NES Cheats

Blaster Master Cheat Codes & Secrets

Complete collection of cheat codes, passwords, unlockables, and hidden secrets for Blaster Master (1988).

Password System

Blaster Master uses a five-character password system composed of uppercase letters (A–P). Passwords encode your current area and SOPHIA III’s gun level. The Game Over screen prompts you to record a password before any continue attempt — write these down, as the game offers no auto-save.

Password structure tracks: current area, cannon upgrade level (1–4), and sub-weapon acquisition status. Higher gun levels persist into your next run only if encoded in the password.

PasswordAreaSOPHIA Gun LevelNotes
AAAAA11Default start state
AABBA12Area 1 with upgraded cannon
NCCGH23Skip to Area 2, mid-power weapons
IBLGP33Skip to Area 3
HDAAN43Skip to Area 4
PLOBM54Skip to Area 5, full SOPHIA cannon
MNCLP64Skip to Area 6, fully armed
GDCHM74Skip to Area 7
PLGDA84Final area, maximum loadout

Verify each password on first use — subtle character differences (N vs. M, B vs. D) can land you in a different area or a broken state. Emulator users can save state immediately after successful password entry.


Gun Level Preservation

SOPHIA III’s cannon downgrades one level each time the tank takes significant damage. Dropping from Level 4 to Level 1 mid-boss is the single most punishing mechanic in the game. Several techniques mitigate this:

  • Hug the ceiling in corridor fights. Most enemy projectiles travel in low arcs. Pressing up against overhead geometry in side-scrolling sections causes many shots to pass underneath SOPHIA.
  • Bait, then retreat. Lure dungeon enemies toward you and backtrack to a cleared corridor to dispatch them one at a time rather than taking splash damage from groups.
  • Priority-pick the gun icon. When SOPHIA does take a hit and drops a level, the ejected gun icon stays on screen briefly. Reposition immediately and drive over it to reclaim the level before it scrolls off. In tight rooms, this is often recoverable.
  • Jason dismount tactic. Some corridor bosses can be engaged exclusively with Jason on foot using grenades, keeping SOPHIA parked safely outside the trigger zone and preserving its gun level entirely.

Beneficial Glitches and Exploits

Hover Skip in Area 7

Once you acquire the Hover sub-weapon, SOPHIA III can sustain elevation across otherwise impassable gaps. Area 7 contains several platforming sequences with narrow ledges over instant-death falls. Activating Hover before each gap and holding the direction of travel lets you ghost across without touching the ledge geometry at all. This skip eliminates two mandatory traversal segments that are responsible for most casual player deaths in the back half of the game.

Jason Wall Phase

In dungeon areas, Jason’s hitbox during door-transition frames is briefly misaligned with the room geometry. Pressing into a door while it is mid-animation (specifically on the frame the door reaches approximately half-open) can push Jason through thin dividing walls into adjacent rooms without triggering the normal entry sequence. This is frame-precise and inconsistent, but useful in Areas 4 and 6 where it can bypass enemy-locked corridors.

Enemy Spawn Lock

Dungeon enemies despawn and respawn based on screen scroll position. In rooms where a strong enemy guards a pickup, walk Jason to the spawn threshold — the pixel where the enemy would appear — and stand at the edge without fully scrolling it in. The enemy never fully instantiates in this state, letting you approach the item with reduced risk. Works reliably in Areas 3 and 5 on specific corridor configurations.

Boss Door Re-entry Exploit

After defeating a dungeon boss, the boss door unlocks. If you re-enter the boss chamber immediately without collecting the tank upgrade orb, then exit and re-enter again, a subset of bosses will respawn in a damaged state (beginning at roughly half health). This has no practical run value but is useful for practicing boss patterns in a single session without full resets.


Boss Weaknesses and Cheese Strategies

BossAreaReliable Strategy
Plutonium Boss1Stay far right, shoot diagonally up; it cannot reach that corner effectively
Crabullus2Lightning sub-weapon hits all segments simultaneously — 3–4 volleys end the fight
Octohead3Level 4 cannon at close range during its charge animation; cancel the pattern early
Divada4Grenade spam from Jason on foot; SOPHIA is too large for the room geometry
Skull Squid5Hover to maintain upper elevation, fire straight down during dive
Bomber Gragg6Multi-warhead sub-weapon hits the core through its own projectiles
Fire Salamander7Level 4 cannon bursts during its brief stationary phase between attacks
Mother Brain Core8Lightning sub-weapon to the central eye; the split-phase clones can be outpaced by circling left

Speedrun Techniques

Early Hover Acquisition Route: Experienced runners sequence-break the intended area order by obtaining the Hover sub-weapon as early as Area 4 and using it to access surface transitions in Area 6 that would normally require the Area 5 key item. This saves approximately four minutes in any% runs.

Tank-Free Boss Fights: Several bosses in Areas 2–5 are faster to kill with Jason on foot using grenades rather than in SOPHIA. The grenade’s blast radius covers multi-hit bosses more efficiently than the cannon at equivalent damage output. Practice the dismount timing so Jason lands adjacent to the boss’s weak point.

Pause Buffering: The game processes certain enemy AI ticks on unpause frames. Rapidly pausing and unpausing during the approach phase of Crabullus and Skull Squid can interrupt their movement cycles, briefly stalling them in a vulnerable position. This is legal in most emulator-based categories.


Developer Easter Eggs and Hidden Content

Sunsoft Credit in ROM: A text string crediting the Sunsoft development team is embedded in the game’s ROM data and can be viewed via a hex editor. It is never displayed during normal gameplay.

Japanese Version Differences (Meta Fight): The North American Blaster Master is a localization of Sunsoft’s Chō Wakusei Senki Meta Fight. The Japanese version contains a slightly different password character set and a hidden test room accessible via a specific password string that was stripped from the North American release. The test room displays all enemy sprites cycling through their animation frames — a standard debugging tool left in the Japanese build.

Scrolling Staff Roll Condition: Completing the game without using any passwords in a single continuous session (all eight areas, no game-over resets) triggers an extended ending scroll that includes a brief additional text block. This screen is absent from any password-resumed completion.


Controller Soft Reset

On NES hardware, pressing A + B + Start + Select simultaneously at any point during gameplay returns to the title screen. No in-game progress is saved, but this is useful for resetting after a failed password entry without powering down the console. On original hardware this is instantaneous; some NES clones have a slight delay.

Frequently Asked Questions

Are there cheat codes for Blaster Master?
Yes, Blaster Master has several cheat codes, passwords, and hidden secrets that can unlock extra lives, skip levels, or reveal Easter eggs.
Does using cheats disable achievements in Blaster Master?
Blaster Master was released before the era of achievements, so cheat codes have no effect on trophies or accomplishments in the original version.
What platforms can I use cheats on for Blaster Master?
Cheat codes work on: NES.