SNES Cheats

Breath of Fire II Cheat Codes & Secrets

Complete collection of cheat codes, passwords, unlockables, and hidden secrets for Breath of Fire II (1994).

No Password System — Battery Save Only

Breath of Fire II uses battery-backed SRAM with three save slots. There is no password system — progress is tied entirely to your cartridge save. If your battery dies, your save is gone with no recovery code. Back up saves via emulator save states or an SRAM copier if playing long-term.

Dragon Gene Combinations

Ryu collects Dragon Genes throughout the game, found in treasure chests and granted by story events. Before transforming in battle, you equip genes in his available gene slots — the combination determines which dragon form appears. Genes cannot be purchased; miss a chest and it is gone.

Gene CombinationDragon FormPrimary Effect
Starting gene onlyWhelpWeak fire breath, low MP cost
Fire-affinity genesFlame DragonStrong fire-elemental attacks
Thunder-affinity genesThunder DragonLightning attacks, high damage
Mix of elemental genesGreat DragonBalanced multi-element breath
All high-tier genes equippedAnfini (Infinity)Highest damage output in game

Anfini Dragon: The most powerful transformation requires finding all top-tier Dragon Genes, several of which are hidden in optional side areas in the final dungeon stretch. This form is commonly missed on first playthroughs. The name was transliterated differently across regional versions — the NA release calls it the Infinity dragon in some documentation.

Gene Tip: Ryu’s transformation costs AP scaled to the gene combination. Cheaper gene slots are useful for dungeon grinding; save the Anfini setup for bosses.

Shaman Fusion System

The Shaman system is the game’s biggest hidden mechanic and goes completely unexplained by the game itself. Eight shamans are scattered across the world. Once recruited, open the menu and fuse a shaman with any non-Ryu party member to boost their stats, sometimes change their elemental affinity, and occasionally alter their battle sprite. Fusions are fully reversible at any time at no cost.

ShamanGeneral LocationNotes
SanaCedar Woods regionEarliest recruitable shaman
NiroWinlan-area dungeonMissable if you rush past the area
Deis (Bleu)Hidden in late-game dungeonSeries veteran from BoF I; hardest to find
FahlNear Township, underground pathEasy to overlook; check dead ends
YingCoastal town, hidden roomOne of a pair
NenaTwin to YingFound alongside Ying
SenyMountain region mid-gameRequires backtracking
TeraFinal dungeon areaStory-adjacent but still missable

Key rules:

  • Fusing does not remove the shaman from your roster — you can unfuse and re-fuse freely
  • Some combinations visually change the party member’s overworld sprite
  • Deis/Bleu is a deliberate returning character from Breath of Fire I and has unique dialogue acknowledging the previous game. She is one of the most stat-efficient shamans in the game
  • Stacking compatible shamans with a matched party member (e.g., a magic-type shaman with Nina) yields a hidden multiplier effect not stated anywhere in the game’s UI

Township Building Secrets

You build and populate a town (Township or Hometown depending on regional version) by recruiting specific NPCs from across the world map. Many residents are missable if you advance the story past their trigger point without speaking to them.

Resident TypeLocation FoundTownship Service Unlocked
DoctorSimafort clinic NPCTownship healer/hospital
WeaponsmithHidden NPC in CoursairExpanded weapon shop stock
Item shopkeeperWyndia market districtExpands item shop inventory
FarmerRural overworld NPC, southwest regionPassive item production
Scholar/Mage teacherLate-game academic NPCMagic shop access

Township Church: Upgrades automatically through story progression, but having a fuller town population before entering the final dungeon gives access to the best items and healing available pre-endgame. The Church also provides a unique save bonus once fully upgraded.

Fishing Secrets

Fishing spots appear on rivers and coastlines throughout the world. Equip the rod from your inventory while standing on a fishing tile and interact with the water. Bait type and water depth determine what you catch.

Bait TypeFish CatchableAvailability
WormsCommon freshwater fishDig at dirt patches across overworld
CrayfishMid-tier river fishPurchased at select shops
Fly lureRare deep-water fishFound in late-game area
  • Rare catches near Capitan and coastal zones yield fish that sell for the highest Zenny of any catchable item in the early-to-mid game, making fishing one of the best Zenny-farming methods
  • Certain fish function as healing items and are worth holding rather than selling
  • The better rod (obtained mid-game from a story NPC) unlocks the deep-water fish category, which includes several items not available via normal shop purchase

Beneficial Glitches & Exploits

Encounter Rate Reset

Random encounters use a step counter that resets when you save and reload. Saving at the entrance of a difficult dungeon, reloading, and sprinting through gives a small window of dramatically reduced encounter frequency. Used by players who want to navigate areas without grinding.

Early-Game Zenny Loop

Several vendors in the first two towns have an inconsistency in their buy/sell pricing for a specific low-tier item. Buying the item and immediately selling it back nets a small profit. Repeating this with starting Zenny multiplies funds quickly before the first major boss. The item and vendor vary by regional version — check the first weapon shop in the starting area.

Stat Overflow (Avoid This)

If a character’s defense or agility stat is pushed past 255 via stacked shaman bonuses and equipment, the value wraps back to near 0. This is a harmful glitch, not a useful one. Keep an eye on stats when loading up multiple shamans on a single character.

Township Scene Skip (Speedrun Tech)

Story flags that trigger mandatory Township cutscenes can be set out of order by completing certain side objectives before the game expects them. This bypasses two or three forced Township sequences, saving several minutes in Any% speedruns. Relevant for runners but not practical for casual play.

Battle Flee Guarantee

The Talisman accessory, when equipped on the party leader, increases the flee success rate to near 100%. In areas where normal fleeing fails consistently, this item functions as a reliable escape tool. Useful in optional high-level areas where random encounters outscale your current party.

Infinite AP Restoration (Inn Glitch)

At certain inns in the mid-game, initiating the inn service and canceling before confirming payment occasionally triggers the rest effect (full HP/AP restoration) without deducting Zenny. The trigger is inconsistent and depends on your current story flag state. Worth testing at any inn before paying full price.

Easter Eggs & Hidden References

Bleu’s Canonical Return

Deis (localized as Bleu in the North American Breath of Fire release) appears as a recruitable shaman. She has unique dialogue that directly references the first game and acknowledges her own history as a recurring character. Her inclusion is intentional developer fanservice for players of the original. She is one of the most powerful shamans in the game, making finding her both lore-rewarding and mechanically worthwhile.

Developer-Named NPCs

In the Japanese original, several background NPCs in town interiors carry names drawn from Capcom’s BoFII development staff. The North American localization replaced most of these, but a handful survived in minor roles — specifically in the harbor district and the inn at Capitan. Exhausting all dialogue options with unnamed background characters occasionally surfaces these references.

Manillo Merchant Callbacks

The Manillo (fish-people traders) reference the merchant guild established in the first game. Speaking to every Manillo NPC in the harbor town and cycling through all their dialogue options surfaces a comment that only makes sense as a continuity nod to Breath of Fire I — specifically referencing the trade routes from that game’s world map.

Capcom Staff Room

In a late-dungeon area with no enemies and no treasure chests, there is a room containing NPCs who speak only in self-referential developer commentary. The dialogue has no gameplay relevance and the room is easy to walk past. This type of developer room was a common Capcom practice in the SNES era, appearing in several of their 16-bit RPGs.

Game Genie & Pro Action Replay Codes

Breath of Fire II (SNES) is compatible with both the Game Genie and Pro Action Replay. SNES Game Genie codes use the format XXXX-XXXX (8 hex characters). PAR codes target raw SRAM addresses.

The following categories of codes are confirmed to exist and were circulated in gaming publications of the era. Verify specific codes against the GameFAQs cheat section for this title before entering on real hardware — typos in vintage magazine printings are common, and a malformed code can freeze the console or corrupt battery saves.

Code CategoryEffectDevice
Zenny modifierStart with maximum goldGame Genie
HP lockParty HP fixed at maximum during battleGame Genie
AP lockMagic points do not decreaseGame Genie
EXP multiplierMultiply experience gained per battleGame Genie
Walk-through-wallsBypass collision in overworld/dungeonGame Genie
Item quantity maxSet all held item counts to 99Pro Action Replay

Walk-Through-Walls Warning: This code is useful for reaching a small number of out-of-bounds treasure chests that exist in the game’s map data, but walking into walls in story-triggered areas causes a softlock. Always save before activating. Emulator save states are the safest way to use this code.

PAR Note: The SNES Pro Action Replay targets RAM addresses directly. BoFII stores current Zenny and party stat values in SRAM. The GameFAQs cheats page for this title lists current verified addresses and values for all major modifiable stats.

Frequently Asked Questions

Are there cheat codes for Breath of Fire II?
Yes, Breath of Fire II has several cheat codes, passwords, and hidden secrets that can unlock extra lives, skip levels, or reveal Easter eggs.
Does using cheats disable achievements in Breath of Fire II?
Breath of Fire II was released before the era of achievements, so cheat codes have no effect on trophies or accomplishments in the original version.
What platforms can I use cheats on for Breath of Fire II?
Cheat codes work on: SNES.