Namco's 1982 arcade classic where a gardener digs through underground tunnels, inflates enemy Pookas and Fygar dragons with an air pump until they pop, or crushes them with falling rocks. One of the most charming and cleverly designed arcade games of the golden age.
Games Like BurgerTime
12 games similar to BurgerTime — handpicked for fans of Action and Puzzle games.
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Frontmatter: noindex: false, 8 similar games in similar_games array, SEO title/description set.
8 picks (7 from catalog + 1 outside):
dig-dug— tool-based enemy management, same strategic DNApac-man— fixed-screen objective + limited power-upqbert— tile-completion puzzle atop platform actiondonkey-kong-arcade— the template BurgerTime built onfrogger— route-planning pressure in its purest formjoust— multi-threat juggling in a single arenaballoon-fight— home-console sibling of Joust’s airborne actionpopeye-arcade(outside catalog) — the closest mechanical analog, multi-tier platform + item collection + enemy pursuit
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Top Games Similar to BurgerTime
| Feature | Platform | Year | Score | Genre |
|---|---|---|---|---|
| Dig Dug | ATARI-2600 | 1982 | 8.3 | Action, Puzzle |
| Q*bert | ATARI-2600 | 1982 | 8.1 | Puzzle, Action |
| Blast Corps | NINTENDO-64 | 1997 | 8.5 | Action, Puzzle |
| Bomberman 64 | NINTENDO-64 | 1997 | 8.3 | Action, Platformer, Puzzle |
| Goof Troop | SNES | 1993 | 8.7 | Action, Adventure, Puzzle |
| Oddworld: Abe's Exoddus | PLAYSTATION | 1998 | 9 | Action, Platformer, Puzzle |
All 12 Games Like BurgerTime
Q*bert is Gottlieb's 1982 isometric arcade classic where an orange creature with a long snout must change the color of all tiles on a pyramid by hopping on them while avoiding enemies. One of the most inventive arcade designs of the golden age, famous for its pseudo-3D perspective and Q*bert's exclamatory speech bubble upon death.
Rare's brilliantly odd N64 debut — pilot demolition vehicles to clear a path for a runaway nuclear missile carrier, destroying everything in its route across 57 stages using bulldozers, mechs, a dump truck, and a rocket cycle.
Hudson Soft's bold translation of Bomberman into 3D on the Nintendo 64. Bomberman 64 reinvented the series with a 3D platformer adventure mode featuring five worlds and memorable boss fights, alongside the traditional multiplayer battle mode. The pump mechanic — inflating bombs to increase blast radius — added a new strategic layer that made both modes feel distinct from every other Bomberman entry.
Capcom's 1993 SNES top-down action-adventure based on the Disney animated series — Goof Troop follows Goofy and Max rescuing Pete's family from pirates across five island stages. Two-player co-op, hook-based combat and puzzle solving, and a Capcom polish level that exceeded the Disney license. An early Shinji Mikami production.
Oddworld Inhabitants' 1998 PS1 sequel to Abe's Oddysee — Abe's Exoddus expands the Mudokon rescue formula with more GameSpeak commands, possession of new creature types, a "quick save" system replacing the limited lives of the original, and 300 Mudokons to rescue across more stages than the first game.
Abe is a Mudokon slave working at RuptureFarms who discovers that his kind are the next product on the menu. His attempt to escape and liberate his enslaved people turns a dark industrial satire into one of the most original platformers of the PS1 era — with GameSpeak letting Abe possess enemies and command fellow Mudokons.
Nintendo's 2003 GBA game that invented the microgame genre — WarioWare, Inc. presents 9-second challenges at increasing speed, requiring instant comprehension and immediate action. Over 200 microgames across themed stages from Wario and his Diamond City friends, with no time to think and no margin for hesitation. The most original Nintendo game concept since Tetris.
One of Atari's most successful arcade games and the shooter that made mushroom fields dangerous. Guide your blaster through a garden invaded by a segmented centipede winding down through mushrooms, while spiders and fleas add chaos. A golden-age classic that introduced many players to arcade gaming.
Williams Electronics' 1982 arcade classic where a knight rides a flying ostrich and must joust against enemy buzzard-riders by striking them from above. One of the most inventive and satisfying arcade games of the golden age, featuring the rare simultaneous two-player cooperative (and competitive) mode.
Atari's Cold War anxiety made playable. Missile Command puts players in command of three anti-missile batteries defending six cities from an unrelenting rain of ballistic missiles. Stress escalates until cities fall and the screen reads THE END — a stark reminder that there is no victory, only delay.