The King of Fighters '97
Reviewed by Marcus Webb & Elena Castillo ·
SNK's concluding chapter of the Orochi Saga — King of Fighters '97 features the series' largest roster to that point, the Advanced and Extra mode systems that defined the franchise's strategic depth, and the dramatic conclusion to the four-game story arc. Considered by many fans the finest classic King of Fighters game.
💡 The King of Fighters '97 — Key Facts
- → The King of Fighters '97 was developed by SNK and published by SNK
- → Released in 1997 on NEO-GEO
- → Genre: Fighting
- → We rate it 9.2/10 — an absolute classic
- → Part of the King of Fighters franchise
- → SNK's concluding chapter of the Orochi Saga — King of Fighters '97 features the series' largest roster to that point, the Advanced and Extra mode systems that defined the franchise's strategic depth, and the dramatic conclusion to the four-game story arc. Considered by many fans the finest classic King of Fighters game.
Overview
King of Fighters ‘97 ends a four-year story. The Orochi threat, introduced as background mythology in ‘94 and gradually escalating through ‘95 and ‘96, reaches its conclusion here: Orochi manifests, and Kyo, Iori, and Chizuru confront it together despite being rivals.
The payoff required three previous games to establish. For players who had followed the arc, ‘97 delivered.
The Advanced Mode Innovation
The two-mode system is KOF ‘97’s mechanical contribution. Advanced Mode automated meter charging — the resource builds as the match progresses, allowing players to focus on combat rather than meter management. Extra Mode made meter building a deliberate action — holding down charges the gauge, creating a choice between attacking and building resource.
The modes reward different dispositions. Advanced Mode allowed players to focus entirely on reads and combos. Extra Mode created a poker-like resource game where the choice between charging and fighting was a constant strategic decision.
Advanced Mode became the franchise standard. The mechanic it introduced — automatic meter accumulation, level spending for EX specials, full Desperation Move at maximum — defined what KOF fights felt like for the subsequent decade.
The Roster
Thirty characters from across the Orochi Saga’s accumulated cast. The Japan Team (Kyo, Benimaru, Daimon). The Fatal Fury Team (Terry, Andy, Joe). The Art of Fighting Team (Ryo, Robert, Yuri). The Women Fighters (Mai, King, Kasumi). Iori’s team. The Orochi-corrupted Leona and Iori as secret characters. Orochi as the final boss.
The specific roster composition — which teams exist, which characters represent which franchise alliances — reflected four years of character introduction and relationship development. For players who had followed the arc, the roster read as a cast photograph at the conclusion of a long story.
The Competitive Legacy
KOF ‘97 remained one of the most played King of Fighters entries in competitive play for decades. The Advanced Mode system, the specific roster balance, and the Orochi Saga’s story completion made it the entry fans returned to most consistently when revisiting classic KOF. It has been the version most commonly represented at retro fighting game tournaments.
Our Review
Gameplay
KOF '97 is a 3v3 team-based fighting game where players select three characters to compete in sequential matches. Two gameplay modes: Advanced (meter auto-charges, allowing EX specials and high-damage Desperation Moves when low on health or at max meter) and Extra (meter charges by holding down, allowing powered-up normal attacks and a different Desperation Move activation). The roster of 30+ characters includes teams from across the Orochi Saga — Japan, Fatal Fury, Art of Fighting, Women Fighters, Ikari Warriors, and the Orochi-corrupted characters. Orochi and his form Mizuki appear as secret boss characters.
Graphics
KOF '97's sprite animation is among the finest on Neo-Geo hardware — character designs that have become iconic in the fighting game community, with Leona, Iori, and the Orochi boss designs particularly celebrated.
Audio
The soundtrack builds on the KOF series' characteristic instrumental variety — each team has distinctive theme music, and the Orochi boss music creates appropriate climactic atmosphere for the story conclusion.
Replayability
30+ character roster, two gameplay mode options, team building strategy, and the competitive scene that remained active for decades provide substantial replay. The Orochi story conclusion motivates single-player completion.
Historical Significance
King of Fighters '97 concluded the Orochi Saga story arc that KOF '94 through '97 told across four games — one of fighting game history's most sustained narrative arcs. The game is considered by many fans the classic KOF peak and the finest entry in the series' run on Neo-Geo hardware. The Advanced Mode system it introduced became the franchise standard. KOF '97 remains one of the most played classic KOF entries in competitive communities.
✅ Pros
- + Conclusion of the Orochi Saga provides satisfying multi-game payoff
- + Advanced/Extra mode options allow different strategic approaches
- + 30+ character roster with well-designed team chemistry
- + Neo-Geo sprite animation at its finest
- + Series peak for classic KOF competitive play
❌ Cons
- - Team selection depth can feel opaque to newcomers
- - Neo-Geo hardware expense for original version
- - Some characters significantly tier-dominant
- - Story payoff requires knowledge of KOF '94-'96