Lunar: The Silver Star
Reviewed by Marcus Webb & Elena Castillo ·
Game Arts' original Lunar on Sega CD — the game that established the franchise's beloved characters, Working Designs' most celebrated localization, and the animated FMV sequences that CD-ROM made possible. Lunar: The Silver Star follows Alex's journey to become a Dragonmaster with a party of memorable companions and one of JRPGs' most celebrated female leads in Lucia.
💡 Lunar: The Silver Star — Key Facts
- → Lunar: The Silver Star was developed by Game Arts and published by Working Designs
- → Released in 1993 on SEGA-CD
- → Genre: Jrpg
- → We rate it 9/10 — an absolute classic
- → Part of the Lunar franchise
- → Game Arts' original Lunar on Sega CD — the game that established the franchise's beloved characters, Working Designs' most celebrated localization, and the animated FMV sequences that CD-ROM made possible. Lunar: The Silver Star follows Alex's journey to become a Dragonmaster with a party of memorable companions and one of JRPGs' most celebrated female leads in Lucia.
Overview
Lunar: The Silver Star arrived on Sega CD as proof of concept: this is what CD-ROM enables. Animated sequences for story moments. Full CD audio for the soundtrack. Voice acting for key scenes. Everything that cartridge hardware couldn’t do.
What the format surrounded was a JRPG with characters players actually cared about — which turned out to be more important than the technical showcase.
The Characters
Alex wants to be a Dragonmaster. Luna supports him. Nash talks too much. Mia is quietly capable. Kyle is the mercenary who isn’t as callous as he pretends. Jessica says what she thinks.
Working Designs’ localization gave these characters personality in English. Dialogue that could have been straightforward translation became character-defining — each party member’s speech patterns, humor, and reactions felt distinct. Players who spent 30+ hours with Lunar’s party remembered them specifically, not as roles but as people.
Luna’s arc — what she is, what happens to her, how the game resolves around her — is what Lunar remembered for decades after its technical novelty faded. The story worked because the relationship at its center was developed enough to make the stakes real.
The Animated Sequences
Studio DEEN created anime-style animated sequences for Lunar’s major story moments — the kind of production that VHS OVAs were delivering to anime fans simultaneously. On a gaming console, in 1993, these sequences were exceptional.
The Sega CD format made them possible. The sequences were stored on the disc and streamed during play. The visual quality exceeded anything the Sega CD could render in real-time. Watching the animated Lunar sequences on a TV in 1993 was an experience that no cartridge console could replicate.
Working Designs’ Reputation
Lunar made Working Designs’ reputation. The company’s subsequent Saturn work — Dragon Force, Magic Knight Rayearth, Albert Odyssey — built on the trust players placed in them after Lunar. When Working Designs published something, players paid attention because Lunar had taught them to.
That reputation was earned here. Lunar: The Silver Star, faithfully localized, with personality added that made Western players care about characters from a Japanese PC Engine game. That’s what Working Designs did best, and Lunar is where they did it first and best.
Our Review
Gameplay
Lunar: The Silver Star is a traditional turn-based JRPG following Alex, a boy from Burg who idolizes the Dragonmaster Dyne, as he travels with companions including Luna (his childhood love), Nash, Mia, Kyle, and Jessica to collect Dragon Trials and claim the title of Dragonmaster. The Sega CD version uses CD audio for the full soundtrack and full anime-style animated sequences created by Studio DEEN for major story moments. Combat is standard turn-based with character abilities, magic, and enemy targeting. The game was remade as Silver Star Story Complete (PS1) with updated content and anime sequences.
Graphics
The original Sega CD visual presentation includes detailed sprite work and Working Designs' signature anime-style FMV sequences — animated scenes created specifically for the CD version that were a major showcase for the Sega CD format.
Audio
The CD audio soundtrack by Noriyuki Iwadare is one of the JRPG era's most beloved — accessible, melodic compositions with character themes and area music that players remember decades later. Voice acting for story scenes was included.
Replayability
The journey is the primary value — the characters, story, and music are what make Lunar worth returning to rather than mechanical replay motivation. Working Designs' localization personality rewards rereading dialogue.
Historical Significance
Lunar: The Silver Star (1992 PC Engine, 1993 Sega CD, 1993 Working Designs West) was Working Designs' breakthrough localization that established their reputation for character-rich JRPGs with personality-driven localization. The game's characters — particularly Luna's character arc — made it one of the most emotionally invested JRPG experiences of the era. Working Designs' localization added personality and humor to dialogue that translated the game's emotional beats effectively. The franchise continued with Lunar: Eternal Blue (Sega CD), Silver Star Story Complete (PS1), and multiple remakes.
✅ Pros
- + Noriyuki Iwadare's beloved soundtrack is exceptional
- + Working Designs' character-rich localization
- + Anime FMV sequences showcase Sega CD format capabilities
- + Memorable companion cast with distinct personalities
- + Foundational franchise that influenced JRPG storytelling
❌ Cons
- - Traditional JRPG combat with limited mechanical depth
- - Sega CD hardware required for original version
- - PS1 Silver Star Story Complete is more feature-complete
- - Some Working Designs localization anachronisms date the experience