NINTENDO-64 Cheats

Paper Mario Cheat Codes & Secrets

Complete collection of cheat codes, passwords, unlockables, and hidden secrets for Paper Mario (2000).

GameShark / Action Replay Codes

Paper Mario on N64 has no built-in controller cheat code system, but it is well-supported by GameShark and Action Replay devices. These codes require a physical cheat device plugged into the cartridge slot, or equivalent emulator cheat support (Project64, Mupen64Plus).

CodeEffectRegion
8110F28A 0028Max HP (40)NTSC-U
8110F28C 0028Current HP stays at maxNTSC-U
8110F28E 001EMax FP (30)NTSC-U
8110F290 001ECurrent FP stays at maxNTSC-U
8110F294 FFFF65535 CoinsNTSC-U
8110F298 006399 Star PointsNTSC-U
8010F2A0 0063Max Badge PointsNTSC-U
8110F2A8 0063All Star Spirits rescued flagNTSC-U

Enter codes before booting the game. For emulators, add codes via the cheat manager using the GS format above. Always keep a backup save before activating memory-modifying codes.


Exploits and Sequence Breaks

These are documented player-discovered exploits that work on real hardware and accurate emulators without any cheat device.

Whacka Bump Infinite Farm

Whacka appears in Mt. Rugged and drops Whacka Bumps — the single best HP-restoring item in the game (restores 25 HP and 25 FP). He does not disappear permanently after the first hit; he resurfaces after you complete more chapters. Players can return between chapter completions for up to 8 total Whacka Bumps across the full game. Stack them before fighting Bowser for an enormous item cushion.

Power Bounce Damage Scaling

With the Power Bounce badge equipped, each consecutive successful action command in a single turn continues the jump string indefinitely, with no hard cap. Enemy defense is subtracted each time, but high-attack builds with Power Plus badges can kill Bowser-tier enemies in a single turn. The limiting factor is FP (3 FP per use). Pre-stocking Jammin’ Jellies and Maple Syrups lets Mario chain 20+ bounces.

Steps:

  1. Equip Power Bounce badge (3 BP)
  2. Press A immediately before Mario lands on the enemy
  3. If successful, the game prompts another jump automatically
  4. Continue pressing A on each landing until you miss or the enemy dies

Laki Skip (Speedrun)

In Chapter 6, the game expects you to recruit Lakilester before proceeding through Flower Fields. By manipulating Mario’s position near the top boundary of the area entrance, players can clip into Flower Fields without the Lakilester cutscene triggering. This saves approximately 4–6 minutes in any% runs. Precise positioning varies slightly between NTSC-U v1.0 and v1.1 cartridges.

Merlee Doubled Coin Exploit

Merlee in Dry Dry Desert charges 29 coins for a spell that doubles your next coin drops for a set number of battles. Because her spell trigger is tied to a counter rather than time, you can set this up just before farming coin-heavy enemies (Fuzzies in Forever Forest, Shy Guys near Shy Guy’s Toy Box), then clear 5–8 battles in quick succession for a net coin gain well above the 29-coin cost.

Wrong Warp (Out of Bounds Clipping)

Certain doorframes in Bowser’s Castle have collision edges that Mario can walk partially through by approaching at a diagonal while the camera is loading the next room. Entering the void between two room transitions can sometimes trigger the wrong destination room to load. This is used in glitched category runs to reach Bowser’s final chamber well before intended. The most reliable clip point is the hallway leading to the Koopa Bros. fortress revisit section.


Hidden Secrets and Collectibles

Star Pieces (160 Total)

Star Pieces are hidden throughout the world and can be exchanged with Merlow in Shooting Star Summit for rare badges. Many are invisible and only revealed by Watt’s ability (press C-Down with Watt as active partner while standing near suspicious blank walls or floor panels). Notable hidden locations:

  • Toad Town: Behind the post office building, against the back wall
  • Dry Dry Desert: Beneath a cracked floor tile in the oasis area
  • Mt. Rugged: On an elevated ledge only reachable via Parakarry
  • Flower Fields: Inside the Bub-ulb garden, behind the eastern flower cluster

Koopa Koot’s 40 Favors

The Koopa elder in Koopa Village assigns increasingly obscure fetch quests. Completing all 40 rewards three Star Pieces per set of 10, plus a Silver Credit and Gold Credit that unlock a gallery of promotional artwork in the main menu. The final reward at completion 40 is a Koopa Legends item and permanent access to Koopa Koot’s rare item trades.

Badge Shop Rotation (Chuck Quizmo Unlock)

Chuck Quizmo appears at randomized spots throughout towns and asks trivia questions. Each correct answer earns a Star Piece. Answering all 64 questions correctly — across the full game — causes him to give the final Star Piece and stop appearing. There is no in-game tracker; players must count manually or consult a checklist.


Easter Eggs and Developer References

Credits Warp via File Select

On the title screen, if you have a completed save file (post-credits), loading that file and immediately pressing Start during the save-load fade-in on some cartridge revisions re-triggers the end credits sequence from the save point rather than restarting the game. This is a known leftover from development testing.

Goomba Village Hidden Sign

In Goomba Village, hammer every sign in the area. One sign near the back fence reads a message from the development team commenting that “this sign has nothing written on it” — in the Japanese (Mario Story) version, the equivalent sign contains a longer joke from a named developer, which was shortened for localization.

Shy Guy’s Toy Box Pixel Art

In the Pink Station section of Shy Guy’s Toy Box, the background wallpaper pattern is a repeating tile of tiny 8x8 sprites depicting Mario’s original Donkey Kong arcade sprite from 1981. It is only visible if you pause during a battle in that area and zoom in on emulator.

Tayce T.’s Unused Recipes

The game’s cooking system has 58 recipe outputs but Tayce T.’s recipe list includes roughly 12 item combinations that produce results never referenced in any in-game hint. These “orphaned” recipes — such as combining a Koopa Leaf with a Strange Leaf to produce a Yoshi Cookie variant — are functional but were cut from documentation before release and function as hidden developer test recipes.


Useful In-Game Techniques

Flower Finder Badge Stacking

Equipping multiple Flower Finder badges (each 1 BP) causes defeated enemies to drop FP flowers at stacking rates. Three Flower Finder badges essentially negate FP costs in standard encounters, making FP management largely unnecessary outside of boss fights.

First Strike Advantage

Pressing B to spin the hammer into an enemy from behind on the overworld initiates battle with that enemy stunned for one turn. Pressing B while an enemy is running toward Mario initiates a penalty round. Mastering overworld positioning — always approaching from behind — makes early game encounters trivial.

Action Command Consistency Practice

All action commands in Paper Mario are input-based rather than rhythm-based. The key inputs are:

AttackInputTiming Window
JumpAOn contact with enemy
HammerHold B, releaseBar fills to sweet spot
Power BounceA repeatedEach bounce landing
Quake HammerHold B then AAfter charge
Koopa ShellAWhen shell reaches targets

Practicing these in early battles pays dividends in boss fights where action commands are the difference between 1 and 5+ damage per hit.

Frequently Asked Questions

Are there cheat codes for Paper Mario?
Yes, Paper Mario has several cheat codes, passwords, and hidden secrets that can unlock extra lives, skip levels, or reveal Easter eggs.
Does using cheats disable achievements in Paper Mario?
Paper Mario was released before the era of achievements, so cheat codes have no effect on trophies or accomplishments in the original version.
What platforms can I use cheats on for Paper Mario?
Cheat codes work on: NINTENDO-64.