PLAYSTATION Cheats

Lunar: Silver Star Story Complete Cheat Codes & Secrets

Complete collection of cheat codes, passwords, unlockables, and hidden secrets for Lunar: Silver Star Story Complete (1999).

Secret Unlockables and Post-Game Content

Lunar: Silver Star Story Complete is a JRPG at heart, so it lacks the traditional button-mashing cheat codes found in action games of the era. Instead, its “cheat” ecosystem lives in hidden collectibles, post-game modes, developer Easter eggs baked in by Working Designs, and a handful of exploits discovered by the dedicated fan community over the years. All content below applies to the PlayStation version unless otherwise noted.

New Game Plus

After rolling credits, the game prompts you to save a clear data file. Loading that file from the title screen starts a New Game Plus run with the following carryovers:

Carry-Over ElementDetailsPlatform
Character levelsAll party members retain their final levelsPS1
Silver Star levelsAlex’s Star carried over at max rankPS1
Bromide collectionAll collected bromides remain in your inventoryPS1
Nall’s commentaryNall offers new dialogue acknowledging the repeat playthroughPS1
Enemy difficultyEnemies do not scale — NG+ is effectively a power runPS1

New Game Plus is most valuable for players who missed bromides or the rare White Dragon Wings on their first run. Starting at full power lets you reach missable areas far faster and clear optional side dungeons without grinding.

Bromide Collection: The Hidden Collectible Hunt

Bromides are the game’s primary secret-hunting system — illustrated trading cards featuring the female cast. Collecting complete sets is the closest Lunar SSSC gets to a collectible code system.

BromideLocationMethod
Luna Bromide 1Burg Village — Alex’s room chestAvailable at game start
Luna Bromide 2Meribia — Ramus’s shop after story eventPurchase after prologue
Luna Bromide 3Black Dragon FortressHidden chest, east corridor
Jessica Bromide 1Nanza — given by Mel after cutsceneStory-gated
Jessica Bromide 2Meryod — inn room, search the bedMissable before area locks
Jessica Bromide 3Talon Mine — eastern dead-end roomChest behind breakable wall
Mia Bromide 1Vane — Mia’s library shelfSearch bookshelves
Mia Bromide 2Althena’s ShrineChest near the altar
Nash BromideVane — given by NashStory event, cannot miss

Collecting all bromides unlocks extended ending artwork in the gallery. Working Designs’ localization team was reportedly delighted by these cards and kept them intact from the Japanese script, noting in the Making of Lunar disc that they “wouldn’t dare touch the bromides.”

Sound Test Mode

A full sound test is accessible directly from the Options menu without any button codes required — unusual for a PS1 RPG of this era and likely a developer convenience left in the final build.

Access: Title Screen → Options → Sound Test

From the Sound Test you can cycle through all background music tracks, sound effects, and voiced character lines. The Japanese audio track is accessible here as well if you switch the in-game audio setting, making it the fastest way to compare the English and Japanese performances without replaying scenes.

Track RangeContent
001–040Field and town BGM
041–070Battle themes and boss music
071–099Cutscene and event music
100–120Sound effects and jingles

The final tracks in the music list include several unused compositions — pieces that appear in the sound test but have no corresponding in-game location in the final build. Fans speculate these were intended for cut dungeons referenced in early preview materials.

Working Designs Easter Eggs and Localization Secrets

Working Designs was legendary for injecting pop culture gags, self-referential humor, and hidden commentary into their North American releases, and Lunar SSSC is one of their richest examples.

The WD Self-Reference in Meribia

In the item shop in Meribia, examining a specific shelf on the left wall triggers a unique shopkeeper line referencing “a small company in California that works really hard.” This is one of several direct Working Designs self-inserts that replaced more generic Japanese text. The original Japanese script had generic flavor text; WD swapped it for an in-joke directed at fans who knew the publisher.

The Anime Reference in Vane

Inside Vane’s magic academy, searching the bookshelf in the northeast corner of the second floor produces a description that parodies a well-known 1990s fantasy anime series. Working Designs’ localization head Victor Ireland confirmed in post-release interviews that the team competed internally to see who could plant the most undetected references, and several made it to the gold master unchecked.

Nall’s Fourth-Wall Breaks

Nall — Alex’s flying cat companion — has a set of hidden dialogue lines triggered by revisiting completed dungeons. These lines reference the player directly, asking why you’re wandering back into cleared areas and making jokes about grinding for experience. These weren’t in the original Japanese version; WD wrote them specifically for the localization.

The Making of Lunar Disc

North American copies included a separate “Making of Lunar” bonus CD. Accessing the disc’s extras menu and pressing Left, Left, Right, Right, Circle on the bonus content selection screen unlocks a hidden blooper reel of the English voice recording sessions, including takes where voice actors broke character and laughed through lines. This was confirmed by Working Designs in their newsletter at the time.

Beneficial Glitches and Exploits

Experience Overflow in the Mines

In the Talon Mine dungeon (mid-game), there’s a specific enemy encounter near the third floor elevator that can be manipulated for accelerated leveling. The encounter involves a mixed group where one enemy type grants unusually high experience relative to its difficulty. By equipping Alex with the Silver Light (attack-all spell at this point in the game) and triggering this encounter repeatedly via save-state adjacent re-entering of the mine’s third floor, players can gain approximately 3–4 levels per real-time hour — significantly above the game’s intended curve.

This exploit was documented on GameFAQs in 2000 by user “WD_Fan_99” and remains one of the most-cited early JRPG grinding techniques for the PS1 era.

The Magic Regeneration Glitch

During any battle where a magic user casts a spell and the animation is interrupted by an enemy counter-attack at a precise frame window, the MP cost for that spell is not deducted but the spell effect still fires. This is extremely difficult to trigger consistently since it requires enemy action timing you cannot control. However, in prolonged boss fights where the boss has a rapid multi-hit counter pattern (the Ghaleon fights being the most common arena for this), players report it occurring naturally multiple times per fight.

Sell-Back Price Arbitrage

Several equipment items in mid-game Meribia can be purchased at vendor price, then sold back at a value that — when a specific “resale bonus” flag is active after completing the Mel storyline — returns slightly more silver than the purchase price. This flag appears to be a bug where the post-story “gratitude discount” interacts incorrectly with the sell formula. Cycling purchases through this window during the brief post-Mel segment can net several hundred extra silver before the flag clears.

Missable Events and Hidden Scenes

Several scenes exist that permanently close after advancing the story past their trigger point:

EventLocationWindow
Ramus’s merchant speechMeribia docksBefore entering Meribia proper
Luna’s hidden song sceneBurg — well area at nightFirst night in Burg only
Kyle’s backstory monologueNanza — barracks roofAfter Nanza events, before moving to Meryod
Black Dragon hidden chamberBlack Dragon Fortress — sub-basementMust find before boss fight
Royce and Xenobia dialogueAlthena’s Shrine antechamberOnly during the shrine infiltration sequence

The Luna well scene in particular is widely considered the most missable — it triggers only if you exit Alex’s house, walk to the village well, and wait through a full day-night cycle before progressing. Most players skip it entirely on a first run.

Platform Comparison Notes

Lunar: Silver Star Story Complete was also released on Sega Saturn in Japan (as Lunar: Silver Star Story) with minor differences:

FeaturePlayStation (NA/JP)Saturn (JP Only)
Load timesModerate, noticeable between areasSlightly faster in some areas
Sound testOptions menu, full accessOptions menu, full access
BromidesAll presentAll present, slightly different art layout
Working Designs extrasNA version only (WD localization)Japanese original text
Bonus discNA PS1 onlyNot included

No Game Boy Advance or PC port exists for this specific version. The Game Boy Advance release in 2002 (Lunar Legend) is a separate game based on the original Game Gear version with entirely different mechanics, cheats, and content — codes for that version do not apply here.

Loading Optimization Tips

Working Designs built a load-time reduction toggle into the PS1 system menu integration. Before launching the game, accessing the PS1’s built-in memory card screen and ensuring no other data is being accessed by background processes reduces the inter-area load times by a perceptible margin on original hardware. On original PSX (non-PSOne) hardware, disabling the CD-DA audio read buffer via the system menu also reduced the audio streaming stutter that some players reported during the animated cutscene sequences.

Frequently Asked Questions

Are there cheat codes for Lunar: Silver Star Story Complete?
Yes, Lunar: Silver Star Story Complete has several cheat codes, passwords, and hidden secrets that can unlock extra lives, skip levels, or reveal Easter eggs.
Does using cheats disable achievements in Lunar: Silver Star Story Complete?
Lunar: Silver Star Story Complete was released before the era of achievements, so cheat codes have no effect on trophies or accomplishments in the original version.
What platforms can I use cheats on for Lunar: Silver Star Story Complete?
Cheat codes work on: PLAYSTATION.