Breath of Fire II Cheat Codes & Secrets
Complete collection of cheat codes, passwords, unlockables, and hidden secrets for Breath of Fire II (1994).
No Password System — Battery Save Only
Breath of Fire II uses battery-backed SRAM with three save slots. There is no password system — progress is tied entirely to your cartridge save. If your battery dies, your save is gone with no recovery code. Back up saves via emulator save states or an SRAM copier if playing long-term.
Dragon Gene Combinations
Ryu collects Dragon Genes throughout the game, found in treasure chests and granted by story events. Before transforming in battle, you equip genes in his available gene slots — the combination determines which dragon form appears. Genes cannot be purchased; miss a chest and it is gone.
| Gene Combination | Dragon Form | Primary Effect |
|---|---|---|
| Starting gene only | Whelp | Weak fire breath, low MP cost |
| Fire-affinity genes | Flame Dragon | Strong fire-elemental attacks |
| Thunder-affinity genes | Thunder Dragon | Lightning attacks, high damage |
| Mix of elemental genes | Great Dragon | Balanced multi-element breath |
| All high-tier genes equipped | Anfini (Infinity) | Highest damage output in game |
Anfini Dragon: The most powerful transformation requires finding all top-tier Dragon Genes, several of which are hidden in optional side areas in the final dungeon stretch. This form is commonly missed on first playthroughs. The name was transliterated differently across regional versions — the NA release calls it the Infinity dragon in some documentation.
Gene Tip: Ryu’s transformation costs AP scaled to the gene combination. Cheaper gene slots are useful for dungeon grinding; save the Anfini setup for bosses.
Shaman Fusion System
The Shaman system is the game’s biggest hidden mechanic and goes completely unexplained by the game itself. Eight shamans are scattered across the world. Once recruited, open the menu and fuse a shaman with any non-Ryu party member to boost their stats, sometimes change their elemental affinity, and occasionally alter their battle sprite. Fusions are fully reversible at any time at no cost.
| Shaman | General Location | Notes |
|---|---|---|
| Sana | Cedar Woods region | Earliest recruitable shaman |
| Niro | Winlan-area dungeon | Missable if you rush past the area |
| Deis (Bleu) | Hidden in late-game dungeon | Series veteran from BoF I; hardest to find |
| Fahl | Near Township, underground path | Easy to overlook; check dead ends |
| Ying | Coastal town, hidden room | One of a pair |
| Nena | Twin to Ying | Found alongside Ying |
| Seny | Mountain region mid-game | Requires backtracking |
| Tera | Final dungeon area | Story-adjacent but still missable |
Key rules:
- Fusing does not remove the shaman from your roster — you can unfuse and re-fuse freely
- Some combinations visually change the party member’s overworld sprite
- Deis/Bleu is a deliberate returning character from Breath of Fire I and has unique dialogue acknowledging the previous game. She is one of the most stat-efficient shamans in the game
- Stacking compatible shamans with a matched party member (e.g., a magic-type shaman with Nina) yields a hidden multiplier effect not stated anywhere in the game’s UI
Township Building Secrets
You build and populate a town (Township or Hometown depending on regional version) by recruiting specific NPCs from across the world map. Many residents are missable if you advance the story past their trigger point without speaking to them.
| Resident Type | Location Found | Township Service Unlocked |
|---|---|---|
| Doctor | Simafort clinic NPC | Township healer/hospital |
| Weaponsmith | Hidden NPC in Coursair | Expanded weapon shop stock |
| Item shopkeeper | Wyndia market district | Expands item shop inventory |
| Farmer | Rural overworld NPC, southwest region | Passive item production |
| Scholar/Mage teacher | Late-game academic NPC | Magic shop access |
Township Church: Upgrades automatically through story progression, but having a fuller town population before entering the final dungeon gives access to the best items and healing available pre-endgame. The Church also provides a unique save bonus once fully upgraded.
Fishing Secrets
Fishing spots appear on rivers and coastlines throughout the world. Equip the rod from your inventory while standing on a fishing tile and interact with the water. Bait type and water depth determine what you catch.
| Bait Type | Fish Catchable | Availability |
|---|---|---|
| Worms | Common freshwater fish | Dig at dirt patches across overworld |
| Crayfish | Mid-tier river fish | Purchased at select shops |
| Fly lure | Rare deep-water fish | Found in late-game area |
- Rare catches near Capitan and coastal zones yield fish that sell for the highest Zenny of any catchable item in the early-to-mid game, making fishing one of the best Zenny-farming methods
- Certain fish function as healing items and are worth holding rather than selling
- The better rod (obtained mid-game from a story NPC) unlocks the deep-water fish category, which includes several items not available via normal shop purchase
Beneficial Glitches & Exploits
Encounter Rate Reset
Random encounters use a step counter that resets when you save and reload. Saving at the entrance of a difficult dungeon, reloading, and sprinting through gives a small window of dramatically reduced encounter frequency. Used by players who want to navigate areas without grinding.
Early-Game Zenny Loop
Several vendors in the first two towns have an inconsistency in their buy/sell pricing for a specific low-tier item. Buying the item and immediately selling it back nets a small profit. Repeating this with starting Zenny multiplies funds quickly before the first major boss. The item and vendor vary by regional version — check the first weapon shop in the starting area.
Stat Overflow (Avoid This)
If a character’s defense or agility stat is pushed past 255 via stacked shaman bonuses and equipment, the value wraps back to near 0. This is a harmful glitch, not a useful one. Keep an eye on stats when loading up multiple shamans on a single character.
Township Scene Skip (Speedrun Tech)
Story flags that trigger mandatory Township cutscenes can be set out of order by completing certain side objectives before the game expects them. This bypasses two or three forced Township sequences, saving several minutes in Any% speedruns. Relevant for runners but not practical for casual play.
Battle Flee Guarantee
The Talisman accessory, when equipped on the party leader, increases the flee success rate to near 100%. In areas where normal fleeing fails consistently, this item functions as a reliable escape tool. Useful in optional high-level areas where random encounters outscale your current party.
Infinite AP Restoration (Inn Glitch)
At certain inns in the mid-game, initiating the inn service and canceling before confirming payment occasionally triggers the rest effect (full HP/AP restoration) without deducting Zenny. The trigger is inconsistent and depends on your current story flag state. Worth testing at any inn before paying full price.
Easter Eggs & Hidden References
Bleu’s Canonical Return
Deis (localized as Bleu in the North American Breath of Fire release) appears as a recruitable shaman. She has unique dialogue that directly references the first game and acknowledges her own history as a recurring character. Her inclusion is intentional developer fanservice for players of the original. She is one of the most powerful shamans in the game, making finding her both lore-rewarding and mechanically worthwhile.
Developer-Named NPCs
In the Japanese original, several background NPCs in town interiors carry names drawn from Capcom’s BoFII development staff. The North American localization replaced most of these, but a handful survived in minor roles — specifically in the harbor district and the inn at Capitan. Exhausting all dialogue options with unnamed background characters occasionally surfaces these references.
Manillo Merchant Callbacks
The Manillo (fish-people traders) reference the merchant guild established in the first game. Speaking to every Manillo NPC in the harbor town and cycling through all their dialogue options surfaces a comment that only makes sense as a continuity nod to Breath of Fire I — specifically referencing the trade routes from that game’s world map.
Capcom Staff Room
In a late-dungeon area with no enemies and no treasure chests, there is a room containing NPCs who speak only in self-referential developer commentary. The dialogue has no gameplay relevance and the room is easy to walk past. This type of developer room was a common Capcom practice in the SNES era, appearing in several of their 16-bit RPGs.
Game Genie & Pro Action Replay Codes
Breath of Fire II (SNES) is compatible with both the Game Genie and Pro Action Replay. SNES Game Genie codes use the format XXXX-XXXX (8 hex characters). PAR codes target raw SRAM addresses.
The following categories of codes are confirmed to exist and were circulated in gaming publications of the era. Verify specific codes against the GameFAQs cheat section for this title before entering on real hardware — typos in vintage magazine printings are common, and a malformed code can freeze the console or corrupt battery saves.
| Code Category | Effect | Device |
|---|---|---|
| Zenny modifier | Start with maximum gold | Game Genie |
| HP lock | Party HP fixed at maximum during battle | Game Genie |
| AP lock | Magic points do not decrease | Game Genie |
| EXP multiplier | Multiply experience gained per battle | Game Genie |
| Walk-through-walls | Bypass collision in overworld/dungeon | Game Genie |
| Item quantity max | Set all held item counts to 99 | Pro Action Replay |
Walk-Through-Walls Warning: This code is useful for reaching a small number of out-of-bounds treasure chests that exist in the game’s map data, but walking into walls in story-triggered areas causes a softlock. Always save before activating. Emulator save states are the safest way to use this code.
PAR Note: The SNES Pro Action Replay targets RAM addresses directly. BoFII stores current Zenny and party stat values in SRAM. The GameFAQs cheats page for this title lists current verified addresses and values for all major modifiable stats.