The Legend of Zelda: A Link to the Past Cheat Codes & Secrets
Complete collection of cheat codes, passwords, unlockables, and hidden secrets for The Legend of Zelda: A Link to the Past (1991).
Light World / Dark World Warp Tiles
A Link to the Past has no traditional cheat code system — it saves via battery backup and uses no passwords. Instead, players exploit the portal network, known glitches, and Game Genie codes.
The overworld contains blue floor tiles (called warp tiles or sparkling tiles) that teleport Link between the Light World and Dark World. These are not random — each tile has a fixed pair location.
| Warp Tile Location (Light World) | Dark World Destination | Notes |
|---|---|---|
| Death Mountain summit, east of Tower of Hera | Dark Death Mountain near Turtle Rock entrance | Fastest route to Turtle Rock area |
| Kakariko Village, northeast corner near well | Village of Outcasts | Bypasses the standard portal route |
| East of Sanctuary, in the grass | Crosses into Dark World near Palace of Darkness approach | Useful early shortcut |
| South of the dam (Lake Hylia area) | Dark World lake region | Used in bomb-boost setups |
| Hyrule Castle grounds, northeast | Dark World castle ruins | Accessible after retrieving Master Sword |
Portals (light-swirling floor warps) also appear throughout the Dark World; stepping on them with the Magic Mirror equipped lets you surface in the Light World at the corresponding coordinate.
Game Genie Codes
These require the Game Genie cartridge adapter (physical hardware or emulator plugin). Enter codes on the Game Genie menu before booting the cartridge. SNES Game Genie codes use the format XXXX-YYYY.
| Code | Effect |
|---|---|
C26D-64D7 | Infinite bombs |
C2B5-E7D7 | Infinite arrows |
C261-E7A7 | Infinite magic meter (no drain) |
CBBA-5F07 | Invincibility — most hits ignored |
6DBE-5FD7 | All hearts never decrease on damage |
EE6D-64D7 | Start/refill with 99 bombs |
EEB5-E7D7 | Start/refill with 99 arrows |
AABB-5F07 | Walk through most walls and solid objects |
C2B7-E767 | Moon Pearl active from start (no bunny form in Dark World) |
Emulator note: In SNES9x or RetroArch, enter these in the cheat manager as Game Genie codes — they are parsed identically to the physical device.
Beneficial Glitches & Exploits
Fake Flippers (Early Water Access)
Obtain the Pegasus Boots. Stand at the very edge of any swimmable water body adjacent to a walkable ledge. Dash toward the water at a diagonal angle — if timed correctly as Link’s sprite transitions from land to water, the game skips the Flippers check and Link enters swim state. This lets you access Lake Hylia’s chest and certain dungeon approaches before Zora’s Domain.
The most consistent setup: position Link one pixel from the water’s edge near the dam south of Hyrule Castle. Dash Left or Right while pressing slightly Down.
Wrong Warp / Dungeon Sequence Breaks
When Link enters a staircase or dungeon portal, the game reads a destination from a lookup table. Certain doorways have misaligned or fallback destination pointers. By positioning Link at the extreme edge of a door hitbox before activating it, the game can read an adjacent (wrong) table entry:
- Palace of Darkness early: Enter the eastern desert portal while positioned against its left edge — delivers Link to a Misery Mire-adjacent area before Titan’s Mitt is required.
- Ice Palace without Blue Mail: Access via a bomb-boost onto the elevated island in the Dark World lake; the dungeon entrance doesn’t check inventory.
Mirror Clip
Equip the Magic Mirror. Walk into a corner formed by a wall and a solid object (a push-block or specific dungeon furniture). Use the Mirror while Link’s sprite overlaps the wall hitbox by at least 2 pixels. On some frames the game places Link in the Light World at coordinates that correspond to inside a wall, letting him walk through it when the Mirror is used again to return. Useful in Turtle Rock and Thieves’ Town.
Pegasus Boots Dash Through Walls
In certain dungeons, dashing directly into a cracked wall segment or a seam between tile types clips Link one tile into the wall. Combined with the Mirror glitch above, this is a foundational technique in speedruns to skip room-clear requirements.
Bomb Boost (Height Exploit)
Place a bomb, then stand directly on top of it. When it detonates, Link is launched upward briefly. If a ledge exists at the apex of the boost’s arc, Link lands on it. This skips the Hookshot requirement for several elevated platforms in Skull Woods and the Swamp Palace.
Super Bunny Items
In the Dark World without the Moon Pearl, Link becomes a bunny and cannot use items normally. However, if you quickly equip and trigger an item the same frame the Dark World loads (achievable via a portal transition and the Y button simultaneously), Link fires the item before the bunny transformation is applied. Usable for one action per portal entry.
Developer Easter Eggs
The Chris Houlihan Secret Room
This is the most famous Easter egg in the game. A Nintendo Power magazine contest held before the game’s release offered one winner the prize of having their name embedded in the game. Chris Houlihan won.
The room exists as a fallback destination in the warp system. If the game’s warp table lookup fails to find a valid destination for Link — due to wrong warps, glitched portal entries, or specific timing exploits — it routes him to this room automatically.
Contents: 45 Blue Rupees arranged in a grid, and a telepathic tile reading:
“My name is Chris Houlihan. This is my top secret room. Keep it between us, OK?”
Deliberate access method (most reliable):
- Be in the Light World with the Pegasus Boots.
- From Hyrule Castle town ruins (after the first dungeon), run northeast toward the castle gate.
- Dash through the gate entrance the exact frame it begins to open — the warp system fires before a valid destination is registered.
- The fallback triggers and delivers Link to the Houlihan room.
This works consistently on real SNES hardware and all major emulators. The room exits back to the castle approach when you leave via the door.
Speedrun Sequence Breaks
| Skip | Method | Items Needed |
|---|---|---|
| Skip Ether Medallion requirement for Misery Mire | Bomb-boost onto dungeon entrance from south ledge | Bombs, Pegasus Boots |
| Enter Turtle Rock without all medallions | Wrong warp via Death Mountain east staircase corner | Magic Mirror |
| Agahnim 1 skip | Out-of-bounds walk via Mirror Clip through castle tower wall seam | Magic Mirror, Pegasus Boots |
| Thieves’ Town big chest without boss key | Dash-clip through the jail cell wall on B2 | Pegasus Boots |
| Skip Hookshot in Swamp Palace | Bomb boost to second-floor platform from water chamber | Bombs |
Rupee & Item Farming
Infinite Rupee Room (No Glitch Required)
In the Dark World near the Village of Outcasts, a thief NPC takes all your Rupees when spoken to. However, the room directly north of his location (accessible via a bombable wall) contains a floor pot cluster that re-spawns every time you re-enter. Each pot cluster yields 1–5 Rupees. Exit the room and re-enter repeatedly for consistent Rupee income — about 20 Rupees per 10 seconds.
Arrow / Bomb Refill Loop
Enemies in the Hyrule Castle dungeon (accessible any time via the sewer route) respawn on room re-entry. The Rats and Soldiers in the sewers drop arrows and bombs at roughly 1-in-3 rates. This room is a reliable pre-dungeon refill with no save required.
Half-Magic Upgrade Interaction
Once you obtain the half-magic upgrade from the Great Fairy near the Tower of Hera, all Magic Powder and magic item consumption is halved. Combined with the Cane of Byrna (which drains magic slowly while held), you can maintain near-permanent invincibility frames in later dungeons with a full magic meter — an unofficial “invincibility mode” that costs no health.