Game Arts' Lunar sequel set 1,000 years after The Silver Star — Hiro and Lucia travel across a changed world with a party facing darker stakes than the original. Lunar: Eternal Blue is considered by many fans the superior Lunar game, with a more complex romance, a longer journey, and Working Designs' most accomplished localization.
Games Like Lunar: The Silver Star
12 games similar to Lunar: The Silver Star — handpicked for fans of Jrpg games.
Top Games Similar to Lunar: The Silver Star
| Feature | Platform | Year | Score | Genre |
|---|---|---|---|---|
| Lunar: Eternal Blue | SEGA-CD | 1995 | 9.2 | Jrpg |
| Shining Force CD | SEGA-CD | 1994 | 8.7 | Strategy, Jrpg |
| Arc the Lad II | PLAYSTATION | 2002 | 8.8 | Strategy, Jrpg |
| Brave Fencer Musashi | PLAYSTATION | 1998 | 8.2 | Action, Jrpg |
| Dragon Force | SEGA-SATURN | 1996 | 9.1 | Strategy, Jrpg |
| Dragon Warrior II | NES | 1990 | 8.3 | Jrpg, Turn Based Rpg |
All 12 Games Like Lunar: The Silver Star
Camelot's Sega CD compilation bringing together the two Game Gear Shining Force Gaiden titles with enhancements — Shining Force CD contains the complete Book 1 and Book 2 scenarios (originally Game Gear exclusives), a combined Book 3 scenario unlocked after completion, and CD audio quality for the series' orchestral soundtrack. The definitive version of often-overlooked chapters in the Shining Force saga.
G-Craft's expanded sequel to Arc the Lad — Arc the Lad II follows Elc, a bounty hunter, in a world darkening toward apocalypse while Arc's quest continues in parallel. The longest and most ambitious Arc the Lad game, featuring 80+ hours of content, save data importing from the first game, and the franchise's most developed political narrative.
Square's quirky 1998 action-RPG featuring a miniature legendary swordsman summoned to save a kingdom — Brave Fencer Musashi combines real-time combat, enemy ability absorption, and a day/night time system with Square's production values and sense of humor. A charming alternative to Square's Final Fantasy dominance that built a cult following.
Working Designs' Saturn exclusive strategy-RPG where eight rulers compete for control of a continent through diplomatic and military means — each playable in a complete separate campaign. Dragon Force's massive castle-versus-castle battles, 8 distinct story routes, and deep political maneuvering made it the Saturn's most ambitious strategy title.
The first Dragon Quest sequel expanded the series to a three-character party system, added a larger world spanning multiple kingdoms, and raised the narrative stakes with a threat affecting multiple royal lineages. Dragon Warrior II is more ambitious than its predecessor in every dimension — larger world, more complex story, deeper combat — though also significantly more demanding.
The Dragon Quest game that many fans consider the finest in the series. Dragon Warrior III introduced the flexible job class system that defined RPG party building for decades, a world map mirroring the real world, day/night cycles that changed NPC schedules, and a story that concludes with one of the most dramatic reveals in JRPG history. Still studied as one of the NES era's greatest achievements.
Enix's 1992 NES RPG — Dragon Warrior IV (Dragon Quest IV in Japan) tells its epic JRPG story in five chapters, each following a different character — Ragnar the soldier, Alena the princess, Torneko the merchant, Mara and Nara the sisters, and finally the Hero. The chapter structure and AI-controlled party system were radical departures from NES RPG convention.
The JRPG that built the template. Dragon Warrior (known as Dragon Quest in Japan) introduced North America to Yuji Horii's foundational 1986 RPG — a single hero's quest to defeat Dragonlord and rescue a kidnapped princess. With simple turn-based combat, numbered menus, and towns full of NPCs with hints, Dragon Warrior established every convention that Final Fantasy, Chrono Trigger, and decades of JRPGs built upon.
Hudson Soft's 1987 action-RPG set in the world of Xanadu — Faxanadu (Famicom Xanadu) is a side-scrolling action-RPG hybrid where a warrior returns to the World Tree to find it under attack by Dwarves and must ascend through towns and dungeons seeking the elven king's wisdom. Platform action, experience-based leveling, magic words for save passwords, and a quest that takes 10+ hours.
Square's 1989 Game Boy RPG (known in Japan as Makai Toushi SaGa) — The Final Fantasy Legend puts players in control of a party climbing an endless tower to reach a god-like paradise, with a unique character system where humans gain stats through items, mutants through biological change, and monsters through consuming enemy meat. One of the earliest and most original Game Boy RPGs, founding the SaGa franchise.
Square's 1999 tactical RPG set in a near-future world of giant mech combat (Wanzers) — Front Mission 3 features two complete 40+ hour storylines depending on an early choice, deep Wanzer customization, and a hacking minigame that provides narrative supplements. The most accessible and largest Front Mission game localized for the West.