Alien vs. Predator
Reviewed by Marcus Webb & Elena Castillo ·
Capcom's 1994 CPS-2 arcade beat-em-up and the definitive AvP game — Alien vs. Predator features three-player co-op with two Predators (Hunter and Warrior) and two humans (Dutch's niece Linn Kurosaki and Lt. David Gibson) fighting through Alien hordes in a large-scale urban environment, with distinct character abilities and the series' iconic weapon set.
💡 Alien vs. Predator — Key Facts
- → Alien vs. Predator was developed by Capcom and published by Capcom
- → Released in 1994 on SEGA-GENESIS
- → Genre: Action, Beat 'em Up
- → We rate it 9.1/10 — an absolute classic
- → Capcom's 1994 CPS-2 arcade beat-em-up and the definitive AvP game — Alien vs. Predator features three-player co-op with two Predators (Hunter and Warrior) and two humans (Dutch's niece Linn Kurosaki and Lt. David Gibson) fighting through Alien hordes in a large-scale urban environment, with distinct character abilities and the series' iconic weapon set.
Overview
Predator Hunter in an Alien-infested city. Plasma caster leveled at an approaching Xenomorph. Three players in the arcade, each controlling a different character through eight stages.
Capcom’s Alien vs. Predator is the best game either franchise produced. That statement is largely uncontested.
The CPS-2 Aliens
The hardware that produced Street Fighter Zero put enormous Alien sprites on screen. Not the smaller enemies of the SNES version — full-scale Xenomorphs, multiple simultaneously, with the fluid animation that the franchise’s creature designs required.
The Queen boss filled the screen. The Predalien hybrid appeared as the kind of encounter that the franchise’s creature mythology promised. The visual fidelity to the H.R. Giger aesthetic — the biomechanical architecture, the acid blood spray on defeat — was achievable on CPS-2 hardware in 1994 in ways that home console hardware couldn’t match.
The Predator Combat
Two Predator characters. Plasma caster as a ranged attack — the shoulder-mounted weapon that defined the franchise visually. Wristblades as the melee primary. The Predator cloak as a defensive tool.
Playing as a Predator in an Alien beat-em-up resolved the premise that the franchise title promised. The two species encounter had been the Dark Horse Comics concept; the game made it playable from both sides. Linn and Gibson provided human alternatives, but Predator Hunter was the character that most players at the arcade cabinet chose first.
Three Players
The arcade capacity was the social feature: three separate cabinets sharing one play session, three different characters simultaneously, the chaos of a three-player beat-em-up with Alien hordes at a scale that two-player home ports couldn’t replicate.
The game designed encounters around the three-player dynamic. Enemy count scaled for the group. Bosses required the combined output of three characters working simultaneously. The arcade architecture that Final Fight used for two players, AvP used for three.
Our Review
Gameplay
Alien vs. Predator is a side-scrolling beat-em-up for up to three simultaneous players featuring four characters: Predator Hunter (cloak, plasma caster, wristblades), Predator Warrior (different Predator loadout), Linn Kurosaki (human martial artist with sword), and Lt. David Gibson (human soldier with military attacks). Eight stages fighting through an Alien-infested city. Each character has weapons including firearms — Predators have their iconic plasma casters, humans have military firearms. Special moves consume health as a resource. The Alien enemies range from Facehuggers to Warriors to Predaliens as boss. CPS-2 hardware provides the largest sprites and smoothest animation of any Capcom beat-em-up.
Graphics
Alien vs. Predator's CPS-2 visuals are the most impressive of any Capcom beat-em-up — enormous character sprites, detailed Alien enemy designs, and large boss Aliens that fill the screen. The H.R. Giger-influenced Alien aesthetic translates effectively to the beat-em-up format.
Audio
The soundtrack blends atmospheric tension with action pacing — the Alien franchise's sci-fi horror tone is maintained while accommodating the beat-em-up's energetic combat requirements. Enemy death sounds are appropriately visceral.
Replayability
Four distinct characters with different weapon systems, three-player simultaneous, eight stages of escalating Alien encounters, and special move mastery provide substantial replay.
Historical Significance
Alien vs. Predator (1994 arcade) is widely considered the best game using either license from that era. The CPS-2 hardware allowed larger sprites and more enemies on screen than the SNES AvP adaptation (which we have in the catalog). Three-player co-op was the arcade's social feature. The game appeared before the Alien vs. Predator film franchise (AvP 2004 film) — it was based on the Dark Horse Comics series rather than any film. The Capcom AvP is the most critically acclaimed AvP game across all media.
✅ Pros
- + CPS-2 peak Alien and Predator sprite work
- + Three-player simultaneous arcade co-op
- + Plasma caster and wristblades for Predator characters
- + Predalien and Queen Alien as climactic bosses
- + Best AvP game in any medium
❌ Cons
- - No home port — arcade-only since 1994
- - License complications from Fox/Disney prevent re-release
- - Three-player co-op harder to replicate in home settings
- - Some Alien hordes require resource management of health-consuming specials