The middle entry in Quintet's Soul Blazer trilogy — a globe-trotting action RPG following Will's journey through historical wonders (Incan ruins, Great Wall, Nazca Lines) with transformations into two powerful alternate forms.
Games Like Secret of Mana
12 games similar to Secret of Mana — handpicked for fans of RPG and Action games.
Games Similar to Secret of Mana
If you love Secret of Mana, you’ll enjoy these similar games that share its gameplay style, mechanics, and charm.
Why These Games Are Similar
Curated recommendations and detailed comparisons to be added.
Top Games Similar to Secret of Mana
| Feature | Platform | Year | Score | Genre |
|---|---|---|---|---|
| Illusion of Gaia | SNES | 1993 | 8.8 | Action, RPG |
| Shadowrun | SNES | 1993 | 8.8 | RPG, Action |
| Soul Blazer | SNES | 1992 | 8.6 | Action, RPG |
| Terranigma | SNES | 1995 | 9.5 | Action, RPG |
| Azure Dreams | PLAYSTATION | 1997 | 8 | RPG, Action |
| Beyond Oasis | SEGA-GENESIS | 1994 | 8.9 | Action, RPG |
All 12 Games Like Secret of Mana
The SNES cyberpunk RPG set in the Shadowrun universe — a completely different game from the Genesis version. Players control Jake Armitage, resurrected street samurai with no memories, in a dystopian Seattle where magic and technology coexist. One of the most narratively unique RPG experiences of the 16-bit era.
The first entry in Quintet's soul trilogy — Soul Blazer has the player acting as an angel defeating demons and restoring souls to a corrupted world, resurrecting villagers and NPCs as enemies are cleared.
The unreleased-in-North-America SNES masterpiece — Quintet's trilogy finale follows Ark restoring the world from darkness, with a philosophical narrative about creation, death, and humanity that exceeds any other game in the trilogy.
Konami's inventive hybrid blends roguelike dungeon-crawling with a town-building simulation, tasking the son of a legendary monster tamer to explore a procedurally generated tower while cultivating relationships and developing the village that surrounds it. Azure Dreams rewards patience and repeated runs with genuine progression in both the combat and social systems, creating a compelling loop that anticipates the structure of many beloved games that followed years later.
Ancient's Genesis action RPG masterpiece — Prince Ali summons four elemental spirits (water, shadow, fire, plant) with distinct attack patterns in a game that rivals Zelda's combat depth on Sega hardware.
The finest handheld Castlevania and a landmark Metroidvania that introduced the Soul system — absorbing enemy abilities — creating one of the deepest ability collections in the genre. Set in the future year 2035, Aria of Sorrow reinvented the series with a bold narrative twist and exceptional mechanical depth.
The controversial Castlevania sequel that introduced open-world exploration, day/night cycles, and RPG mechanics — a divisive game that proved ahead of its time.
One of the most perfect games ever made, Symphony of the Night merged action platforming with deep RPG mechanics and a sprawling inverted castle to create the Castlevania series' masterpiece. It gave its name to a subgenre and remains the defining standard of exploration-based action games.
The isometric action RPG that challenged Zelda on Genesis hardware — Nigel the treasure hunter explores 20+ dungeons in an isometric perspective with precise platforming, clever puzzles, and one of the Genesis's best stories.
Square's survival horror RPG sequel shifted toward Resident Evil's tank controls and survival horror mechanics while retaining the Active Time Battle system from the original. Parasite Eve II's ANMC creature designs, detailed environmental storytelling, and atmospheric MIST facility make it the darker, more action-oriented companion to its predecessor.
Square's survival horror RPG blends cinematic storytelling with turn-based combat and real-time enemy positioning in a mitochondrial horror story set across New York City — from Carnegie Hall to the Natural History Museum. The Active Time Battle-derived combat system, where protagonist Aya Brea repositions mid-combat to optimize attacks and avoid enemy abilities, created a genuinely novel hybrid that neither pure RPG nor pure horror games had attempted before.