Bucky O'Hare
Reviewed by Marcus Webb & Elena Castillo ·
Konami's 1992 NES platformer based on the Bucky O'Hare animated series — one of the NES's final year high-quality releases, with five playable characters (Bucky, Jenny, Willy, Dead-Eye, Deadeye), non-linear stage selection, and Konami's signature platformer polish in a game that most players discovered years after its 1992 release.
💡 Bucky O'Hare — Key Facts
- → Bucky O'Hare was developed by Konami and published by Konami
- → Released in 1992 on NES
- → Genre: Action, Platformer
- → We rate it 9.1/10 — an absolute classic
- → Konami's 1992 NES platformer based on the Bucky O'Hare animated series — one of the NES's final year high-quality releases, with five playable characters (Bucky, Jenny, Willy, Dead-Eye, Deadeye), non-linear stage selection, and Konami's signature platformer polish in a game that most players discovered years after its 1992 release.
Overview
Bucky O’Hare arrived late. November 1992. The SNES had been in homes for a year. The NES was being retired.
Konami delivered a masterpiece for a platform the industry had moved past.
Five Characters
The crew of the Righteous Indignation has different capabilities. Not superficial different — genuinely different mechanics that change how each character navigates and fights.
Jenny walks on ceilings. This is not a minor variation. Ceiling sections that are impassable for Bucky become routes for Jenny. Enemy fire that hits normal characters doesn’t hit Jenny moving on the ceiling above it. Stage design accounts for Jenny’s ability in ways that require her specifically.
Dead-Eye fires in four directions simultaneously. The four shots — left, right, up, down — fire every time the button is pressed. Against enemies attacking from multiple angles simultaneously, Dead-Eye clears the screen in ways Bucky’s forward-only triple shot cannot match.
The Non-Linearity
Four planets in any order. Each planet’s boss rescues a crew member. Rescue order determines who’s available for the next planet.
The optimal route is learnable and matters. Getting Jenny early makes ceiling traversal available for the remaining three planets. Getting Dead-Eye early makes multi-directional enemies manageable. First-time players choose without this knowledge; second-time players reroute with it.
The structure respects player intelligence in a way most 1992 licensed NES platformers didn’t.
The Music
Konami’s audio team made Bucky O’Hare sound like a space adventure regardless of the animated series’ limitations. The stage themes drive the action with the same energy as Contra and Gradius music — music that works without franchise recognition, that exists as accomplished composition on its own.
The game arrived too late for most players to find it in 1992. The music plays in retrospective discovery, which is where most players find it now.
Our Review
Gameplay
Bucky O'Hare is a side-scrolling platformer with non-linear progression — after the opening stage, players can choose which of four planets (Kinnear's Planet, Aldebaran, Rigel, and Komplex's Planet) to tackle in any order, allowing for enemy boss defeat to rescue crew members who then become playable. The five characters have distinct abilities: Bucky O'Hare (balanced, triple-fire), Jenny the Cat (projectiles, ability to cling to and walk on ceilings), Willy the Earth kid (throws energy grenades), Dead-Eye Duck (fires four simultaneous directional shots), and Blinky (a drone that can fly). Completing stages in optimal orders grants better character combinations for harder stages. Boss encounters at each planet rescue a crew member.
Graphics
Bucky O'Hare's NES visuals are technically outstanding for a 1992 NES game — smooth animation, detailed character sprites, colorful environments across four planets. The game demonstrates how much Konami had mastered NES hardware by 1992.
Audio
The Bucky O'Hare NES soundtrack is among the finest in the NES library — energetic space adventure compositions that rank alongside Konami's best 8-bit work. The music exceeds what the animated series' limited reach would suggest for license importance.
Replayability
Non-linear planet selection and five distinct playable characters create high replay. Finding optimal stage order for character acquisition and mastering each character's unique abilities rewards multiple playthroughs.
Historical Significance
Bucky O'Hare (NES, 1992) is Konami's final-year NES masterpiece — released as the console was being phased out, it demonstrates the platform's capabilities at their limit. The game is consistently cited as one of the best NES games that most players discovered years after its release due to the animated series' limited popularity and the game's late arrival. The non-linear structure and five distinct playable characters were innovative for a 1992 NES platformer. The game has been re-evaluated as an underappreciated NES classic in retrospective coverage.
✅ Pros
- + Five distinct playable characters with unique abilities
- + Non-linear planet selection with strategic character acquisition order
- + Jenny's ceiling-walking is a unique NES platformer mechanic
- + Dead-Eye's four-directional fire covers full-screen threats
- + Konami's technical peak for NES platformer design
❌ Cons
- - Based on animated series with limited Western popularity
- - Late 1992 NES release received limited attention at the time
- - Optimal character acquisition order not obvious without knowledge
- - Blinky (drone) less useful than other four characters