-16 Castlevania that remains the peak of the classic linear formula. Rondo of Blood's dual-protagonist system (Richter Belmont and Maria Renard with entirely different move sets), branching paths leading to alternate endings, and exceptional sprite animation made it the defining classic Castlevania entry. Symphony of the Night is its direct sequel.
The greatest co-op run-and-gun ever made. Contra put two commandos against an alien invasion and challenged them to survive on one hit — unless you knew the Konami Code.
The definitive 16-bit Castlevania experience. Super Castlevania IV gave Simon Belmont free whip directional control, used the SNES hardware for stunning visual and audio effects, and delivered the series' most atmospheric adventure.
The definitive TMNT game and one of the greatest beat-em-ups ever made. Turtles in Time sends Leonardo, Donatello, Michelangelo, and Raphael through time periods from prehistoric prehistory to the distant future, delivering relentless two-player co-op action that still holds up perfectly today.
The definitive NES Castlevania — Dracula's Curse returns to linear stage action and adds branching paths and three playable partners, making it the most feature-complete classic Castlevania.
The SNES Contra masterpiece. Contra III: The Alien Wars brought the series into the 16-bit era with spectacular Mode 7 boss battles, dual weapon wielding, and relentless action that matched the hardware's capabilities.
The psychological horror masterpiece that defined atmospheric dread in video games — Silent Hill's fog-shrouded town, creature design by Masahiro Ito drawing on a tradition stretching back to HR Giger, and Akira Yamaoka's industrial soundtrack created a genre-defining experience that Resident Evil's more action-oriented horror never attempted. Harry Mason's search for his daughter Cheryl generates existential unease through environmental storytelling and deliberate, uncomfortable pacing that still holds up against modern horror game design.
The only mainline Castlevania on Genesis — Bloodlines introduces two playable protagonists (John Morris and Eric Lecarde) and a globe-trotting adventure through six European countries in a darker, more violent Castlevania than its SNES counterparts.
The GBA launch Castlevania that brought the Symphony of the Night formula to handheld — Circle of the Moon introduced the DSS card combo system and proved the Metroidvania formula translated perfectly to portable play.
LucasArts' wildly creative top-down action game packed with horror movie homages across 55 stages. Zombies Ate My Neighbors tasked two players with rescuing neighbors from classic monsters — zombies, chainsaw maniacs, vampires, alien pods — with an arsenal ranging from water guns and silverware to bazookas. Two-player co-op elevated it to SNES cult classic status.
The SNES launch Konami shooter and one of the most demanding horizontal shoot-em-ups ever made. Gradius III's weapon selection screen, power-up capsule system, and devastating final stages — plus the famous continue code NEMESIS that immediately destroys the player — made it the SNES's definitive hardcore shooter.
Konami's SNES beat-em-up adaptation of Tim Burton's Batman Returns, featuring cooperative two-player combat against a Halloween carnival of villains. Batman Returns SNES offered significantly different gameplay from other platform versions — a slower, heavier brawler with grapple mechanics that matched the film's dark aesthetic.
The second GBA Castlevania — Harmony of Dissonance follows Juste Belmont through two parallel castle sub-dimensions simultaneously, with a furniture decoration system, boss rush mode, and spell book combinations adding depth.
The bizarre feudal Japan-meets-robots platformer starring Goemon, Ebisumaru, Sasuke, and Yae blends non-linear overworld exploration, town-based puzzle solving, and giant mech battles against boss fortresses into a package of cheerful, confident absurdism that N64 owners largely overlooked. Mystical Ninja Starring Goemon is one of the N64's most overlooked gems — a game that trusts the player's tolerance for the ridiculous and rewards that trust with genuine mechanical variety and charm.
Konami's inventive hybrid blends roguelike dungeon-crawling with a town-building simulation, tasking the son of a legendary monster tamer to explore a procedurally generated tower while cultivating relationships and developing the village that surrounds it. Azure Dreams rewards patience and repeated runs with genuine progression in both the combat and social systems, creating a compelling loop that anticipates the structure of many beloved games that followed years later.
The enhanced version of Castlevania 64 with two new characters — Cornell the werewolf and Henry the Crusader — plus additional stages, improved engine performance, and the complete content of the original game. Legacy of Darkness is the definitive N64 Castlevania experience for players willing to engage with early 3D adventure design.
Konami's divisive attempt to bring Castlevania into 3D. Castlevania 64's gothic atmosphere, memorable boss designs, and dual-protagonist structure offered genuinely compelling moments despite its rough controls and dated visuals — and Reinhardt Schneider's vampire hunting quest captured the series' atmosphere better than the camera system deserved.
The first TMNT console game that sold millions despite its infamously difficult underwater dam level. The NES TMNT lets players switch between all four turtles — each with different reach and speed — across six areas of New York City, establishing the franchise as a major video game property.
The original Game Boy Castlevania — Christopher Belmont's debut pits the whip-wielding vampire hunter against Dracula across four stages on Nintendo's handheld, establishing the franchise on portable hardware despite notably sluggish gameplay.
The controversial Castlevania sequel that introduced open-world exploration, day/night cycles, and RPG mechanics — a divisive game that proved ahead of its time.