Widely considered the greatest video game ever made, Ocarina of Time translated the Zelda formula into three dimensions with such perfection that it redefined what action-adventure games could achieve. Its Z-targeting system, time-travel narrative, and extraordinary dungeon design set standards that remain unsurpassed.
Nintendo Games
99 classic games published by Nintendo.
The game that invented 3D platforming as a genre. Super Mario 64 launched alongside the Nintendo 64 and demonstrated, definitively, that video games could work in three dimensions. Its influence on every 3D game that followed is incalculable — this is where the template was written.
Widely considered the greatest action-adventure game ever made. A Link to the Past perfected the top-down Zelda formula with its Light World/Dark World duality, 12 intricate dungeons, and a richly realized Hyrule.
The game that defined the platformer genre and saved the North American video game industry. Super Mario Bros. is the archetypal adventure that introduced Mario to the world.
The SNES launch game that defined the 16-bit era. Super Mario World introduced Yoshi, expanded Mario's move set, and delivered 96 exits across a vast, joyful world that remained the gold standard for platformers for years.
Super Metroid is widely considered one of the greatest games ever made — a masterpiece of atmospheric exploration, environmental storytelling, and movement-based design that defined the Metroidvania genre.
The definitive version of Alexey Pajitnov's legendary puzzle game, bundled with the Game Boy at launch and responsible for selling millions of handheld consoles worldwide. Simple to learn and impossible to master, Tetris remains one of the greatest games ever made.
Rare's landmark first-person shooter defined console multiplayer gaming and demonstrated that licensed movie games could be exceptional. GoldenEye 007 introduced aiming, stealth mechanics, and objectives-based mission design to console FPS games, and its four-player split-screen became the standard for living room multiplayer.
The NES platformer that rewrote the rulebook — eight massive worlds, 90+ levels, new power-ups, and a scope that made every previous platformer feel small.
Nintendo's most psychologically dark Zelda game dropped Link into the doomed world of Termina, where a moon falls every three days, time loops endlessly, and the inhabitant cast need his help before everything ends. Majora's Mask is a meditation on grief, identity, and impermanence unlike anything else in the franchise.
The game that invented open-world exploration. The Legend of Zelda gave players an enormous world to discover and secrets to uncover without hand-holding, trusting them to figure it out themselves.
Rare's stunning follow-up to GoldenEye 007 surpassed its predecessor in nearly every respect, delivering a sci-fi spy thriller with a phenomenal weapon roster, improved AI, and the most feature-rich multiplayer on the Nintendo 64. The technical achievement of Perfect Dark on N64 hardware remains extraordinary.
Rare's charming 3D platformer masterpiece sent a bear and a bird through nine inventive worlds brimming with collectibles, clever puzzles, and an irresistible sense of fun. Banjo-Kazooie refined the collectathon formula with exceptional world design and remains one of the N64's finest games.
The most original RPG ever made. EarthBound's modern American setting, satirical humor, emotionally devastating depth, and complete refusal to follow genre conventions created a cult classic unlike anything before or since.
The first Fire Emblem game released outside Japan, this GBA entry perfectly introduced Western audiences to Intelligent Systems' demanding tactical RPG with its famous permadeath mechanic, rich cast of characters, and deeply satisfying turn-based combat. A landmark SRPG that launched a global franchise.
The second generation of Pokémon introduced 100 new creatures, day/night cycles, two full regions, and a secret post-game that doubled the content of any RPG of its era.
The game that started one of the most successful media franchises in history, Pokémon Red challenges players to catch 151 creatures and become the greatest Pokémon Trainer in the land. Deceptively deep, relentlessly charming, and groundbreaking in its social design.
The rare sequel that surpasses the original. Donkey Kong Country 2 improved on its predecessor in every dimension — tighter level design, superior music, more varied environments, and better boss encounters.
The original, definitive version of Punch-Out!! featuring the real Mike Tyson as the unbeatable final opponent. The most famous licensed sports game on NES and one of the greatest boxing games ever made.
A deeply personal and surprisingly melancholic Zelda adventure that sees Link stranded on the mysterious Koholint Island. Link's Awakening transcends its Game Boy limitations with clever design, a memorable cast, and one of the most emotionally resonant endings in Nintendo history.
A SNES technical masterpiece — Yoshi carries Baby Mario across 48 stages in a hand-drawn art style that pushed the SNES hardware with real-time sprite scaling and rotation that defined the series' visual identity.
Intelligent Systems' turn-based strategy masterpiece brought their Wars franchise to the West for the first time with a perfectly calibrated tactical experience. Advance Wars' accessible mechanics mask deep strategic complexity, and its map design creates endlessly replayable competitive battles.
The graphical revolution that shocked the world. Donkey Kong Country's pre-rendered 3D graphics seemed impossible on SNES hardware, and the game underneath matched those visuals with excellent level design and music.
Samus Aran's most personal and story-driven adventure brought Metroid to the Game Boy Advance with a haunting atmosphere, terrifying SA-X antagonist, and a narrative that finally gave the series' silent protagonist a genuine voice. Metroid Fusion is as close to survival horror as the franchise ever ventured.
Intelligent Systems' charming RPG gave Mario the storybook treatment — flat paper characters in a colorful 3D world — and delivered a warm, witty adventure with a battle system accessible enough for beginners yet deep enough for RPG veterans. Paper Mario is pure Nintendo joy in interactive form.
The definitive second-generation Pokémon experience — Crystal added animated Pokémon sprites, a playable female protagonist for the first time, the Battle Tower, and a Suicune-focused narrative to the Gold and Silver base.
The counterpart to Pokemon Red that launched a global phenomenon. Pokemon Blue Version features the original 151 Pokemon across Kanto's eight gyms, with version-exclusive creatures including Magmar, Pinsir, and Scyther making trading between Red and Blue essential for completing the Pokedex.
The second generation Pokémon masterpiece — Silver introduces 100 new Pokémon, the Johto region, day/night cycles, breeding, and the game-doubling post-game return to Kanto that made it the most content-rich entry in the original series.
Little Mac's journey through the World Video Boxing Association is one of the greatest sports games ever made — a pattern-recognition puzzle game dressed in boxing clothing.
The definitive Star Fox experience and one of the finest rail shooters ever made. Star Fox 64 delivered exhilarating combat, memorable characters with full voice acting, and a brilliant branching mission structure — and its Rumble Pak integration was the first time console players felt the game through their controllers.
The collaboration that shouldn't have worked but produced one of gaming's greatest surprises. Square's RPG design applied to Mario's universe created a game of warmth, humor, and unexpected depth.
The direct sequel and second half of the Golden Sun story — The Lost Age follows Felix's party across a newly traversable world with expanded Psynergy, more summons, and a narrative conclusion that unifies both game's casts.
Camelot's technical marvel proved the Game Boy Advance could host a fully-featured JRPG. Golden Sun's Psynergy system — elemental magic used both in battle and for overworld puzzle-solving — was innovative, the presentation was stunning for handheld hardware, and the world of Weyard was richly imagined.
Kirby's NES masterpiece introduced the Copy Ability system and delivered the most technically stunning game on the hardware. Released in 1993 as the NES was being retired, it was a spectacular farewell to the platform.
Nintendo's kart racing series made its landmark 3D debut with Mario Kart 64, delivering sixteen imaginative tracks, eight beloved characters, and the four-player multiplayer that made it a mandatory purchase for any N64 owner. The game that made group gaming on consoles a standard part of social life.
The definitive remake of Metroid 1 — Zero Mission retells Samus's original mission with modern Metroidvania level design, then extends the story beyond the original ending in a surprising Space Pirate stealth sequence.
The game that defined atmospheric exploration in video games. Metroid dropped players on a hostile alien planet with no map and no instructions, demanding they discover their own path through environmental storytelling.
The game that invented kart racing. Super Mario Kart's Mode 7 pseudo-3D tracks, item combat, and eight beloved characters launched one of gaming's most enduring and beloved racing franchises.
HAL Laboratory's fighting game experiment brought Nintendo's greatest icons together and reinvented the genre with platform-based fighting. Super Smash Bros. proved that a crossover fighting game built on knock-out mechanics rather than health bars could be simultaneously accessible and deeply competitive.
Rare's answer to Mario Kart 64 — an adventure racing game with three vehicle types (kart, hovercraft, plane), a full single-player story mode, and boss races that outpaced the competition in depth.
Eight games in one cartridge, each with a distinct mode — Spring Breeze, Gourmet Race, Great Cave Offensive, Revenge of Meta Knight, Milky Way Wishes, and more. Kirby Super Star's unprecedented content breadth, polished co-op, and satisfying copy ability system made it the most complete game on the SNES at launch.
The definitive third-generation Pokemon experience and the GBA's best Pokemon title. Emerald combines both Ruby and Sapphire's storylines with the Battle Frontier — an endgame facility of seven unique battle facilities that represent the pinnacle of competitive Pokemon challenge before the series went online.
The most mechanically inventive Wario Land — Wario is completely invulnerable, and enemies transform him into states (zombie, invisible, tiny, flaming) that unlock new paths across the fully revisitable world.
Intelligent Systems' masterful refinement of the original Advance Wars introduces Super CO Powers, pipe-laying terrain, and a more sinister villain in Black Hole commander Sturm — all while preserving the exquisitely balanced turn-based combat that made the first game essential. The expanded campaign, robust War Room mode, and Map Editor ensure near-limitless replayability on cartridge, cementing Black Hole Rising as one of the Game Boy Advance's finest strategy accomplishments.
The ambitious Banjo-Kazooie sequel with nine interconnected worlds, a massively expanded moveset, multiplayer modes, and first-person shooter sections — bigger in every way than its predecessor.
Square's isometric tactical RPG on GBA — 34 job classes, five races with unique skill sets, and an ivalice law system that restricts actions in battles, creating deep strategic builds across 300+ missions.
The most accessible Fire Emblem in the classic era — The Sacred Stones introduces branching promotion paths, an optional training tower, and a dual-protagonist structure following siblings Eirika and Ephraim across the continent of Magvel.
The deep N64 strategy RPG that remained Nintendo 64-exclusive for years. Ogre Battle 64's real-time tactical battles, political narrative about class and revolution, and complex character alignment system made it one of the most mature and thoughtful games in the N64 library — a cult classic with devoted fans.
The definitive remake of the original Pokemon Red. FireRed rebuilds Kanto from the ground up with modern mechanics, physical/special split, and the new Sevii Islands postgame. For many players, this was their first Pokemon game, and its balance of accessibility and depth made it the perfect entry point to the series.
The counterpart remake of Pokemon Blue, featuring version-exclusive Pokemon like Sandshrew, Vulpix, and Magmar. LeafGreen's faithfully recreated Kanto — now with GBA graphics, running shoes, and refreshed trainer dialogue — gave a new generation access to the original Pokemon adventure.
Nintendo's SNES anthology of remade NES Mario classics — Super Mario All-Stars updates Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, and The Lost Levels with 16-bit graphics and saves.
Super Mario Bros. Deluxe for GBC included the complete original NES game plus Super Mario Bros: For Super Players (the Japanese Lost Levels) in portable form. The added Challenge mode, collectible Red Coins and Yoshi Eggs, and Boo Race competitive ghost features made it the definitive portable Mario experience of the era.
The Game Boy masterpiece that introduced Wario to the world. Super Mario Land 2 massively expanded on its predecessor with a large overworld, six distinct zones, and the Bunny Ears and Carrot power-up that let Mario float. The final showdown with Wario in Mario's own castle is one of gaming's great villain reveals.
One half of Capcom's Zelda pair for Game Boy Color — Oracle of Ages focuses on puzzle-solving and time travel, sending Link between past and present Labrynna to restore peace and defeat Veran.
One half of Capcom's Zelda pair for Game Boy Color — Oracle of Seasons focuses on action and the Rod of Seasons, letting Link alter the four seasons to transform Holodrum's landscape and access new areas.
The ocean-focused counterpart to Pokemon Ruby, featuring Team Aqua's quest to expand the seas and version-exclusive Pokemon including Lotad and Sableye. Pokemon Sapphire's Hoenn region remains beloved for its mix of land and water routes and the aquatic-themed legendaries Kyogre.
The bold third-generation Pokemon leap that introduced Hoenn, double battles, abilities, natures, and 135 new Pokemon. Pokemon Ruby Version built on Gold and Silver's foundations with a more ambitious region design, deeper competitive mechanics, and the memorable storylines of Team Magma's volcanic ambitions.
The anime-tie-in Pokémon game — Yellow starts players with Pikachu who follows them on-screen (like the anime), features Team Rocket's Jessie and James, and allows catching all three original starters.
The 16-bit evolution of Punch-Out!!. Super Punch-Out!! delivered a fresh roster of colorful opponents with the same pattern-recognition excellence, adding a super combo system and beautiful SNES sprite work.
The refined sequel that many consider the peak of the Mario Party series. Mario Party 2 added themed boards with costume changes, more balanced minigames, and new Items that made the experience deeper and more strategic than the original.
The game that brought polygonal 3D into living rooms. Star Fox used the Super FX chip to render unprecedented 3D graphics on SNES hardware, launching one of gaming's most beloved space shooter franchises.
The controversial sequel that introduced Toad, Princess Peach, Wario's nemesis Wart, and the character-selection mechanic — a beloved oddity in the Mario series.
One of the SNES's most addictive puzzle games — a Yoshi's Island-skinned localization of Intelligent Systems' Panel de Pon — with the fastest and most satisfying block-matching mechanics of the 16-bit era, demanding that players swap adjacent tiles horizontally to create three-in-a-row chains while the stack relentlessly rises. The versus mode, where successful chains dump garbage blocks on opponents and trigger escalating counter-chains, rivals Tetris itself for pure head-to-head competitive tension.
Wario's starring debut — a greedier, braver Mario that collects treasure instead of rescuing princesses. Wario Land established one of Nintendo's most creative and underappreciated franchises.
The Game Boy sequel that established Wario as one of Nintendo's most inventive platformer protagonists. Wario Land 2's invulnerability mechanic — Wario can't die, but getting hurt transforms him in useful ways — and its multiple branching story paths through the same levels encouraged complete exploration and replay.
Nintendo's technical showcase for the N64 launch delivered water physics simulation so convincing that developers studied it for years — the buoy-gate racing system rewarded precise line selection and weight-shifting over raw speed, creating a racing game whose skill ceiling rewarded mastery in ways that contemporary racers did not. Wave Race 64's clean visual design and responsive handling made it an essential demonstration of what the new hardware generation could accomplish.
Nintendo's snowboarding game built physics-based trick mechanics and courses designed around realistic mountain topography into a package that felt fundamentally different from the arcade snowboarders competing for the same market. The Legendary Eagle course remains one of the most technically impressive N64 tracks — a long, branching descent that rewards knowledge of its hazards and delivers a genuine sense of mountain speed that was unmatched on home hardware in 1998.
Rare's ambitious collectathon platformer sent Donkey Kong and four Kong companions through eight enormous worlds in pursuit of 3,821 collectibles. Technically impressive and generously sized, DK64's scope is both its greatest strength and its most criticized aspect — a game of extraordinary content that some consider bloated.
One of the most beloved and unique games in the Pokemon franchise. Pokemon Snap places you in a research vehicle on Pokemon Island, tasking you with photographing 63 Pokemon in their natural habitats. The scoring system rewards creativity and discovery, making every run through each stage feel fresh.
Factor 5's landmark N64 flight action game — pilot iconic Star Wars vehicles across 16 missions recreating battles from the original trilogy, with an Expansion Pak mode that pushed N64 hardware to its visual limit.
Kirby's N64 adventure and the first Kirby game in 3D environments. The Crystal Shards introduced the ability to combine two copy abilities together — mixing Stone and Cutter creates a stone cutter blade, while Bomb plus Ice makes ice bombs — creating 35 unique power combinations that rewarded experimentation.
The GBA's Mario Kart and the only handheld entry developed by Intelligent Systems rather than Nintendo EAD. Super Circuit impressively recreates SNES Mario Kart's sprite-scaling engine on the GBA while adding new circuits and including all 20 tracks from the original Super Mario Kart as unlockable bonus content.
The first Pokemon game to bring the franchise to 3D. Pokemon Stadium let players transfer their Game Boy teams to battle on the N64 in glorious rendered combat, watch Pokemon move realistically, and prove their mastery across five cups. The Stadium mode, Gym Leader Castle, and beloved minigames made it essential.
Rare's brilliantly odd N64 debut — pilot demolition vehicles to clear a path for a runaway nuclear missile carrier, destroying everything in its route across 57 stages using bulldozers, mechs, a dump truck, and a rocket cycle.
The third DKC entry — Dixie Kong and Baby Kiddy adventure through the Northern Kremisphere with water-heavy stages, multiple overworld paths, and Rare's signature pre-rendered 3D graphics.
Rare's N64 third-person shooter — Juno, Vela, and Lupus fight through insectoid armies to rescue enslaved Tribals across 13 planets in one of the N64's most visually impressive and ambitiously scaled games.
Rare's technically audacious port of the arcade fighter brings pre-rendered 3D character graphics and the signature Combo Breaker system to the SNES in a package that defied expectations for what 16-bit hardware could deliver. The game's roster of outlandish fighters — skeleton warriors, cyborgs, and a two-ton dinosaur — and its lengthy auto-combo chains gave it a distinct identity that set it apart from Street Fighter and Mortal Kombat contemporaries.
HAL Laboratory's superb Game Boy sequel introduces the beloved animal friends Rick, Kine, and Coo — a hamster, fish, and owl — who transform Kirby's copy abilities into entirely new forms depending on which companion he rides. The game's clever mechanic depth and consistently inventive level design make it one of the most feature-rich platformers on Nintendo's portable hardware, rewarding thorough players who seek out the Rainbow Drops needed to unlock the true final boss.
The debut of one of Nintendo's most beloved characters, Kirby's Dream Land introduced the pink puffball's signature inhale mechanic and charming aesthetic in a breezy platformer designed to be accessible to all ages. Short but delightful, it launched an enduring franchise.
The GBA remake of Kirby's Adventure — updated graphics, new minigames, and four-player capability made this the definitive classic Kirby experience on portable hardware.
The party game that defined competitive friendship destruction. Mario Party's board game structure combined with 50 minigames created an entirely new genre. The N64 game that turns any gathering into a lively tournament, complete with Bowser stealing stars and the infamous stick-spinning mini-games.
The grand finale of the original NES series, Mega Man 6 introduces the Jet and Power Adapters that fuse Rush with Mega Man himself, enabling flight and super-strength in a game that ranks among the most mechanically refined entries on the platform. Capcom wrings every last drop of performance from the aging NES hardware, delivering tight controls, memorable robot masters, and a satisfying conclusion to one of the console's defining franchises.
The definitive digital adaptation of the Pokémon card game for Game Boy Color. Featuring 226 cards and a complete campaign against eight Club Masters, the Pokémon TCG GB introduced millions of players to the strategic depth of the physical card game in a format accessible without needing cards or an opponent.
The Game Boy launch title that proved Mario could thrive on handheld hardware. Super Mario Land takes Mario to four exotic kingdoms — Sarasaland — in a globe-trotting adventure to rescue Princess Daisy. Shorter and quirkier than console Mario games, it was an essential early showcase for the Game Boy.
The SNES follow-up with a hand-drawn crayon art style and five animal friends. Kirby's Dream Land 3's co-op mode and hidden objectives for each level — complete all to unlock the true final boss — made it a satisfying close to the Super Nintendo Kirby era.
The game that introduced Mario and Donkey Kong — a vertical platformer requiring players to climb girders, jump barrels, and rescue Pauline from a giant ape.
Nintendo's motocross racer was a launch title that showcased the NES's capabilities with smooth scrolling, physics-based racing, and a revolutionary track design mode.
Samus travels to SR388 to exterminate the Metroid species — a game-changing narrative that introduced the Baby Metroid and directly set up Super Metroid's story.
Treasure's side-scrolling N64 platformer built an entire game around a single core mechanic — protagonist Marina Liteyears grabs, shakes, and throws enemies and environmental objects to solve puzzles and navigate levels — then introduced a new application of that mechanic in nearly every stage. Mischief Makers embodies the mechanic-per-level design philosophy that defines vintage Treasure craftsmanship, and its willingness to be a 2D game on a 3D console made it a genuine outlier in the N64 library.
The SNES launch title that demonstrated Mode 7 — Pilotwings combined biplane, skydiving, hang-glider, and jetpack simulations in a precision-flying showcase that remains the cleanest Mode 7 demonstration.
A visually charming N64 platformer that polarized audiences upon release but has earned renewed appreciation. Yoshi's Story's storybook aesthetic, pastel environments, and happiness-meter mechanic create a uniquely soothing experience. Finding all 30 melons across six worlds is a surprisingly deep secondary objective.
Pit's mythological adventure on the NES — a vertical scroller turned side-scroller with RPG progression mechanics, fierce difficulty, and a devoted cult following.
Nintendo's SuperFX chip showcase racing game features fully polygonal vehicles and tracks at a time when 3D hardware acceleration on home consoles was science fiction — Stunt Race FX demonstrated what the SNES could accomplish with dedicated 3D assistance and established that console polygon racing was a viable ambition rather than a distant dream. Primitive by any modern standard, but technically remarkable for 1994 and a historically significant data point in the rapid evolution of console racing game technology.
Nintendo's Joust-inspired NES arcade game — flap balloons to fly, pop enemies' balloons before they pop yours, and avoid the thundercloud in one of the NES's earliest two-player simultaneous games.
Nintendo's vertical platformer starring Popo and Nana — climb icy mountain peaks by hammering through floors, avoiding condors and abominable snowmen, in one of the NES's earliest two-player simultaneous games.