Teenage Mutant Ninja Turtles II: The Arcade Game
Reviewed by Marcus Webb & Elena Castillo ·
Konami's NES port of the beloved 1989 TMNT arcade game — controlling Leonardo, Michelangelo, Donatello, or Raphael through eight stages of Foot Soldier combat, boss encounters including Bebop, Rocksteady, and Shredder, and two exclusive NES stages not in the original arcade. The definitive NES Turtles game and one of the best beat-em-ups on the platform.
💡 Teenage Mutant Ninja Turtles II: The Arcade Game — Key Facts
- → Teenage Mutant Ninja Turtles II: The Arcade Game was developed by Konami and published by Konami
- → Released in 1990 on NES
- → Genre: Beat 'em Up, Action
- → We rate it 8.9/10 — highly recommended
- → Part of the Teenage Mutant Ninja Turtles franchise
- → Konami's NES port of the beloved 1989 TMNT arcade game — controlling Leonardo, Michelangelo, Donatello, or Raphael through eight stages of Foot Soldier combat, boss encounters including Bebop, Rocksteady, and Shredder, and two exclusive NES stages not in the original arcade. The definitive NES Turtles game and one of the best beat-em-ups on the platform.
Overview
- The Teenage Mutant Ninja Turtles were on lunchboxes, Saturday morning television, and plastic everywhere. The arcade game existed. The NES needed a version.
Konami made it, added two stages, and released one of the NES’s best-selling games.
The Four Turtles
Leonardo’s swords have reach. Michelangelo’s nunchaku hit fast. Donatello’s staff hits farthest. Raphael’s sai hit fastest at close range.
In a two-player game, the choice matters: long-reach and short-reach Turtles complement each other in crowd situations. Donatello controls spacing; Raphael punishes enemies inside that space.
Each Turtle’s basic move set — punch, kick, jump attack, spinning jump attack — is the same. The differences are enough to create distinct gameplay feel across the four without requiring separate move lists to learn.
The Belt
Side-scrolling beat-em-ups work through a simple promise: enemies approach from the right, players defeat them, the screen scrolls when the wave is clear, new enemies approach. The promise repeats for eight stages.
TMNT II keeps that promise across eight stages from sewers through New York streets to the Technodrome. Foot Soldiers come in waves. Bebop and Rocksteady appear as mid-bosses. Shredder waits at the end.
The two NES-exclusive stages added content that the arcade player didn’t have — a reason to buy the home version beyond convenience.
The Two Players
Arcade TMNT supported four simultaneous players, one per Turtle. The NES supported two. The reduction was hardware-imposed; the compensation was a game that remained excellent with two players working through eight stages of co-operative beat-em-up on a home console in 1990.
For players who didn’t live near an arcade, TMNT II was where the Turtles game lived.
Our Review
Gameplay
TMNT II is a side-scrolling beat-em-up where players choose one of the four Turtles — each with different attack range and speed — and fight through eight stages of Foot Soldiers and bosses. Standard attacks include punches and kicks, jump attacks, and spinning jump attacks. Pizza pickups restore health. Two players can play simultaneously, with the second player taking a different Turtle. Stages are linear belt-scrolling with waves of enemies requiring defeat to advance. Boss encounters include Bebop, Rocksteady, the Shredder, and other Turtles antagonists. Two stages were added to the NES version beyond the original arcade's content.
Graphics
The NES conversion of the arcade captures the Turtles' animated series visual style — recognizable character sprites for all four Turtles, the Foot Soldier designs, and boss appearances. The arcade's four-player experience is reduced to two on NES, but the visual presentation is faithful.
Audio
The TMNT theme and stage music match the series' energy. The punch and kick sound effects provide satisfying combat audio feedback.
Replayability
Eight stages with the four Turtle choices provide moderate replay. Two-player co-op provides the primary social replay motivation. Completing with each Turtle gives slightly different combat experiences due to range and speed differences.
Historical Significance
TMNT II: The Arcade Game (1990, NES) was one of the most anticipated NES releases of its year — the Turtles franchise was at peak cultural saturation, the arcade game was widely enjoyed, and the NES port promised home access. The game became one of the NES's best-selling titles and one of the highest-profile beat-em-up ports on the platform. The two exclusive NES stages added value for arcade players. Konami's TMNT NES work continued with TMNT III: The Manhattan Project (1992) and TMNT IV: Turtles in Time on SNES (1992) — the latter considered the franchise's peak console entry.
✅ Pros
- + All four Turtles playable with distinct combat characteristics
- + Two-player simultaneous co-op
- + Two exclusive NES stages beyond the arcade original
- + Faithful to the arcade's boss roster
- + One of the finest NES beat-em-ups
❌ Cons
- - Four-player arcade experience reduced to two players
- - Shorter than contemporaries like Turtles in Time
- - Some NES hardware limitations visible in sprite work
- - Relatively straightforward beat-em-up without deeper mechanics