NINTENDO-64 2 Games

Best Rayman Games of All Time

By Console Codex Editorial Team · 4 min read ·

Expert-ranked list of the greatest best rayman games of all time — with reviews, ratings, and guides for every game.

💡 Quick Facts

  • 2 games ranked in this list
  • Available on NINTENDO-64, PLAYSTATION
  • Average review score: 8.8/10
  • Last updated: 2026-06-15

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The Limbless Hero and His Two Worlds

Rayman had no limbs. His hands and feet floated freely around his body — detached, animated, completely implausible, and somehow entirely convincing as a character design from the moment the 1995 original appeared. Ubisoft’s French studio built a character visual identity that was immediately distinctive and a world — the Glade of Dreams — that felt like a place with history rather than a backdrop for platformer stages.

Two games defined the classic Rayman era: the 1995 PS1 original that introduced the character and established his world, and the 1999 N64 sequel that is widely considered the best game Ubisoft ever made. The distance between them was enormous in both design and ambition, and the sequel’s achievement was all the more impressive for what it had to surpass.

Rayman 2: The Great Escape — The Masterwork

Rayman 2: The Great Escape (N64, 1999) is the argument for Rayman as a franchise worth caring about. The transition to 3D took everything distinctive about the original — the Glade of Dreams’ mythology, the alien language spoken by all characters, the Lum fairy creatures as the world’s fundamental resource — and built a fully realized world around them.

The eleven worlds of the Glade of Dreams each had distinct environmental identities: the Fairy Glade’s tutorial forests, the Band of Thieves’ swamp jungles, the Cave of Bad Dreams’ nightmare architecture, the Sanctuary of Stone and Fire’s volcanic ruins. The variety was genuine — not surface aesthetic variation but meaningfully different environments with different traversal demands and different enemy types. The Glade of Dreams felt like a place that existed before the player arrived and would continue existing after they left.

The combat distinguished itself from contemporaries through Rayman’s detached fists: charged golden projectile shots that made every encounter a ranged engagement rather than the melee-focused platformer combat Mario and Banjo-Kazooie used. Boss encounters designed around maintaining distance while delivering accurate charged shots created a different skill set from the jumping-and-stomping the genre typically demanded.

The alien gibberish spoken by every character — emotionally readable sounds that conveyed personality without any recognizable language — created textural identity that made the Glade of Dreams feel specifically inhabited. Characters sounded like they belonged to this world. The Lum collection integrated naturally into exploration: yellow fairy creatures scattered through environments served as both health and completion percentage, making thorough exploration intrinsically rewarding rather than checklist-driven.

Rayman 2 appeared on N64, PS1, Dreamcast, and PC, with each version having slightly different content. The N64 version is considered the definitive platformer experience. It competed directly with Mario 64 and Banjo-Kazooie for N64 3D platformer supremacy and is frequently ranked alongside them by players who played all three.

Rayman: The Origin

The original Rayman (PS1, 1995) was a 2D platformer that distinguished itself through technical ambition and visual quality that set it apart from contemporary console platformers. The pre-rendered sprite art, the layered parallax scrolling, the detailed character animations — Rayman looked better than most PS1 games released in 1995, and it looked better than most SNES or Genesis platformers it was competing with in the market.

The game was also genuinely difficult. Rayman’s world — the Glade of Dreams before the Robo-Pirates, when the Great Protoon still held everything together — tasked players with restoring order to six worlds by freeing Electoons captured in cages. The difficulty was substantial, especially in the later worlds: Dream Forest, Band of the Rings, Blue Mountains, Picture City, The Caves of Skops, Candy Château. Each world escalated demands in ways that separated Rayman’s audience into those who pushed through and those who appreciated the visuals from a distance.

The lack of a save system in the original release (addressed in later versions) amplified the difficulty to legendary status — players who encountered the later worlds without continues found the game’s demands overwhelming. The difficulty is part of the original Rayman’s identity: it was a flagship PlayStation title that made players earn their progress.

The Franchise’s Identity

What distinguishes Rayman from every other mascot platformer of the 1990s is the Glade of Dreams as a setting. The world has mythology, history, and visual specificity that Nintendo’s Mushroom Kingdom or Sega’s South Island never quite developed. The alien language, the Lum ecology, the Primordial Corpus creation mythology, the Robo-Pirate invasion’s specific horror — these elements gave the franchise a worldbuilding density that made returning to it feel like returning to a place rather than resuming a game.

Rayman 2 is the franchise’s peak and one of the N64 library’s greatest achievements. The original is the necessary foundation. Both games represent Ubisoft at its creative maximum.

Frequently Asked Questions

What are the best rayman games of all time?
The top picks include Rayman 2: The Great Escape, Rayman. These games represent the pinnacle of classic gaming from their respective eras.
Where can I play these classic games today?
Most of these games are available through Nintendo Switch Online, PlayStation Plus Premium, or official mini-console releases. Original cartridges are also widely available from retro game shops.
Are these games still worth playing?
Absolutely. The games on this list were selected specifically because they hold up today — excellent design, tight controls, and compelling gameplay that transcends their era.