Publisher

Nintendo Games

99 classic games published by Nintendo.

🟩
Tetris
1989
Tetris box art
GAME-BOY
9.8
1989 · Nintendo/Bullet-Proof Software

The definitive version of Alexey Pajitnov's legendary puzzle game, bundled with the Game Boy at launch and responsible for selling millions of handheld consoles worldwide. Simple to learn and impossible to master, Tetris remains one of the greatest games ever made.

🕹️
GoldenEye 007
1997
GoldenEye 007 box art
NINTENDO-64
9.7
1997 · Rare

Rare's landmark first-person shooter defined console multiplayer gaming and demonstrated that licensed movie games could be exceptional. GoldenEye 007 introduced aiming, stealth mechanics, and objectives-based mission design to console FPS games, and its four-player split-screen became the standard for living room multiplayer.

🕹️
Perfect Dark
2000
Perfect Dark box art
NINTENDO-64
9.6
2000 · Rare

Rare's stunning follow-up to GoldenEye 007 surpassed its predecessor in nearly every respect, delivering a sci-fi spy thriller with a phenomenal weapon roster, improved AI, and the most feature-rich multiplayer on the Nintendo 64. The technical achievement of Perfect Dark on N64 hardware remains extraordinary.

🟣
EarthBound
1994
EarthBound box art
SNES
9.5
1994 · HAL Laboratory

The most original RPG ever made. EarthBound's modern American setting, satirical humor, emotionally devastating depth, and complete refusal to follow genre conventions created a cult classic unlike anything before or since.

🟦
Fire Emblem
2003
Fire Emblem box art
GAME-BOY-ADVANCE
9.5
2003 · Intelligent Systems

The first Fire Emblem game released outside Japan, this GBA entry perfectly introduced Western audiences to Intelligent Systems' demanding tactical RPG with its famous permadeath mechanic, rich cast of characters, and deeply satisfying turn-based combat. A landmark SRPG that launched a global franchise.

🟦
Advance Wars
2001
Advance Wars box art
GAME-BOY-ADVANCE
9.3
2001 · Intelligent Systems

Intelligent Systems' turn-based strategy masterpiece brought their Wars franchise to the West for the first time with a perfectly calibrated tactical experience. Advance Wars' accessible mechanics mask deep strategic complexity, and its map design creates endlessly replayable competitive battles.

🕹️
Paper Mario
2000
Paper Mario box art
NINTENDO-64
9.3
2000 · Intelligent Systems

Intelligent Systems' charming RPG gave Mario the storybook treatment — flat paper characters in a colorful 3D world — and delivered a warm, witty adventure with a battle system accessible enough for beginners yet deep enough for RPG veterans. Paper Mario is pure Nintendo joy in interactive form.

🟩
Pokemon Blue Version
1996
Pokemon Blue Version box art
GAME-BOY
9.3
1996 · Game Freak

The counterpart to Pokemon Red that launched a global phenomenon. Pokemon Blue Version features the original 151 Pokemon across Kanto's eight gyms, with version-exclusive creatures including Magmar, Pinsir, and Scyther making trading between Red and Blue essential for completing the Pokedex.

🕹️
Star Fox 64
1997
Star Fox 64 box art
NINTENDO-64
9.3
1997 · Nintendo EAD

The definitive Star Fox experience and one of the finest rail shooters ever made. Star Fox 64 delivered exhilarating combat, memorable characters with full voice acting, and a brilliant branching mission structure — and its Rumble Pak integration was the first time console players felt the game through their controllers.

🟦
Golden Sun
2001
Golden Sun box art
GAME-BOY-ADVANCE
9.2
2001 · Camelot Software Planning

Camelot's technical marvel proved the Game Boy Advance could host a fully-featured JRPG. Golden Sun's Psynergy system — elemental magic used both in battle and for overworld puzzle-solving — was innovative, the presentation was stunning for handheld hardware, and the world of Weyard was richly imagined.

🕹️
Mario Kart 64
1996
Mario Kart 64 box art
NINTENDO-64
9.2
1996 · Nintendo EAD

Nintendo's kart racing series made its landmark 3D debut with Mario Kart 64, delivering sixteen imaginative tracks, eight beloved characters, and the four-player multiplayer that made it a mandatory purchase for any N64 owner. The game that made group gaming on consoles a standard part of social life.

🕹️
Super Smash Bros.
1999
Super Smash Bros. box art
NINTENDO-64
9.2
1999 · HAL Laboratory

HAL Laboratory's fighting game experiment brought Nintendo's greatest icons together and reinvented the genre with platform-based fighting. Super Smash Bros. proved that a crossover fighting game built on knock-out mechanics rather than health bars could be simultaneously accessible and deeply competitive.

🟣
Kirby Super Star
1996
Kirby Super Star box art
SNES
9.1
1996 · HAL Laboratory

Eight games in one cartridge, each with a distinct mode — Spring Breeze, Gourmet Race, Great Cave Offensive, Revenge of Meta Knight, Milky Way Wishes, and more. Kirby Super Star's unprecedented content breadth, polished co-op, and satisfying copy ability system made it the most complete game on the SNES at launch.

🟦
Advance Wars 2: Black Hole Rising
2003
Advance Wars 2: Black Hole Rising box art
GAME-BOY-ADVANCE
9
2003 · Intelligent Systems

Intelligent Systems' masterful refinement of the original Advance Wars introduces Super CO Powers, pipe-laying terrain, and a more sinister villain in Black Hole commander Sturm — all while preserving the exquisitely balanced turn-based combat that made the first game essential. The expanded campaign, robust War Room mode, and Map Editor ensure near-limitless replayability on cartridge, cementing Black Hole Rising as one of the Game Boy Advance's finest strategy accomplishments.

🕹️
Ogre Battle 64
1999
Ogre Battle 64 box art
NINTENDO-64
9
1999 · Quest

The deep N64 strategy RPG that remained Nintendo 64-exclusive for years. Ogre Battle 64's real-time tactical battles, political narrative about class and revolution, and complex character alignment system made it one of the most mature and thoughtful games in the N64 library — a cult classic with devoted fans.

🟦
Pokemon FireRed Version
2004
Pokemon FireRed Version box art
GAME-BOY-ADVANCE
9
2004 · Game Freak

The definitive remake of the original Pokemon Red. FireRed rebuilds Kanto from the ground up with modern mechanics, physical/special split, and the new Sevii Islands postgame. For many players, this was their first Pokemon game, and its balance of accessibility and depth made it the perfect entry point to the series.

🟣
F-Zero
1990
F-Zero box art
SNES
8.9
1990 · Nintendo EAD

The SNES launch title that demonstrated Mode 7 racing at extreme speed. F-Zero's futuristic hover-car racing introduced Captain Falcon and delivered a technical showcase of unprecedented smoothness and speed.

🟦
Pokemon Ruby Version
2002
Pokemon Ruby Version box art
GAME-BOY-ADVANCE
8.9
2002 · Game Freak

The bold third-generation Pokemon leap that introduced Hoenn, double battles, abilities, natures, and 135 new Pokemon. Pokemon Ruby Version built on Gold and Silver's foundations with a more ambitious region design, deeper competitive mechanics, and the memorable storylines of Team Magma's volcanic ambitions.

🟣
Tetris Attack
1995
Tetris Attack box art
SNES
8.8
1995 · Intelligent Systems

One of the SNES's most addictive puzzle games — a Yoshi's Island-skinned localization of Intelligent Systems' Panel de Pon — with the fastest and most satisfying block-matching mechanics of the 16-bit era, demanding that players swap adjacent tiles horizontally to create three-in-a-row chains while the stack relentlessly rises. The versus mode, where successful chains dump garbage blocks on opponents and trigger escalating counter-chains, rivals Tetris itself for pure head-to-head competitive tension.

🕹️
Wario Land 2
1998
Wario Land 2 box art
GAME-BOY-COLOR
8.8
1998 · Nintendo R&D1

The Game Boy sequel that established Wario as one of Nintendo's most inventive platformer protagonists. Wario Land 2's invulnerability mechanic — Wario can't die, but getting hurt transforms him in useful ways — and its multiple branching story paths through the same levels encouraged complete exploration and replay.

🕹️
Wave Race 64
1996
Wave Race 64 box art
NINTENDO-64
8.8
1996 · Nintendo EAD

Nintendo's technical showcase for the N64 launch delivered water physics simulation so convincing that developers studied it for years — the buoy-gate racing system rewarded precise line selection and weight-shifting over raw speed, creating a racing game whose skill ceiling rewarded mastery in ways that contemporary racers did not. Wave Race 64's clean visual design and responsive handling made it an essential demonstration of what the new hardware generation could accomplish.

🕹️
1080° Snowboarding
1998
1080° Snowboarding box art
NINTENDO-64
8.7
1998 · Nintendo EAD

Nintendo's snowboarding game built physics-based trick mechanics and courses designed around realistic mountain topography into a package that felt fundamentally different from the arcade snowboarders competing for the same market. The Legendary Eagle course remains one of the most technically impressive N64 tracks — a long, branching descent that rewards knowledge of its hazards and delivers a genuine sense of mountain speed that was unmatched on home hardware in 1998.

🕹️
Donkey Kong 64
1999
Donkey Kong 64 box art
NINTENDO-64
8.7
1999 · Rare

Rare's ambitious collectathon platformer sent Donkey Kong and four Kong companions through eight enormous worlds in pursuit of 3,821 collectibles. Technically impressive and generously sized, DK64's scope is both its greatest strength and its most criticized aspect — a game of extraordinary content that some consider bloated.

🕹️
Pokemon Snap
1999
Pokemon Snap box art
NINTENDO-64
8.7
1999 · HAL Laboratory

One of the most beloved and unique games in the Pokemon franchise. Pokemon Snap places you in a research vehicle on Pokemon Island, tasking you with photographing 63 Pokemon in their natural habitats. The scoring system rewards creativity and discovery, making every run through each stage feel fresh.

Dr. Mario
1990
Dr. Mario box art
NES
8.6
1990 · Nintendo

Nintendo's answer to Tetris — Dr. Mario tasks players with eliminating colored viruses by matching them with colored pill halves thrown into a bottle. One of the best puzzle games on the NES.

🕹️
Pokemon Stadium
1998
Pokemon Stadium box art
NINTENDO-64
8.6
1998 · Nintendo EAD

The first Pokemon game to bring the franchise to 3D. Pokemon Stadium let players transfer their Game Boy teams to battle on the N64 in glorious rendered combat, watch Pokemon move realistically, and prove their mastery across five cups. The Stadium mode, Gym Leader Castle, and beloved minigames made it essential.

🟣
Killer Instinct
1995
Killer Instinct box art
SNES
8.5
1995 · Rare

Rare's technically audacious port of the arcade fighter brings pre-rendered 3D character graphics and the signature Combo Breaker system to the SNES in a package that defied expectations for what 16-bit hardware could deliver. The game's roster of outlandish fighters — skeleton warriors, cyborgs, and a two-ton dinosaur — and its lengthy auto-combo chains gave it a distinct identity that set it apart from Street Fighter and Mortal Kombat contemporaries.

🟩
Kirby's Dream Land 2
1995
Kirby's Dream Land 2 box art
GAME-BOY
8.5
1995 · HAL Laboratory

HAL Laboratory's superb Game Boy sequel introduces the beloved animal friends Rick, Kine, and Coo — a hamster, fish, and owl — who transform Kirby's copy abilities into entirely new forms depending on which companion he rides. The game's clever mechanic depth and consistently inventive level design make it one of the most feature-rich platformers on Nintendo's portable hardware, rewarding thorough players who seek out the Rainbow Drops needed to unlock the true final boss.

🕹️
Mario Party
1998
Mario Party box art
NINTENDO-64
8.5
1998 · Hudson Soft

The party game that defined competitive friendship destruction. Mario Party's board game structure combined with 50 minigames created an entirely new genre. The N64 game that turns any gathering into a lively tournament, complete with Bowser stealing stars and the infamous stick-spinning mini-games.

Mega Man 6
1993
Mega Man 6 box art
NES
8.5
1993 · Capcom

The grand finale of the original NES series, Mega Man 6 introduces the Jet and Power Adapters that fuse Rush with Mega Man himself, enabling flight and super-strength in a game that ranks among the most mechanically refined entries on the platform. Capcom wrings every last drop of performance from the aging NES hardware, delivering tight controls, memorable robot masters, and a satisfying conclusion to one of the console's defining franchises.

🟩
Super Mario Land
1989
Super Mario Land box art
GAME-BOY
8.4
1989 · Nintendo R&D1

The Game Boy launch title that proved Mario could thrive on handheld hardware. Super Mario Land takes Mario to four exotic kingdoms — Sarasaland — in a globe-trotting adventure to rescue Princess Daisy. Shorter and quirkier than console Mario games, it was an essential early showcase for the Game Boy.

🕹️
Mischief Makers
1997
Mischief Makers box art
NINTENDO-64
8
1997 · Treasure

Treasure's side-scrolling N64 platformer built an entire game around a single core mechanic — protagonist Marina Liteyears grabs, shakes, and throws enemies and environmental objects to solve puzzles and navigate levels — then introduced a new application of that mechanic in nearly every stage. Mischief Makers embodies the mechanic-per-level design philosophy that defines vintage Treasure craftsmanship, and its willingness to be a 2D game on a 3D console made it a genuine outlier in the N64 library.

🕹️
Yoshi's Story
1997
Yoshi's Story box art
NINTENDO-64
7.9
1997 · Nintendo EAD

A visually charming N64 platformer that polarized audiences upon release but has earned renewed appreciation. Yoshi's Story's storybook aesthetic, pastel environments, and happiness-meter mechanic create a uniquely soothing experience. Finding all 30 melons across six worlds is a surprisingly deep secondary objective.

Duck Hunt
1984
Duck Hunt box art
NES
7.8
1984 · Nintendo

The NES light gun classic bundled with the Zapper — shoot ducks as they fly across the screen before they escape, while a laughing dog judges your every miss in one of the most iconic pack-in games in console history.

🟣
Stunt Race FX
1994
Stunt Race FX box art
SNES
7.8
1994 · Nintendo EAD

Nintendo's SuperFX chip showcase racing game features fully polygonal vehicles and tracks at a time when 3D hardware acceleration on home consoles was science fiction — Stunt Race FX demonstrated what the SNES could accomplish with dedicated 3D assistance and established that console polygon racing was a viable ambition rather than a distant dream. Primitive by any modern standard, but technically remarkable for 1994 and a historically significant data point in the rapid evolution of console racing game technology.

Ice Climber
1984
Ice Climber box art
NES
7
1984 · Nintendo

Nintendo's vertical platformer starring Popo and Nana — climb icy mountain peaks by hammering through floors, avoiding condors and abominable snowmen, in one of the NES's earliest two-player simultaneous games.

Frequently Asked Questions

What are the best Nintendo games?
Nintendo's top games include The Legend of Zelda: Ocarina of Time, Super Mario 64, The Legend of Zelda: A Link to the Past, Super Mario Bros..
How many games did Nintendo publish?
Our database contains 99 games published by Nintendo.