Marvel Super Heroes
Reviewed by Marcus Webb & Elena Castillo ·
Capcom's 1996 PS1 Marvel fighting game sequel to X-Men: Children of the Atom — Marvel Super Heroes expands the roster beyond the X-Men to include Spider-Man, Iron Man, Captain America, and the Hulk, introduces the Infinity Gem power-up system based on Jim Starlin's Infinity Gauntlet storyline, and advances the aerial combo mechanics of its predecessor.
💡 Marvel Super Heroes — Key Facts
- → Marvel Super Heroes was developed by Capcom and published by Capcom
- → Released in 1996 on PLAYSTATION
- → Genre: Fighting
- → We rate it 8.8/10 — highly recommended
- → Capcom's 1996 PS1 Marvel fighting game sequel to X-Men: Children of the Atom — Marvel Super Heroes expands the roster beyond the X-Men to include Spider-Man, Iron Man, Captain America, and the Hulk, introduces the Infinity Gem power-up system based on Jim Starlin's Infinity Gauntlet storyline, and advances the aerial combo mechanics of its predecessor.
Overview
Spider-Man. Iron Man. Captain America. Hulk. The X-Men had been Capcom’s Marvel universe for a year. Marvel Super Heroes opened the door wider.
The Avengers and the core Marvel heroes arrived in the same fighting game framework that Wolverine and Cyclops had established in Children of the Atom — aerial combos, super jumps, Hyper Combos — with an added system drawn directly from Jim Starlin’s comics.
The Gems
The Infinity Gauntlet storyline: Thanos collects the gems, assembles the Gauntlet, snaps half of life out of existence. The gems had specific powers — Power, Mind, Soul, Time, Space, Reality.
Capcom put the gems on the stage floor. Defeat actions drop gems. Collect them. Activate their effects. Power gem hits harder. Time gem moves faster. Soul gem drains health with contact. Multiple gems stack.
The system added a mid-fight economy to the aerial combo framework. Players who collected gems during the round had combat advantages that affected the balance of the fight. Players who ignored gems focused purely on the aerial combo system that already existed.
The Spider-Man
Spider-Man in a fighting game was a specific design challenge — the character’s web-slinging and wall-crawling define him as much as any combat technique. Capcom gave him web attacks, wall jump capability, and movement options that reflected the comics’ mobile, acrobatic Spider-Man.
His fighting style created a high-mobility rushdown approach that contrasted with Iron Man’s zoning repulsor blasts and Hulk’s heavy ground presence. The character diversity was Marvel’s — four very different superheroes with four very different power sets created four very different fighting styles.
The Next Step
Marvel Super Heroes was the bridge between X-Men: Children of the Atom and X-Men vs. Street Fighter. The mechanics refined, the roster expanded, the concept of a comprehensive Marvel fighting game established. By the time the Capcom and Marvel characters shared a roster in 1996, the Marvel side had two games establishing how these characters should play.
Our Review
Gameplay
Marvel Super Heroes is a six-button fighting game expanding Capcom's Marvel roster beyond X-Men. 10 playable characters: Spider-Man, Iron Man, Captain America, Psylocke, Wolverine, Hulk, Magneto, Shuma-Gorath, Dr. Doom (secret). The Infinity Gem system — the game's defining mechanic — allows characters to collect power gems during combat that provide specific enhancements: the Power gem increases attack damage, the Mind gem assists AI, the Soul gem drains opponent health, the Time gem speeds movement, the Space gem enables teleportation. Multiple gems can be collected and activated. The aerial combo system from X-Men COTA returns and expands.
Graphics
Marvel Super Heroes presents the Marvel characters in Capcom's detailed sprite style — Spider-Man's web-swinging animations, Iron Man's repulsor blasts, Hulk's size advantage are all visually realized. The character scale variety (Hulk vs. Spider-Man) creates visual contrast.
Audio
Character-appropriate voice acting and Marvel power effects create the superhero action presentation. Spider-Man's quips and Iron Man's metallic sound design reflect their respective characterizations.
Replayability
10 characters with Infinity Gem strategy layer, aerial combo mastery, and competitive two-player provide fighting game depth. The gem system's strategic combinations create decision-making per round.
Historical Significance
Marvel Super Heroes (1995 arcade; 1996 PS1) expanded Capcom's Marvel license from X-Men to the wider Marvel universe — Spider-Man, Iron Man, Captain America, and Hulk joining the roster. The game adapted the 1991 Infinity Gauntlet storyline as its fighting game framing. The Infinity Gems appeared later in the Marvel Cinematic Universe (Avengers: Infinity War, 2018) — the game predated the MCU's use of the concept by over two decades. MSH's mechanics continued the aerial combo evolution from Children of the Atom, and the full roster crossover concept became X-Men vs. Street Fighter (1996).
✅ Pros
- + Spider-Man, Iron Man, Hulk, Captain America bring Avengers to Marvel fighting
- + Infinity Gem system adds strategic power-up layer to combat
- + Expands Capcom Marvel universe beyond X-Men cast
- + Aerial combo system advances beyond Children of the Atom
- + Based on the Infinity Gauntlet storyline
❌ Cons
- - 10-character roster still smaller than later Capcom Marvel games
- - Gem collection somewhat random — dependent on opponent drops
- - PS1 version loading between fights
- - Some gem combinations unbalanced in competitive play