MediEvil 2
Reviewed by Marcus Webb & Elena Castillo ·
Sony Cambridge's 2000 PS1 sequel to MediEvil — MediEvil 2 relocates Sir Dan to Victorian London in 1886, adds new weapons including a Tesla staff and blunderbuss, introduces the interchangeable hand mechanic allowing Sir Dan to swap limbs for different abilities, and continues the undead hero's darkly comic adventure through a Jack the Ripper-adjacent mystery.
💡 MediEvil 2 — Key Facts
- → MediEvil 2 was developed by SCE Cambridge Studio and published by Sony Computer Entertainment
- → Released in 2000 on PLAYSTATION
- → Genre: Action, Adventure
- → We rate it 8.5/10 — highly recommended
- → Sony Cambridge's 2000 PS1 sequel to MediEvil — MediEvil 2 relocates Sir Dan to Victorian London in 1886, adds new weapons including a Tesla staff and blunderbuss, introduces the interchangeable hand mechanic allowing Sir Dan to swap limbs for different abilities, and continues the undead hero's darkly comic adventure through a Jack the Ripper-adjacent mystery.
Overview
Sir Dan died in 1286. He was resurrected in medieval England in 1998. In 2000, he arrived in Victorian London.
The sequel took the skeleton 600 years forward — same undead protagonist, different century, gaslit streets instead of castle corridors.
The Setting
Victorian London 1886 provides different problems than medieval England. The enemies are period-appropriate: resurrected Victorian monsters, supernatural creatures from the era’s gothic tradition. The environments are gas lamps and fog rather than torches and stone.
SCE Cambridge made the Victorian setting earn its distinction from the original. The weapons are period items — blunderbuss, Tesla staff — rather than period-inappropriate insertions. The environments reflect the industrial era’s specific visual vocabulary. The setting isn’t decoration; it determines what exists in the world.
The Hand
Sir Dan’s arm is detachable. Different hands provide different abilities — a hand for picking locks, a hand for operating specific machinery. The correct hand accesses what the standard skeletal hand cannot.
The original game’s puzzles were environmental: find the path through, avoid the trap, use the weapon on the correct enemy. MediEvil 2’s interchangeable hand system added an inventory dimension to puzzle-solving — carry the right hands, apply them to the right problems.
The Dark Comedy
Sir Dan’s characterization across both games is the self-awareness of being a failed hero. He was supposed to die heroically in 1286; historical accounts were incorrect about what he actually did. The skeleton is aware of the gap between the legend and the reality.
The Victorian sequel doesn’t resolve this. Sir Dan navigates fog-laden 1886 London in the same state he navigated medieval England: undead, somewhat confused, ultimately heroic despite the circumstances.
Our Review
Gameplay
MediEvil 2 is a third-person action-adventure where Sir Dan fights through Victorian London and supernatural locations. The core combat from the original returns — collecting weapons from chests, managing the health system based on filled life bottles, and combat against undead and supernatural enemies. New mechanics include the interchangeable hand system: Sir Dan can equip different severed hands to his arm, each providing unique abilities (a hand that can pick locks, a hand that can operate specific machinery). Weapons include Victorian-era additions: Tesla staff, blunderbuss, explosive pumpkins. Boss encounters are larger in scale than the original.
Graphics
MediEvil 2 delivers Victorian London rendered in PS1 polygon graphics — the era-specific setting creates distinct visual character from the medieval original. Character designs maintain the darkly comic aesthetic: grotesque enemies, larger-than-life environments.
Audio
MediEvil 2's soundtrack continues the orchestral dark-comedy tone of the original. Sir Dan's voice characterization and enemy sounds maintain the gothic humor aesthetic.
Replayability
Multiple stages across Victorian London, the interchangeable hand system, and weapon collection provide content. Finding all chalices for bonus level access continues the first game's collection mechanic.
Historical Significance
MediEvil 2 (2000) followed the original MediEvil (1998) in its Victorian setting sequel, shifting from medieval England to 1886 London in a Jack the Ripper-adjacent mystery. The game was SCE Cambridge Studio's last PS1 MediEvil entry. A PlayStation 4 MediEvil remake (2019) remade only the original — MediEvil 2 remains without a modern remake. The franchise's darkly comic undead protagonist distinguished it from other action-adventure games of the era.
✅ Pros
- + Victorian London setting distinctly different from first game's medieval scope
- + Interchangeable hand mechanic adds puzzle variety
- + Expanded weapon roster including Tesla staff and blunderbuss
- + Larger boss encounters than the original
- + Continues Sir Dan's darkly comic characterization
❌ Cons
- - PS1 polygon graphics show era limitations in larger environments
- - Some hand-mechanic puzzles feel formulaic
- - Victorian setting may feel less coherent than original's medieval focus
- - No modern remake — only accessible via original PS1 hardware