1995 44 games

Best Video Games of 1995

All 44 classic games released in 1995 — with reviews, cheats, and trivia.

1995 Games — Page 2

Sorted by rating
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Earthworm Jim 2
1995
Earthworm Jim 2 box art
SNES
8.5
1995 · Shiny Entertainment

The anarchic sequel that matched and occasionally surpassed the original. Earthworm Jim 2 introduces a firing range level, invertebrate racing, and the rocket ship segments while maintaining the bizarre humour and fluid animation that made the first game a classic. More varied, more absurd, and equally entertaining.

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Killer Instinct
1995
Killer Instinct box art
SNES
8.5
1995 · Rare

Rare's technically audacious port of the arcade fighter brings pre-rendered 3D character graphics and the signature Combo Breaker system to the SNES in a package that defied expectations for what 16-bit hardware could deliver. The game's roster of outlandish fighters — skeleton warriors, cyborgs, and a two-ton dinosaur — and its lengthy auto-combo chains gave it a distinct identity that set it apart from Street Fighter and Mortal Kombat contemporaries.

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Kirby's Dream Land 2
1995
Kirby's Dream Land 2 box art
GAME-BOY
8.5
1995 · HAL Laboratory

HAL Laboratory's superb Game Boy sequel introduces the beloved animal friends Rick, Kine, and Coo — a hamster, fish, and owl — who transform Kirby's copy abilities into entirely new forms depending on which companion he rides. The game's clever mechanic depth and consistently inventive level design make it one of the most feature-rich platformers on Nintendo's portable hardware, rewarding thorough players who seek out the Rainbow Drops needed to unlock the true final boss.

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Panzer Dragoon
1995
Panzer Dragoon box art
SEGA-SATURN
8.5
1995 · Sega AM7

Sega AM7's breathtaking Saturn launch title drops players onto the back of a blue dragon soaring through a hauntingly beautiful post-apocalyptic world inspired by the artwork of Jean Giraud, delivering on-rails shooter gameplay with a 360-degree lock-on targeting system unlike anything seen before. Panzer Dragoon's atmospheric world-building, fluid dragon movement, and unforgettable boss encounters established an original franchise that remains one of Sega's most artistically distinctive achievements.

Rayman
1995
Rayman box art
PLAYSTATION
8.5
1995 · Ubisoft Montpellier

Ubisoft's limbless platformer that demonstrated hand-drawn animation quality could survive the PS1 era. Rayman's precision platforming, vibrant worlds, and the titular hero's fist-throwing mechanics made it the PS1's best non-Nintendo platformer — and one of the few games of the era to rival the visual quality of 16-bit 2D.

Wipeout
1995
Wipeout box art
PLAYSTATION
8.5
1995 · Psygnosis

The futuristic anti-gravity racer that helped define the PlayStation's identity — Wipeout's sleek graphic design, Chemical Brothers and Leftfield soundtrack, and blistering speed made it the coolest launch-era PS1 game.

Destruction Derby
1995
Destruction Derby box art
PLAYSTATION
8.3
1995 · Reflections Interactive

The PS1 demolition derby game that proved the PlayStation's 3D hardware could deliver satisfying vehicular destruction physics. Destruction Derby's real-time damage modeling — cars visibly crumpling from impacts — and frantic arena modes were among the most impressive demonstrations of PS1 technical capability at launch.

Jumping Flash!
1995
Jumping Flash! box art
PLAYSTATION
8.3
1995 · Exact

Sony's launch-window PS1 experiment that combined first-person platforming with vertical jumping mechanics. Jumping Flash!'s high-altitude vertical level design — players could jump two screens high, then descend slowly — created a unique spatial experience that no other game has replicated. A cult classic of early 3D design.

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Mortal Kombat 3
1995
Mortal Kombat 3 box art
SNES
8.3
1995 · Sculptured Software

The controversial third MK brought a new armageddon story, run button, and combo system while controversially removing fan-favorites like Scorpion. The SNES version featured the updated Ultimate Mortal Kombat 3 content with the complete roster — making it the most complete home version available before 32-bit hardware arrived.

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Secret of Evermore
1995
Secret of Evermore box art
SNES
8.3
1995 · Square

Square's only game developed by their North American studio, Secret of Evermore is an action-RPG set in a dimension of eras — prehistoric, ancient, medieval, and futuristic — created by a fictional professor's science experiment gone wrong. A boy and his dog companion explore the alchemy-based world of Evermore in a game that shares Secret of Mana's engine but delivers a unique, underrated adventure.

Arc the Lad
1995
Arc the Lad box art
PLAYSTATION
8.2
1995 · G-Craft

Sony's 1995 PlayStation flagship JRPG and tactical RPG hybrid — Arc the Lad combines grid-based tactical combat with traditional JRPG storytelling as Arc, a young warrior bearing a sacred crest, assembles companions to prevent an ancient evil, with a save-data transfer system connecting directly to Arc the Lad II for a continuous 40+ hour narrative across both games.

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Daytona USA
1995
Daytona USA box art
SEGA-SATURN
8.2
1995 · Sega AM2

Sega AM2's landmark 1994 arcade racing game on Saturn — Daytona USA brings Yu Suzuki's NASCAR-inspired oval and circuit racing to home hardware with three courses, three transmission modes, and the iconic 'Daytona! Let's Go Away!' soundtrack. A technically significant arcade port that demonstrated 3D polygon racing and became one of the most recognized racing games in arcade history.

Twisted Metal
1995
Twisted Metal box art
PLAYSTATION
8.2
1995 · SingleTrac

SingleTrac's vehicular combat original launched alongside the PlayStation and defined an entirely new genre — armed vehicles tear through destructible arenas, collecting weapons while chasing the immortal prize offered by the demonic Calypso in his twisted game show. The dark, carnivalesque tone, memorable roster of drivers with unique backstories, and frenetic multiplayer established Twisted Metal as a PlayStation institution and one of Sony's earliest system-selling franchises.

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Primal Rage
1995
Primal Rage box art
SEGA-GENESIS
8.1
1995 · Atari Games

Atari Games' 1995 Genesis port of the 1994 arcade fighting game — Primal Rage pits prehistoric gods (giant dinosaurs and apes) against each other over post-apocalyptic Earth, using digitized stop-motion creature models, a unique combo system requiring directional inputs, and fatalities that include devour moves and acid vomit attacks.

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Tails Adventure
1995
Tails Adventure box art
GAME-GEAR
8
1995 · Aspect

A Metroid-style adventure game starring Tails that plays completely unlike any other Sonic game. Tails Adventure's item-based exploration, inventory management with the Item Case, and open-world structure where new equipment unlocks previously inaccessible areas made it one of the Game Gear's most original and replayable titles.

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DOOM
1995
DOOM box art
SNES
7.8
1995 · Sculptured Software

Sculptured Software's 1995 SNES port of id Software's landmark FPS — DOOM on SNES delivered a technically impressive but visually downgraded adaptation of the PC original's 22 levels, retaining the core shotgun-chainsaw-BFG combat against demons in a 3D-adjacent engine that pushed the SNES hardware to its limits.