1999 35 games

Best Video Games of 1999

All 35 classic games released in 1999 — with reviews, cheats, and trivia.

💡 1999 Gaming Overview

  • 35 classic games released in 1999
  • Available on PLAYSTATION, NINTENDO-64, DREAMCAST, NEO-GEO
  • Top rated: Pokémon Gold Version (9.5/10)
  • Genres represented: Platformer, Action, Adventure, RPG, Party

1999 Game Releases

Sorted by rating
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Soulcalibur
1999
Soulcalibur box art
DREAMCAST
9.3
1999 · Project Soul

The weapon-based fighting game that arrived with the Dreamcast and immediately became its defining showcase title. Soulcalibur's 8-way run movement system, fluid attack animations, and twelve distinctive weapon-fighters created a competitive depth that no fighting game had matched on home hardware. It held a perfect 10/10 at launch on multiple publications.

Tony Hawk's Pro Skater
1999
Tony Hawk's Pro Skater box art
PLAYSTATION
9.3
1999 · Neversoft

Neversoft's revolutionary skateboarding game didn't just create a genre — it changed how a generation thought about skateboarding, music, and sports games entirely. With accessible combo-building, brilliantly designed levels, and a soundtrack that defined late-1990s alternative culture, Tony Hawk's Pro Skater is one of the most influential games ever made.

Gran Turismo 2
1999
Gran Turismo 2 box art
PLAYSTATION
9.2
1999 · Polyphony Digital

The PS1 racing simulation that cemented Gran Turismo as gaming's most serious car franchise. With 650+ meticulously modeled cars spread across two discs, Gran Turismo 2 offered unprecedented automotive depth — detailed tuning options, license tests, and physics that communicated genuine feel for each vehicle's weight and handling characteristics.

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Super Smash Bros.
1999
Super Smash Bros. box art
NINTENDO-64
9.2
1999 · HAL Laboratory

HAL Laboratory's fighting game experiment brought Nintendo's greatest icons together and reinvented the genre with platform-based fighting. Super Smash Bros. proved that a crossover fighting game built on knock-out mechanics rather than health bars could be simultaneously accessible and deeply competitive.

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Ogre Battle 64
1999
Ogre Battle 64 box art
NINTENDO-64
9
1999 · Quest

The deep N64 strategy RPG that remained Nintendo 64-exclusive for years. Ogre Battle 64's real-time tactical battles, political narrative about class and revolution, and complex character alignment system made it one of the most mature and thoughtful games in the N64 library — a cult classic with devoted fans.

Silent Hill
1999
Silent Hill box art
PLAYSTATION
9
1999 · Konami

The psychological horror masterpiece that defined atmospheric dread in video games — Silent Hill's fog-shrouded town, creature design by Masahiro Ito drawing on a tradition stretching back to HR Giger, and Akira Yamaoka's industrial soundtrack created a genre-defining experience that Resident Evil's more action-oriented horror never attempted. Harry Mason's search for his daughter Cheryl generates existential unease through environmental storytelling and deliberate, uncomfortable pacing that still holds up against modern horror game design.

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Virtua Tennis
1999
Virtua Tennis box art
DREAMCAST
9
1999 · Sega AM3

The tennis simulation that captured the sport's rhythm and physicality better than any game before it. Virtua Tennis's World Tour mode with its imaginative training minigames, accurate court physics, and realistic player movement set a standard for sports game design that the series maintained for a decade.

Chrono Cross
1999
Chrono Cross box art
PLAYSTATION
8.9
1999 · Square

The ambitious spiritual sequel to Chrono Trigger features 45 playable characters, a parallel world mechanic built around the tension between destiny and free will, and Yasunori Mitsuda's most acclaimed score — a sweeping soundtrack that remains a benchmark in game composition. Controversial on release for its relationship to its predecessor, Chrono Cross has grown substantially in critical esteem over the decades as its thematic density and visual artistry receive the serious analysis they always deserved.

Final Fantasy VIII
1999
Final Fantasy VIII box art
PLAYSTATION
8.8
1999 · Square

The ambitious follow-up to Final Fantasy VII doubles down on cinematic storytelling and introduces the unconventional junction magic system — drawing spells from enemies and equipping them as stat modifiers — alongside the Guardian Forces summon mechanic. Squall and Rinoa's slow-burning romance anchors one of the most emotionally ambitious narratives in the series, culminating in sequences that pushed the original PlayStation's FMV capabilities to their absolute limit.

🕹️
Harvest Moon 64
1999
Harvest Moon 64 box art
NINTENDO-64
8.8
1999 · Victor Interactive Software

The N64 farm simulation RPG that many players consider the peak of the classic Harvest Moon formula. Harvest Moon 64's marriage system, friendship events, and seasonal festival calendar created the kind of living world that made skipping real-world activities to tend virtual crops feel entirely justified.

The Legend of Dragoon
1999
The Legend of Dragoon box art
PLAYSTATION
8.8
1999 · SCE Japan Studio

Sony's answer to Final Fantasy VII that has earned legendary cult status. The Legend of Dragoon's Addition combat system — requiring precise button timing during attacks — gives every battle active engagement. Its sweeping story of war, loss, and transformation across four discs is among the PS1's most ambitious RPG narratives.

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Shenmue
1999
Shenmue box art
DREAMCAST
8.8
1999 · Sega AM2

Yu Suzuki's open-world narrative game effectively invented the interactive drama genre — Shenmue's Yokosuka setting, fully simulated daily schedules, forklift racing minigame, and obsessive environmental detail created the blueprint for the living-world design philosophy that Grand Theft Auto III would later popularize for mass audiences. Ryo Hazuki's revenge quest against Lan Di unfolds with a patience and deliberateness that remains singular in game design history.

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Crazy Taxi
1999
Crazy Taxi box art
DREAMCAST
8.7
1999 · Hitmaker

The anarchic open-city cab game — scored by The Offspring and Bad Religion in a punk soundtrack that made quiet play impossible — channels pure arcade energy into a timer-driven frenzy of shortcuts, near-misses, and absurd customer physics that made it the Dreamcast's most-played arcade conversion. Hitmaker's design strips away every pretension and delivers exactly what it promises: maximum speed, maximum noise, and maximum chaos across a sun-drenched California city.

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Donkey Kong 64
1999
Donkey Kong 64 box art
NINTENDO-64
8.7
1999 · Rare

Rare's ambitious collectathon platformer sent Donkey Kong and four Kong companions through eight enormous worlds in pursuit of 3,821 collectibles. Technically impressive and generously sized, DK64's scope is both its greatest strength and its most criticized aspect — a game of extraordinary content that some consider bloated.

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Pokemon Snap
1999
Pokemon Snap box art
NINTENDO-64
8.7
1999 · HAL Laboratory

One of the most beloved and unique games in the Pokemon franchise. Pokemon Snap places you in a research vehicle on Pokemon Island, tasking you with photographing 63 Pokemon in their natural habitats. The scoring system rewards creativity and discovery, making every run through each stage feel fresh.

Driver
1999
Driver box art
PLAYSTATION
8.6
1999 · Reflections Interactive

The PS1 open-city driving game that bridged OutRun and Grand Theft Auto. Driver's four-city sandbox, 70s car chase film aesthetic, and cinematic replay editor created an experience that felt uniquely adult on PS1 hardware — its undercover cop narrative and chase mechanics made it the most compelling open-world driving game before GTA III.

Medal of Honor
1999
Medal of Honor box art
PLAYSTATION
8.5
1999 · DreamWorks Interactive

The PS1 WWII shooter conceived by Steven Spielberg during Saving Private Ryan production. Medal of Honor's immersive first-person perspective, authentic wartime setting, and mission-based structure made it the PS1's most compelling shooter — and the direct ancestor of the military FPS genre that would dominate the following decade.

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Power Stone
1999
Power Stone box art
DREAMCAST
8.5
1999 · Capcom

Capcom's arena fighter built around collecting three Power Stones to trigger dramatic mid-fight character transformations — shifting the entire power dynamic in seconds — across dynamic 3D arenas with destructible environments and item-based combat that were meaningfully ahead of their time. Power Stone's accessible controls masked genuine mechanical depth, and its design philosophy of environmental interaction as a combat resource would take the broader fighting game genre another decade to fully absorb.

Dino Crisis
1999
Dino Crisis box art
PLAYSTATION
8.3
1999 · Capcom

Capcom's dinosaur-based survival horror — essentially Resident Evil redesigned for faster, smarter predators — features real-time creature AI that makes the Velociraptors genuinely terrifying rather than scripted obstacles. Regina's infiltration mission in Secret Operation Wipeout demonstrated that the studio's survival horror formula could absorb a radically different threat profile without losing any of its tension, and the game stands as the PS1's finest horror experience outside of Resident Evil 2 and Silent Hill.

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Castlevania 64
1999
Castlevania 64 box art
NINTENDO-64
7.8
1999 · Konami

Konami's divisive attempt to bring Castlevania into 3D. Castlevania 64's gothic atmosphere, memorable boss designs, and dual-protagonist structure offered genuinely compelling moments despite its rough controls and dated visuals — and Reinhardt Schneider's vampire hunting quest captured the series' atmosphere better than the camera system deserved.

Crash Bash
1999
Crash Bash box art
PLAYSTATION
7.8
1999 · Eurocom

Sony's PS1 answer to Mario Party featuring Crash and friends in competitive minigame tournaments. Crash Bash's four-player arena battles — polar bear push, bowling, pogo party, and tank warfare — made it the best party game in the PS1 library despite critical reception that focused on the lack of a proper platformer installment.

1999 Gaming FAQ

What were the best video games of 1999?
The best games of 1999 include Pokémon Gold Version, Garou: Mark of the Wolves, Soulcalibur, Tony Hawk's Pro Skater, Crash Team Racing. It was a year that brought some outstanding RPG and Action titles.
What consoles were popular in 1999?
In 1999, games were released for PLAYSTATION, NINTENDO-64, DREAMCAST, NEO-GEO, GAME-BOY-COLOR.
How many games were released in 1999?
Our database contains 35 games from 1999, spanning 5 platforms.