Knights of the Round
Reviewed by Marcus Webb & Elena Castillo ·
Capcom's 1994 SNES Arthurian beat-em-up — Knights of the Round follows Arthur, Lancelot, and Perceval through Medieval England and Camelot's founding, with experience-based leveling that advances character equipment and appearance through seven upgrades per knight. Capcom's most RPG-influenced beat-em-up before The King of Dragons.
💡 Knights of the Round — Key Facts
- → Knights of the Round was developed by Capcom and published by Capcom
- → Released in 1994 on SNES
- → Genre: Action, Beat 'em Up
- → We rate it 8.8/10 — highly recommended
- → Capcom's 1994 SNES Arthurian beat-em-up — Knights of the Round follows Arthur, Lancelot, and Perceval through Medieval England and Camelot's founding, with experience-based leveling that advances character equipment and appearance through seven upgrades per knight. Capcom's most RPG-influenced beat-em-up before The King of Dragons.
Overview
Arthur begins in chainmail. The armor improves with each level — scale, then plate, then the full regalia of Camelot’s king. By the time Excalibur is in hand, the visual history of the playthrough is worn on the character’s body.
Knights of the Round made the level-up visible.
The Armor
Most beat-em-ups track levels numerically — hidden statistics that change damage without visible confirmation. Knights of the Round shows the work.
Each experience threshold changes what the knight looks like. Arthur at Level 1 is a young soldier in basic equipment; Arthur at Level 7 is England’s king in ceremonial armor wielding the legendary sword. The intermediate stages show incremental improvement — each level recognizably better than the previous.
Dying costs levels. The visual regression — returning from plate armor to scale, losing Excalibur back to a standard sword — is a more visceral penalty than a number decreasing. The armor was earned; losing it is visible loss.
The Three Knights
Arthur. Lancelot. Perceval. The Round Table’s members with the Round Table’s purpose: the Grail, the kingdom, the legend.
The three characters cover the beat-em-up spectrum from balanced to speed to power. Lancelot is the fastest — twin swords with rapid-hit combos against groups. Perceval is the heaviest — axe swings that clear wide horizontal areas in single powerful strikes. Arthur sits between them, more versatile, suitable for players who don’t want to commit to a specialist.
The block mechanic adds the option the other characters in the Capcom catalog don’t have — timed defensive response rather than only offensive pattern.
The Arthurian Setting
Medieval England as a beat-em-up setting rather than fantasy generic medieval. The stages recognize the legend — Camelot exists, Excalibur is earned, the Holy Grail is the actual objective.
The setting gave Capcom’s artists specific visual reference. Castle architecture from period sources. Armor designs rooted in actual Medieval aesthetics. The specificity creates cohesion that generic fantasy settings often lack.
Our Review
Gameplay
Knights of the Round is a side-scrolling beat-em-up set in Medieval England where three knights — Arthur (sword and shield, balanced), Lancelot (twin swords, fast attacks), and Perceval (battle axe, powerful slow) — fight through eight stages on their quest for the Holy Grail. Characters level up by accumulating experience from defeated enemies; each level changes the knight's armor and weapon visually — Arthur begins in basic chainmail with a simple sword and ends in full plate armor with Excalibur. A blocking mechanic allows guarding enemy attacks by timing button press against incoming strikes. Two-player co-op available.
Graphics
Knights of the Round's SNES visuals present authentic Medieval aesthetics — castle environments, forest stages, and the final confrontation with Garibaldi. Character armor progression through seven visual stages makes leveling visible and satisfying.
Audio
The Knights of the Round soundtrack provides appropriately Medieval adventure music with orchestral flavor. Boss themes create appropriately epic moments for the Arthurian legend setting.
Replayability
Three knights with different combat styles, the leveling and visual upgrade system, two-player co-op, and eight stages create replay. Each character's seven armor progression stages reward full playthrough completion.
Historical Significance
Knights of the Round (1991 arcade; 1994 SNES) is Capcom's Medieval beat-em-up using Arthurian legend — distinct from fantasy settings like King of Dragons in its historical specificity. The leveling-with-visual-upgrade system was an unusually deep RPG element for a beat-em-up. The block mechanic added defensive depth unusual in the genre. Capcom's beat-em-up catalog (Final Fight, Captain Commando, King of Dragons, Warriors of Fate, Knights of the Round) represents one of the most sustained quality periods in the genre's history.
✅ Pros
- + Seven visible armor upgrades per knight as leveling reward
- + Block mechanic adds defensive timing depth
- + Three distinct knights with different combat styles
- + Arthurian legend setting with authentic Medieval aesthetic
- + Eight stages with varied Medieval environments
❌ Cons
- - Block timing requires practice
- - Slower pacing than some Capcom beat-em-ups
- - Some later stages quite difficult
- - SNES version reduced from arcade's four-player to two-player