Oddworld: Abe's Exoddus

Reviewed by Marcus Webb & Elena Castillo ·

Oddworld Inhabitants' 1998 PS1 sequel to Abe's Oddysee — Abe's Exoddus expands the Mudokon rescue formula with more GameSpeak commands, possession of new creature types, a "quick save" system replacing the limited lives of the original, and 300 Mudokons to rescue across more stages than the first game.

Oddworld: Abe's Exoddus box art

💡 Oddworld: Abe's Exoddus — Key Facts

  • Oddworld: Abe's Exoddus was developed by Oddworld Inhabitants and published by GT Interactive
  • Released in 1998 on PLAYSTATION
  • Genre: Action, Platformer, Puzzle
  • We rate it 9/10 — an absolute classic
  • Oddworld Inhabitants' 1998 PS1 sequel to Abe's Oddysee — Abe's Exoddus expands the Mudokon rescue formula with more GameSpeak commands, possession of new creature types, a "quick save" system replacing the limited lives of the original, and 300 Mudokons to rescue across more stages than the first game.

Overview

Three hundred Mudokons. The first game had ninety-nine.

Abe’s Exoddus was what Oddworld Inhabitants called a “bonus game” — a sequel developed rapidly after Abe’s Oddysee’s success while larger Oddworld projects remained in development. The speed of production didn’t show. The game was larger than its predecessor in almost every measurable way.

The QuikSave

Abe’s Oddysee was difficult because checkpoints were scarce. Progress meant maintaining the save state through Shrykull rescues — complicated rituals that required specific conditions to trigger. Players who died before reaching a save point lost significant progress.

Exoddus removed the scarcity. QuikSave meant saving whenever — before a difficult sequence, after clearing a room, at any point. The difficulty of individual puzzles remained; the punishment for failure changed from losing thirty minutes to losing thirty seconds.

The Oddysee veterans noticed. Some preferred the original tension. Most appreciated the change.

The Three Hundred

More Mudokons meant more stages, more puzzle variety, more navigation through the expanded Oddworld locations — Necrum’s bone mines and SoulStorm Brewery’s industrial processing lines.

Each Mudokon rescued was a small objective completed. The cumulative total determined which ending the player received. Completionist play required finding every hidden Mudokon in every level — the design encouraged returning to earlier stages rather than linear progression only.

The Brew

SoulStorm Brew — the product being manufactured from Mudokon bones and tears — gave Exoddus its dark central concept. The enslaved species is the product, not just the labor. The factory processes what it claims to employ.

Oddworld’s industrial horror ran on this logic across both games: the workers are inventory. Abe’s rescue missions are supply chain disruption.

Our Review

9
Outstanding / 10
🎮
Gameplay
★★★★★
🎨
Graphics
★★★★★
🎵
Audio
★★★★★
🔄
Replay
★★★★★

Gameplay

Abe's Exoddus is a 2.5D puzzle-platformer where Abe must navigate Necrum Mines and SoulStorm Brewery to rescue enslaved Mudokons. The GameSpeak system allows Abe to communicate with NPCs using a context-sensitive command wheel — calling Mudokons to follow, commanding them to wait, and new commands for calming angry or drunk Mudokons. Possession of Sligs and other enemies remains central, now including new creature types. The QuikSave system allows saving at any point — a direct response to Abe's Oddysee's difficulty spike. 300 Mudokons across levels (vs 99 in the original) increases rescue scope. Multiple different Slig types and new enemy varieties.

Graphics

Abe's Exoddus continues the detailed pre-rendered 2.5D aesthetic of the original — industrial alien environments with distinctive Oddworld visual language. New locations including Necrum bone mines and the SoulStorm Brewery add variety to the previous game's Rupture Farms factory setting.

Audio

Abe's Exoddus retains the original's distinctive audio design — Abe's chants for possession, the Mudokon follow-me calls, the industrial sound design of Oddworld's factory-planet aesthetic. Voice acting for Abe and characters maintains dark comedy tone.

Replayability

300 Mudokons to rescue, multiple paths through stages, and the QuikSave freedom create a more approachable completion challenge than the original. All-rescue completion is the replay driver.

Historical Significance

Abe's Exoddus (1998) was developed in response to Abe's Oddysee's success and released approximately one year after — Oddworld Inhabitants produced it as a 'bonus game' while developing larger Oddworld projects. The QuikSave system addressed the primary criticism of Abe's Oddysee: excessive difficulty from limited checkpoint saves. The expanded GameSpeak and 300 Mudokon roster made the rescue formula more elaborate. The Oddworld series continues in Munch's Oddysee (2001, Xbox) and later Stranger's Wrath (2005), with Abe's Oddysee New 'n' Tasty (2014) and Abe's Exoddus Soulstorm (2021) providing modern remakes.

Pros

  • + QuikSave system addresses original's brutal difficulty
  • + 300 Mudokons — larger rescue scope than first game
  • + New GameSpeak commands and creature possession types
  • + Expanded world beyond Rupture Farms
  • + More content than the original at launch

Cons

  • - Sequel structure means some mechanical familiarity replaces discovery
  • - QuikSave changes the tension dynamic of the original's scarcity
  • - Some new GameSpeak commands feel less essential than originals
  • - Darker tone may be more demanding than some expected from the sequel

Also Known As

Abe's Exoddus PS1Oddworld ExoddusAbe Exoddus

Oddworld: Abe's Exoddus FAQ

How does Abe's Exoddus differ from Abe's Oddysee?
Abe's Exoddus addresses the primary criticisms of Abe's Oddysee while expanding the formula. The most significant change is the QuikSave system — where Abe's Oddysee used a limited lives system with Shrykull rescue as the only save method, Exoddus allows saving at any point. This substantially changes the difficulty profile: Oddysee's punishing restarts from earlier checkpoints become Exoddus's more forgiving retry loops. Exoddus has 300 Mudokons to rescue versus Oddysee's 99, expanding the rescue scope significantly. New GameSpeak commands address new character states — drunk Mudokons need calming commands not present in the original. New enemy types including different Slig varieties and new possession targets. The story continues directly from Oddysee but stands alone narratively.
What are Mudokons and why does saving them matter?
Mudokons are Abe's species — green-skinned workers enslaved by the industrialist Glukkons to operate their factories. In Abe's Oddysee, Abe discovers that Mudokons are being processed into food products at Rupture Farms; the game's objective is to rescue as many as possible while escaping. In Exoddus, Mudokons are enslaved at SoulStorm Brewery to produce SoulStorm Brew — an addictive product made from Mudokon bones and tears. Saving Mudokons directly impacts the game ending — different rescue counts lead to different conclusion sequences. The maximum-rescue playthrough requires helping every Mudokon in every level rather than completing the game's narrative path alone. Mudokons who follow Abe can be directed through GameSpeak commands and must reach a specific location to be counted as rescued.
How does the GameSpeak system work in Abe's Exoddus?
GameSpeak is the context-sensitive communication system that defines Abe's interaction with other characters. By pressing direction buttons while near a Mudokon, Abe can issue commands — Hello (greeting), Follow Me (Mudokon joins Abe's group), Wait (Mudokon stops), Fart (used for environmental puzzle detonation). In Exoddus, new commands address new character states: drunk Mudokons require calming before they'll follow, angry Mudokons need different approaches. Possession of Sligs adds a second layer of GameSpeak — possessed Sligs can command other Sligs and Glukkons, opening routes that Abe alone couldn't access. The system creates dialogue between player and game world through button inputs rather than text menus, giving the rescue mechanic a communication quality that straight platformers lack.
Is Abe's Exoddus available on modern platforms?
Oddworld: Soulstorm (2021) is a reimagining of Abe's Exoddus for modern platforms (PS4, PS5, Xbox, PC, Switch) — substantially rebuilt with new mechanics, different story elements, and modern graphics. It is not a direct port but a reinterpretation. The original Abe's Exoddus PS1 has not received a direct digital re-release. Oddworld: New 'n' Tasty (2014) remade Abe's Oddysee directly, and both New 'n' Tasty and Soulstorm are available through GOG and Steam. The original PS1 discs are available through retro game stores. Abe's Oddysee (original) was released on Steam and remains available. Players seeking the original 1998 experience specifically need the PS1 disc.

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