Oddworld: Abe's Oddysee
Reviewed by Marcus Webb & Elena Castillo ·
Abe is a Mudokon slave working at RuptureFarms who discovers that his kind are the next product on the menu. His attempt to escape and liberate his enslaved people turns a dark industrial satire into one of the most original platformers of the PS1 era — with GameSpeak letting Abe possess enemies and command fellow Mudokons.
💡 Oddworld: Abe's Oddysee — Key Facts
- → Oddworld: Abe's Oddysee was developed by Oddworld Inhabitants and published by GT Interactive
- → Released in 1997 on PLAYSTATION
- → Genre: Platformer, Puzzle, Action
- → We rate it 8.9/10 — highly recommended
- → Part of the Oddworld franchise
- → Abe is a Mudokon slave working at RuptureFarms who discovers that his kind are the next product on the menu. His attempt to escape and liberate his enslaved people turns a dark industrial satire into one of the most original platformers of the PS1 era — with GameSpeak letting Abe possess enemies and command fellow Mudokons.
Overview
RuptureFarms is the biggest meat processing facility on Oddworld, and Abe has worked there his whole life. He mops floors. He doesn’t ask questions. He doesn’t read the signs that aren’t meant for him.
Then, one night, he reads one. And what it says is that he’s next.
Oddworld: Abe’s Oddysee (1997) begins with industrial slavery and ends with either liberation or tragedy, depending on how many of your people you save along the way. In between is one of the most original platformers of the PS1 era — a dark satire built around communication, possession, and the practical difficulty of getting a panicking crowd of alien creatures to the exit without getting shot.
The World
Oddworld is a fantasy planet with a coherent industrial history. The Magog Cartel runs corporations that have systematically consumed every natural resource — the wildlife is gone, the ecosystems are depleted, and the remaining profit opportunity is the enslaved workforce. RuptureFarms’ new product line isn’t a response to innovation; it’s a desperate measure when there’s nothing left to exploit.
This backstory, communicated through RuptureFarms’ posters and company announcements that play overhead as Abe navigates the factory floors, gives the game’s dark comedy a layer of genuine satire. The labor exploitation themes, the corporate euphemisms for horrific practices, and the easy-listening jingles about productivity over slavery weren’t subtle in 1997 and have become less subtle with time.
GameSpeak and Possession
Abe’s toolkit is unusual for a platformer. He jumps, he runs, he pulls levers. But his distinguishing abilities are communicative: GameSpeak allows him to issue spoken commands to fellow Mudokons — Follow Me, Wait, All O’ Ya — using the R1 button and face buttons. Getting a group of Mudokons from a holding area to a rescue portal requires commanding them through hazards, past guards, and across gaps, while Abe navigates separately.
Chanting extends this further: Abe can focus a sustained psychic chant at Slig guards, gradually possessing their bodies and assuming direct control. A possessed Slig can shoot guards that Abe couldn’t approach, flip switches that required soldier authorization, or simply walk into hazards. Making a possessed Slig explode can clear a room of guards. These possessed sequences are the game’s key puzzle tools.
99 Mudokons
Abe’s Oddysee has two endings. In the bad ending, RuptureFarms’ executives announce that they couldn’t stop Abe, but there’s enough Mudokon paste from the workers who didn’t escape to get the new product line started. The executives are eventually saved by Abe’s spiritual guides, the Mudokons are free, and the closing narration is grim.
In the good ending — achieved by rescuing all 99 Mudokons — the spiritual guides destroy RuptureFarms entirely. The closing narration describes Abe’s apotheosis into Oddworld’s spiritual tradition.
The difference between endings depends on 99 separate rescue decisions made across the game, each requiring Abe to pause, locate a trapped Mudokon, guide it safely to a portal, and move on without losing any other Mudokons in the process. Perfect rescue playthroughs are demanding and satisfying. Partial rescue playthroughs still earn an ending, but it confirms something you’d rather not hear confirmed.
Legacy
Abe’s Oddysee was a landmark PS1 release in 1997, selling well and receiving critical recognition for its originality, atmospheric design, and thematic coherence. The sequel Abe’s Exoddus (1998) shipped only a year later with expanded mechanics and 300 Mudokons to rescue. The franchise continued through the Xbox and PC eras before the 2014 remake brought Abe back to current platforms.
The game’s labor satire — its specific vision of a world where every creature is either a product or a worker — has become more rather than less resonant in the decades since. Abe’s Oddysee is not the most subtle game ever made, but it is one of the clearest: this is what happens when things are valued only by what they produce.
Our Review
Gameplay
Abe's Oddysee is a 2D cinematic platformer with gameplay built around puzzle-solving through enemy possession and Mudokon rescue. The GameSpeak system lets Abe communicate with fellow Mudokons using a limited phrase vocabulary, commanding them to follow, wait, attack, or chant. Chanting allows Abe to possess Sligs (armed guards), using their weapons and bodies to navigate hostile areas and eliminate enemies. Rescuing all 99 Mudokons requires backtracking, careful planning, and creative use of Abe's and possessed bodies' abilities. The trial-and-error puzzle design rewards patience and observation.
Graphics
Abe's Oddysee's pre-rendered backgrounds create a detailed, cinematic world with extraordinary atmospheric design. RuptureFarms' industrial corridors, the Scrabanian and Paramonian Temples' organic architecture, and the wild outdoor environments are visually distinct and consistent in the game's dark industrial-fantasy aesthetic. The presentation quality was exceptional for 1997.
Audio
The Oddworld universe has a distinctive audio identity: Abe's guttural grunt vocalizations, the Slig guards' robotic speech, the industrial machinery sounds of RuptureFarms, and the tribal chanting elements of Mudokon culture all create a coherent audio world. Abe's farts — a gameplay element as well as comic relief — are memorialized in the game's audio design.
Replayability
Saving all 99 Mudokons for the good ending versus the partial rescue bad ending, the challenge of perfect-rescue playthroughs, and the subsequent remake Oddworld: New 'n' Tasty (2014) which adds new content provide replay motivation.
Historical Significance
Abe's Oddysee was one of the most acclaimed and commercially successful PS1 games of 1997, receiving excellent reviews for its original premise, dark humor, and cinematic presentation quality. The GameSpeak communication system was genuinely novel. The game established Oddworld Inhabitants as a significant developer and Abe as a PS1 mascot candidate. The franchise continued with Abe's Exoddus (1998), Munch's Oddysee (2001, Xbox), and a full remake New 'n' Tasty (2014). The game's labor and corporate exploitation themes have gained additional resonance in retrospective discussions of the game's meaning.
✅ Pros
- + GameSpeak Mudokon communication system is genuinely original
- + Possession mechanic creates inventive puzzle possibilities
- + Dark industrial satire with genuine thematic resonance
- + Exceptional pre-rendered visual design
- + 99 Mudokon rescue provides strong completionist motivation
❌ Cons
- - Trial-and-error puzzle design requires accepting frequent deaths
- - Some sections can feel punishing without knowing specific solutions
- - Backtracking to find all Mudokons can slow pacing
- - Rescue of all 99 Mudokons requires near-perfect play throughout