Metal Warriors
Reviewed by Marcus Webb & Elena Castillo ·
LucasArts' 1995 SNES mech action game — Metal Warriors puts players in control of five distinct mech suits fighting through a futuristic civil war, with the unique ability to eject from the mech and fight as a foot soldier. Two-player split-screen deathmatch and the most mechanically diverse mech selection of any SNES action game.
💡 Metal Warriors — Key Facts
- → Metal Warriors was developed by LucasArts and published by Konami
- → Released in 1995 on SNES
- → Genre: Action, Mech
- → We rate it 9.1/10 — an absolute classic
- → LucasArts' 1995 SNES mech action game — Metal Warriors puts players in control of five distinct mech suits fighting through a futuristic civil war, with the unique ability to eject from the mech and fight as a foot soldier. Two-player split-screen deathmatch and the most mechanically diverse mech selection of any SNES action game.
Overview
Metal Warriors gives the player a mech. Then gives them a reason to leave it.
The ejection mechanic — press a button, pilot exits, stands on foot with a pistol — exists because sometimes the mech is the wrong tool. Sometimes the mech is about to be destroyed and the pilot needs to escape first. Sometimes a destroyed enemy mech is worth more than the damaged player mech.
Five Suits
The five mechs are genuinely different from each other. This isn’t five variations on a theme — it’s five different games sharing a stage.
Nitro is the all-purpose suit. It does everything moderately well and requires no adjustment. Players who start here and stay here can complete the game without confronting the others.
Spider clings to walls. The physics change — vertical surfaces become navigable terrain rather than barriers. Areas inaccessible to Nitro open to Spider. Ambush positions from above. Enemy mechs that expect ground-level combat find Spider at ceiling height.
Drache flies. The game’s physics model changes entirely — vertical movement becomes primary, horizontal movement matters differently. Aerial combat against ground-based enemies creates different tactical problems than ground-level mech combat.
Havoc destroys things very slowly. Maximum firepower, minimum mobility. Havoc requires positioning before combat — moving Havoc into the right location before firing, because repositioning after a missed shot is expensive in time.
The Steal
On foot, the pilot is vulnerable. The pistol is real but modest. Enemy mechs will destroy the pilot in a few hits.
On foot, the pilot can also enter a destroyed enemy mech. The stolen mech is fully operational — whatever weapons and capabilities it had are now available to the player.
Metal Warriors mission design frequently places opportunities for mech theft near situations where the player’s suit is damaged. The encouragement is implicit: eject now, let this one go, take the next one. The loop of mech acquisition replaces the standard action-game health loop with something more interesting.
The 1995 Release
Metal Warriors arrived in April 1995 on SNES. The PlayStation had launched in Japan in December 1994. The SNES’s audience had already begun transitioning.
The late release meant limited distribution, limited awareness, and the collector rarity that defines Metal Warriors’ market today. A game this mechanically accomplished finding its audience twenty years after release through retro enthusiasm — that trajectory is part of what Metal Warriors represents.
Our Review
Gameplay
Metal Warriors is a side-scrolling mech action game where players select from five distinct Assault Suits (mechs) for each mission and fight through 11 missions of a future Earth civil war. The defining mechanic: pressing a button ejects the pilot from the mech to fight on foot — the pilot can enter a destroyed enemy mech, find another suit cached in the level, or fight with a pistol before re-entering their own mech (if it wasn't destroyed). The five mechs have radically different capabilities: Nitro (fast, balanced), Havoc (heavy artillery, slow), Ballistic (powerful missiles, limited maneuverability), Spider (wall-clinging, versatile), Drache (flight-capable, different physics). Two-player split-screen deathmatch mode pits players against each other in competitive mech combat.
Graphics
Metal Warriors' SNES visuals deliver large, detailed mech sprites with distinct visual identity per suit. The mission environments vary across 11 stages — cities, factories, space stations, military bases. The mech animation communicates each suit's weight and movement characteristics.
Audio
The Metal Warriors soundtrack provides driving action music appropriate to mech-scale warfare. Stage themes vary in intensity to match mission environments from urban combat to space.
Replayability
Eleven missions with mech selection freedom before each and the split-screen deathmatch create sustained replay. Mastering each mech's ejection timing and discovering cached suit locations rewards thorough exploration.
Historical Significance
Metal Warriors (1995, SNES) is part of the Assault Suits franchise — the same series that includes Cybernator (Assault Suits Valken, 1992 SNES). Despite being developed by LucasArts (a Western developer unusual in the genre), the game achieves authentic mech-action feel. Metal Warriors was released extremely late in the SNES lifecycle (April 1995), with limited production run, making it rare and expensive in collector markets. The split-screen deathmatch mode was unusual for the mech action genre. Metal Warriors represents the SNES mech action genre's final and most mechanically complete entry.
✅ Pros
- + Pilot ejection mechanic — fight on foot, enter enemy mechs
- + Five mechanically distinct mech suits with different capabilities
- + Two-player split-screen deathmatch mode
- + 11 missions with varied environments
- + Drache flight suit adds aerial combat dimension
❌ Cons
- - Very rare SNES cartridge with high collector prices
- - No digital re-release
- - Some mechs (Havoc) extremely slow — adjustment required
- - 1995 late-SNES release received limited distribution