Super Mario Land 2: 6 Golden Coins Cheat Codes & Secrets
Complete collection of cheat codes, passwords, unlockables, and hidden secrets for Super Mario Land 2: 6 Golden Coins (1992).
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Battery Save & No-Password System
Super Mario Land 2: 6 Golden Coins uses battery-backed SRAM — there is no password system. Progress saves automatically after clearing a level or boss. If the save battery is dead, the game prompts a new file each session. On emulators, use save states freely as this game was designed with persistent saves in mind.
Level Select & Free Map Navigation
The most powerful code in the game unlocks a free roaming cursor on the world map, letting you warp to any stage regardless of completion status.
| Code | Effect | When to Input |
|---|---|---|
| Press Select 26 times, then hold Select + press Start | Enables free cursor on world map | Title screen, before pressing Start normally |
| Hold Select while pressing B on the file select | Stage select mode | File select screen |
With the free cursor active, navigate the overworld using the D-pad and press A or B to enter any level, including Wario’s Castle before collecting all six Golden Coins. On original Game Boy hardware, count the Select presses carefully — emulators make this trivial.
The six worlds and their constituent stages are all accessible:
- Tree Zone (4 stages + boss)
- Space Zone (2 stages + boss)
- Macro Zone (4 stages + boss)
- Pumpkin Zone (4 stages + boss)
- Mario Zone (4 stages + boss)
- Turtle Zone (3 stages + boss)
- Wario’s Castle (3 internal stages + final boss)
Extra Lives & Coin Farming
100-Coin Bonus
Every 100 coins collected awards one extra life. Coins reset each time you enter a stage, so repeatedly replaying coin-dense stages is the primary legitimate farming method.
Best farming stages:
| Stage | Method | Lives per Run |
|---|---|---|
| Space Zone 1 (Star Maze) | Star coins plus enemy chains | 2–3 |
| Mario Zone 1 | Dense coin blocks near start | 1–2 |
| Tree Zone 2 | Two sets of coin heaven blocks | 1–2 |
Enemy Bounce Chains
Jumping on consecutive enemies without touching the ground builds a life counter. The sequence: 1 enemy = 100 pts, 2 = 200 pts, 3 = 400 pts, 4 = 800 pts, 5 = 1000 pts, 6 = 2000 pts, 7 = 4000 pts, 8 = extra life. Each subsequent bounce after 8 yields another life.
Best chain locations:
- Space Zone: The line of Goombas near the midpoint of Star Maze — bunny hop straight across all eight for multiple 1-UPs
- Macro Zone 1: The ant enemy corridor near the stage entrance
Star Chain Lives
Collecting multiple stars (power-up stars, not regular sprites) in quick succession triggers life bonuses following the same escalating table above.
Easy Mode Power-Up System
This is not a traditional cheat but a built-in assist system many players don’t know about.
Trigger: Die five or more times in a single stage while small (no power-up). On your next attempt, a roulette wheel spins automatically at the stage entrance and awards one of the following:
| Item Awarded | Effect |
|---|---|
| Super Mushroom | Mario grows to Super Mario |
| Fire Flower | Fire Mario |
| Carrot | Bunny Mario (float ability) |
| Star | Brief invincibility |
The roulette is not random — it cycles deterministically. To influence the result, press A or B repeatedly during the spin to alter timing. This system resets if you clear the stage or collect a power-up naturally.
Beneficial Glitches & Exploits
Coin Duplication via Pipe Entry
In certain stages with coins directly above pipe entrances, entering the pipe frame-precisely while collecting the coin can credit the coin twice. Most consistent in Turtle Zone stages. Requires precise timing — enter the pipe on the exact frame the coin is collected.
Ceiling Clip (Vertical Phase)
In Macro Zone stages with low ceilings and Koopa shells, kicking a shell into a corner while Mario is crouching can push Mario into or through thin ceiling tiles. This skips portions of Macro Zone 2 and 3. Inputs: get a shell, position in a 1-tile-high gap, kick B while holding Down.
Boss Re-Entry Skip
After defeating a zone boss, if you immediately hold Start + Select on the boss death animation before the “coin flash” completes, the game occasionally fails to register the coin collected and returns you to the map without awarding it — but the boss door remains open. This is generally a bug to avoid, not exploit, unless you want to replay boss fights.
Staircase Wall Clip
In Mario Zone 4, a specific staircase section allows Mario to clip left through the wall by pressing Left while jumping into the corner of a step. This skips roughly 20% of the stage and is reproducible on cartridge.
Hidden Secrets & Easter Eggs
Wario’s Face on the Title Screen
Complete the game and defeat Wario. Save and return to the title screen. Wario’s face now appears where Mario’s face was on the title logo — a deliberate taunt from the developers, as Wario has “taken over” the game’s identity. Load the save to get it to trigger; simply resetting without a completed save file shows normal Mario.
Mario’s Face in Space Zone
In Space Zone 2, the star-field background contains a subtle arrangement of stars forming a rough outline of Mario’s face. Most visible on original DMG Game Boy hardware due to contrast settings. This is confirmed developer artwork embedded in the stage tile data.
Hidden Coin Heaven Blocks
Every zone has at least one invisible coin block that is not hinted at by coins nearby:
| Location | Block Position |
|---|---|
| Tree Zone 1 | Above the first large tree trunk, 3 blocks left of the pipe |
| Pumpkin Zone 2 | Below the midpoint platform, jump from underneath |
| Turtle Zone 1 | Above the first underwater air pocket |
Hit these by jumping into the air beneath them — standard Super Mario invisible block mechanic.
Developer Staff Roll
Completing the game triggers a credits sequence listing the development staff. The game was directed by Hiroji Kiyotake, who also created Wario as a character for this title. Wario’s debut here — not in a main series Mario game — is itself considered a design Easter egg by Nintendo, slipping a new major character into a handheld spinoff.
End-Game Unlocks
| Unlock | Requirement |
|---|---|
| Access to Wario’s Castle | Collect all 6 Golden Coins |
| Wario title screen | Beat the final boss, save file |
| Hard mode (faster enemies, less margin) | None officially — difficulty scales subtly on second playthroughs of individual stages after clearing them once |
| Free world map cursor | Level select code (see above) |
Wario’s Castle itself contains three internal gauntlet stages before the final Wario showdown. There are no mid-castle saves — all three stages and the boss must be completed in one sitting. Stock up on lives (aim for 20+) before entering. The Bunny power-up (Carrot) is the most useful going in, as the flutter float trivializes several of Wario’s jump attacks in the final fight.