Nintendo's most psychologically dark Zelda game dropped Link into the doomed world of Termina, where a moon falls every three days, time loops endlessly, and the inhabitant cast need his help before everything ends. Majora's Mask is a meditation on grief, identity, and impermanence unlike anything else in the franchise.
Best Video Games of 2000
All 19 classic games released in 2000 — with reviews, cheats, and trivia.
💡 2000 Gaming Overview
- → 19 classic games released in 2000
- → Available on NINTENDO-64, PLAYSTATION, DREAMCAST, GAME-BOY-COLOR
- → Top rated: The Legend of Zelda: Majora's Mask (9.7/10)
- → Genres represented: Platformer, Action, RPG, Sports, Fighting
2000 Game Releases
Sorted by ratingThe game that perfected arcade skating — THPS2 added manuals (extending trick combos endlessly), the Create-A-Skater, eight-minute runs, and a soundtrack that defined early 2000s culture.
Rare's stunning follow-up to GoldenEye 007 surpassed its predecessor in nearly every respect, delivering a sci-fi spy thriller with a phenomenal weapon roster, improved AI, and the most feature-rich multiplayer on the Nintendo 64. The technical achievement of Perfect Dark on N64 hardware remains extraordinary.
Square's loving tribute to Final Fantasy's origins, Final Fantasy IX returned the series to its high-fantasy roots with a timeless fairy-tale setting, deeply drawn characters, and a meditation on life, death, and what it means to exist. Many consider it the most emotionally resonant entry in the franchise.
Intelligent Systems' charming RPG gave Mario the storybook treatment — flat paper characters in a colorful 3D world — and delivered a warm, witty adventure with a battle system accessible enough for beginners yet deep enough for RPG veterans. Paper Mario is pure Nintendo joy in interactive form.
The definitive second-generation Pokémon experience — Crystal added animated Pokémon sprites, a playable female protagonist for the first time, the Battle Tower, and a Suicune-focused narrative to the Gold and Silver base.
The second generation Pokémon masterpiece — Silver introduces 100 new Pokémon, the Johto region, day/night cycles, breeding, and the game-doubling post-game return to Kanto that made it the most content-rich entry in the original series.
The crossover fighting game with 56 characters — drawn from across Marvel's comic universe and Capcom's entire fighting game history — three-on-three team mechanics, and the DHC combo system that defined competitive tag fighting games for a generation. Marvel vs. Capcom 2's Dreamcast version remains the definitive home release of one of the most technically demanding and strategically rich fighting games ever produced, a game whose competitive scene remained active for over two decades after its release.
Insomniac's PS1 trilogy finale — Year of the Dragon adds four playable friends (Sheila the Kangaroo, Sgt. Byrd, Bentley, Agent 9) with unique gameplay sections, 37 worlds, and 150 dragon eggs to rescue.
Square's most mechanically complex PS1 game — Vagrant Story's weapon crafting, risk system, affinity chains, and the City of Leá Monde combine into one of the deepest action RPGs ever made, directed by Yasumi Matsuno.
The most mechanically inventive Wario Land — Wario is completely invulnerable, and enemies transform him into states (zombie, invisible, tiny, flaming) that unlock new paths across the fully revisitable world.
The ambitious Banjo-Kazooie sequel with nine interconnected worlds, a massively expanded moveset, multiplayer modes, and first-person shooter sections — bigger in every way than its predecessor.
The cel-shaded graffiti skating game that invented an entire visual aesthetic — Jet Grind Radio's Tokyo-To setting, its eclectic hip-hop and breakbeat soundtrack, and its tag-based gameplay were so original that nothing before or since has quite replicated the experience. Smilebit's landmark Dreamcast title demonstrated that games could be genuinely, defiantly stylish rather than merely technically impressive, influencing a generation of art directors who cited it as a primary reference.
The first fully realized console MMORPG and the most ambitious game in Dreamcast history. Phantasy Star Online's online four-player cooperative dungeon crawling — accessible via the Dreamcast's built-in modem — created the template that console online gaming would follow for the next decade.
The Dreamcast's definitive Resident Evil experience and the first entry to abandon fixed camera angles for fully 3D environments. Code Veronica's Antarctic setting, complex Ashford family narrative, and dual-protagonist structure made it the most ambitious Resident Evil story to that point.
The peak of Capcom's RPG ambitions on the original PlayStation, Breath of Fire IV introduces a dual-protagonist narrative structure that boldly humanizes its antagonist emperor Fou-Lu alongside series hero Ryu in a story with genuine moral weight. Stunning hand-drawn sprite work, a haunting Eastern-inspired soundtrack, and a refined combo battle system that lets players chain elemental attacks across the party make this the definitive entry in the series.
Kirby's N64 adventure and the first Kirby game in 3D environments. The Crystal Shards introduced the ability to combine two copy abilities together — mixing Stone and Cutter creates a stone cutter blade, while Bomb plus Ice makes ice bombs — creating 35 unique power combinations that rewarded experimentation.
Square's survival horror RPG sequel shifted toward Resident Evil's tank controls and survival horror mechanics while retaining the Active Time Battle system from the original. Parasite Eve II's ANMC creature designs, detailed environmental storytelling, and atmospheric MIST facility make it the darker, more action-oriented companion to its predecessor.
The portable Mega Man X experience for Game Boy Color, adapting stages from the first two SNES Mega Man X games. Mega Man Xtreme's compact level selection, Zero as an unlockable playable character, and Challenge mode made it the best Mega Man portable experience available before the GBA era.