NINTENDO-64 Cheats

Perfect Dark Cheat Codes & Secrets

Complete collection of cheat codes, passwords, unlockables, and hidden secrets for Perfect Dark (2000).

Cheat System Overview

Perfect Dark uses an achievement-based cheat system — there are no button-combination codes to enter on a title or password screen. Every cheat is earned by completing solo missions on specific difficulty levels within target par times. Once unlocked, cheats appear in the Cheat Menu on the main screen and can also be toggled from the pause menu mid-mission.

Critical rule for runners: Cheats being active during a session disables time recording and blocks new cheat unlocks. Always complete unlock attempts with the Cheat Menu fully cleared.

Expansion Pak required: Perfect Dark demands the N64 Expansion Pak for multiplayer Combat Simulator modes with more than two players and for certain visual effects. Without it, single-player and limited two-player modes still function.

N64 controller reference used throughout this guide:

ButtonLocation
ARight face cluster, green
BRight face cluster, blue
C-Up / C-Down / C-Left / C-RightYellow C-button cluster
ZBottom trigger
RRight shoulder
LLeft shoulder
StartCenter
D-padLeft cluster

Solo Mission Cheat Unlocks

Each of the 17 main solo missions has three par times, one per difficulty. Beat the par to unlock the cheat assigned to that slot. Par times shown below are the in-game targets — confirm on your Mission Select screen before a run.

DataDyne Central — Defection

DifficultyPar TimeCheat Unlocked
Agent9:00Cloaking Device
Special Agent7:00Hurricane Fists
Perfect Agent5:00Invincibility

DataDyne Research — Investigation

DifficultyPar TimeCheat Unlocked
Agent9:00Enemy Cloaks
Special Agent7:00Enemy Shields
Perfect Agent5:00Enemy Rockets

DataDyne Central — Extraction

DifficultyPar TimeCheat Unlocked
Agent7:00Sniper Rifle (always available)
Special Agent5:00Timed Mines
Perfect Agent4:00Laptop Sentry Gun

Carrington Villa — Hostage One

DifficultyPar TimeCheat Unlocked
Agent5:00Unlimited Ammo (magazines)
Special Agent4:00Unlimited Ammo (no reload)
Perfect Agent3:00Super Shield

Chicago — Stealth

DifficultyPar TimeCheat Unlocked
Agent5:00Turbo Mode
Special Agent4:00Slow Motion (Solo)
Perfect Agent3:00Perfect Darkness

G5 Building — Reconnaissance

DifficultyPar TimeCheat Unlocked
Agent5:00Marquis of Queensberry Rules
Special Agent4:00Hotshot
Perfect Agent3:00All Guns in Solo

Area 51 — Infiltration

DifficultyPar TimeCheat Unlocked
Agent7:00Tiny Characters
Special Agent5:00Small Characters
Perfect Agent4:00Big Head (Jo)

Area 51 — Rescue

DifficultyPar TimeCheat Unlocked
Agent7:00Big Head (Enemies)
Special Agent5:00Invisible Characters
Perfect Agent4:00Invisible Enemies

Area 51 — Escape

DifficultyPar TimeCheat Unlocked
Agent3:30(Combat Simulator) Rockets
Special Agent2:30(Combat Simulator) Slo-Mo
Perfect Agent2:00(Combat Simulator) Tiny

Air Base — Espionage

DifficultyPar TimeCheat Unlocked
Agent8:00(CS) Invisible
Special Agent6:00(CS) Hotshot
Perfect Agent4:30(CS) Infinite Ammo

Air Force One — Antiterrorism

DifficultyPar TimeCheat Unlocked
Agent5:00(CS) Hurricane Fists
Special Agent4:00(CS) Turbo
Perfect Agent3:00(CS) Marquis of Queensberry

Crash Site — Confrontation

DifficultyPar TimeCheat Unlocked
Agent7:00(CS) Cloaking Device
Special Agent5:00(CS) No Radar
Perfect Agent3:30(CS) Shotgun

Pelagic II — Exploration

DifficultyPar TimeCheat Unlocked
Agent8:00(CS) RC-P120
Special Agent5:00(CS) Laptop Sentry
Perfect Agent3:30(CS) Super Shield

Deep Sea — Nullify Threat

DifficultyPar TimeCheat Unlocked
Agent9:00(CS) Small Characters
Special Agent6:00(CS) Slalom Race
Perfect Agent4:00(CS) Perfect Darkness

Carrington Institute — Defense

DifficultyPar TimeCheat Unlocked
Agent5:00(CS) Big Head
Special Agent4:00(CS) Big Head (Enemy)
Perfect Agent3:00(CS) Team Heads Meld

Attack Ship — Covert Assault

DifficultyPar TimeCheat Unlocked
Agent7:00DK Mode
Special Agent5:00Jo Dark Secret (dev room access)
Perfect Agent3:30(CS) Enemy Shields

Skedar Ruins — Battle Shrine

DifficultyPar TimeCheat Unlocked
Agent6:00(CS) Invincibility
Special Agent4:30(CS) All Guns
Perfect Agent3:00(CS) Infinite Ammo (No Reload)

Cheat Descriptions

CheatEffectNotes
InvincibilityJoanna cannot take damage or dieDisabled during timed unlock runs
All Guns in SoloStart every mission with the full weapon setOverrides mission loadout
Unlimited Ammo (Magazines)Weapons never empty; reloads still requiredStacks with no-reload cheat
Unlimited Ammo (No Reload)Fire without reloading; clips never depleteMost broken combat cheat
Super ShieldShield automatically refills to max at all timesMakes Perfect Agent trivial
Cloaking DeviceJoanna is permanently invisible to enemiesEnemies will still react to sounds
Hurricane FistsMelee strike rate massively increasedEffective at close quarters on any difficulty
HotshotAll weapons deal significantly more damageWorks on explosives too
Enemy RocketsEvery enemy carries a Rocket LauncherChaotic — friendly fire from explosions
Enemy ShieldsAll enemies have personal shield generatorsForces chip damage tactics
Enemy CloaksAll enemies are permanently cloakedPair with Sniper cheat to compensate
Perfect DarknessAll AI simulants run at Dark Sim difficultyEssentially a permanent nightmare mode
Turbo ModeAll movement and animation speeds doubledUseful for speedrunning practice
Slow Motion (Solo)Game speed reduced to approximately 50%Joanna moves at normal speed relative to enemies
Marquis of Queensberry RulesWeapons removed; fists only for Joanna and enemiesN64 face buttons only for combat
DK ModeJoanna and enemies have enlarged heads and handsVisual only, no gameplay change
Small / Tiny CharactersReduces character model scaleHarder to hit, AI unaffected
Big Head (Jo / Enemies)Enlarges head hitbox and modelHeadshots easier, looks absurd
Invisible CharactersPlayer character invisible in multiplayerAlso applies to self in first person
SniperFull sniper scope available with any weaponWorks with weapons that have no inherent scope

Bonus Mission Unlocks

Perfect Dark includes three hidden bonus missions beyond the main campaign. None require cheat codes — they unlock through campaign progression.

Bonus MissionHow to UnlockPlayable Character
Mr. Blonde’s RevengeComplete the main campaign on Special Agent or higherDr. Caroll (AI) — you play as a Maian protecting him
Maian SOSComplete the main campaign on Agent or higherElvis the Maian alien
War!Complete all three standard bonus missions on any difficultyJoanna Dark — all factions

Note: Maian SOS is the most mechanically distinct mission — Elvis uses the Psychosis Gun, CMP 150, and Callisto NTG rather than Joanna’s standard loadout. His health regenerates slowly, which changes resource management entirely.


Combat Simulator Challenge Unlocks

The Combat Simulator contains 30 challenges organized into groups. Completing challenges unlocks simulant types, scenarios, and arenas.

Simulant Tier Unlocks

ConditionUnlocked Simulant
Default (no unlock needed)MeatSim, EasySim, NormalSim
Complete Challenge Group 1 with Bronze or betterHardSim
Complete Challenge Group 2 with Bronze or betterPerfectSim
Complete all 30 challenges with GoldDarkSim

DarkSim is the highest AI tier — it uses every available weapon optimally, strafes, leads targets, and hunts by memory. Getting Gold on all 30 challenges is a significant accomplishment.

Simulant Behavior Reference

SimulantBehaviorBest for
MeatSimStands still, does nothingTarget practice only
EasySimSlow reactions, poor aimNew players
NormalSimBalanced, similar to co-op botsCasual sessions
HardSimAccurate, reactive, uses coverCompetitive warm-up
PerfectSimOptimal pathing, excellent aimAdvanced challenge
DarkSimSuperhuman targeting, no mercyMasochism mode

Firing Range Unlocks

The Firing Range is accessible from the Carrington Institute main hub. Completing all scenarios earns a rank from Bronze to Platinum.

Rank AchievedUnlock
Bronze (all scenarios)Hotshot cheat (if not already unlocked via mission)
Silver (all scenarios)Additional Combat Simulator weapon set
Gold (all scenarios)DK Mode cheat (alternative unlock path)
Platinum (perfect scores, all scenarios)Dev commentary audio clip in Carrington Institute

Firing Range scores carry over and accumulate — you do not need to beat all scenarios in a single session.


Secret Unlockable Arenas (Combat Simulator)

Several multiplayer arenas are locked until corresponding solo missions are completed.

ArenaUnlock Condition
VillaComplete Carrington Villa — Hostage One on any difficulty
FelicityComplete G5 Building — Reconnaissance on any difficulty
InstituteComplete Carrington Institute — Defense on any difficulty
RavineComplete Air Base — Espionage on any difficulty
BaseComplete Area 51 — Infiltration on any difficulty
GridComplete all main campaign missions on Agent
TempleComplete all main campaign missions on Special Agent

Developer Easter Eggs

Rare Team Portraits — Carrington Institute

In the Carrington Institute hub level, the walls throughout the building are lined with framed photographs. These are actual photographs of members of the Rare development team who built Perfect Dark. Walk slowly through the corridors between missions and examine every wall — most portraits are in the hallways leading to the firing range and mission briefing rooms.

Maian and Skedar Written Language

Both alien factions have a constructed script visible on terminals, walls, and equipment throughout the game. The Maian script appearing on Area 51 terminals and the Skedar markings in the final levels can be decoded — fan communities have fully translated both alphabets. Look for Maian text on the cryogenic containment units in the Area 51 — Rescue mission.

Laptop Gun Sentry Deployment Sound

When the Laptop Gun is thrown and deploys as a sentry turret, it plays a short musical phrase directly referencing the Mission: Impossible theme. This is deliberate — the weapon’s transformation animation mirrors the spy-gadget aesthetic of that franchise. The sound plays every time on deployment.

The Farsight’s Kill Camera

When you eliminate an enemy through a wall using the Farsight XR-20’s secondary function (lock-on targeting), the game cuts to a brief kill-cam perspective showing the shot from outside the wall. This was an unusually cinematic touch for 2000 and remains one of the game’s most admired design details. It works in both solo and Combat Simulator.

GoldenEye Facility Map Reference

Rare embedded a visual reference to the GoldenEye 007 Facility level in the architecture of the DataDyne Research — Investigation mission. The ventilation shaft system and locker room layout deliberately echo the older game’s iconic level as a nod to the studio’s previous work.

Chicago Level Hidden Ledge

On the Chicago — Stealth mission, there is an inaccessible-looking ledge above the street level near the mission start. Using explosive-assisted movement (see Glitches below), you can reach it. It contains a small out-of-bounds area with no scripted content — it appears to be a leftover from an early layout draft that was cut before ship.


Beneficial Glitches & Exploits

Diagonal Strafe Speed Boost

On the N64, holding two simultaneous directional inputs (forward + strafe) moves Joanna faster than pure forward movement due to how the vector is calculated. Hold the analog stick at a diagonal — roughly 45 degrees — for approximately 15–20% faster traversal. This is the single most useful movement tech for par-time runs and works consistently on real hardware and all major emulators.

Input: Hold analog stick at forward-left or forward-right diagonal throughout the level.

Explosive Launch (Vertical Mobility)

Placing a Remote Mines or Timed Mines at your feet and detonating while jumping launches Joanna vertically and horizontally far beyond normal jump height. With Unlimited Ammo and Invincibility cheats active, this allows freeform exploration of any level geometry. Without invincibility, you need precise timing to survive — the damage window is the instant before detonation. Used in speedruns to skip entire objective sections in levels like Deep Sea and Skedar Ruins.

Laptop Gun Sentry Wall Clip

The Laptop Gun sentry hitbox anchors to the surface it’s deployed on but its collision model is slightly smaller than the visual model. Near thin walls or doorframe edges, the deployed gun can fire through geometry, effectively creating a guaranteed kill zone that enemies cannot return fire into. Particularly reliable in the G5 Building and Carrington Institute levels.

Shield Doubling (Real Hardware)

Picking up a Shield collectible at the exact frame your current shield is at maximum (100%) causes both the collected shield and the existing one to register simultaneously for approximately one second. During this window, taking damage depletes the overflow before touching your base shield. Not useful for par runs but effective when survivability is the priority. Frame window is roughly 1–2 frames at 30fps.

AI Freeze via Doorway Manipulation

In several indoor levels, enemy AI pathfinding uses doorway nodes as waypoints. If you stand in the exact center of a doorway and the enemy’s pathfinding attempts to route through that node, the enemy enters a wait-state and stops moving or shooting until you break line of sight and allow the AI to recalculate. Reliable in DataDyne Central — Extraction and the G5 Building. Used in Agent par-time runs to stall guards while completing objectives.

Melee Interrupt Cancel

Joanna’s melee pistol-whip animation has a recovery frame before she can fire again. Pressing Z (fire) at the last frame of the melee recovery instantly cancels the remainder of the animation and fires immediately. With Hurricane Fists active (which speeds up melee), the cancel timing becomes looser and easier to execute. Effective against shielded enemies where you alternate melee to drain shield and fire to deal damage.

Weapon-Swap Speed

Switching to a weapon via the inventory screen (L to open) and then pressing A or B to equip is marginally faster than cycling through weapons using the C-buttons in tight combat. In Combat Simulator, quick-swapping between a loaded weapon and a nearly-empty one mid-fight — rather than reloading — provides a meaningful rate-of-fire advantage at higher simulant levels.


Combat Simulator Tips & Hidden Mechanics

  • Proxy Mines detonation radius is slightly larger than the visual indicator suggests — place them in narrow corridors one step further from the anticipated travel path than seems necessary.
  • Simulant count: Up to 8 simulants can be active simultaneously in Combat Simulator alongside up to 4 human players. Maximum 8 entities total in the arena regardless of combination.
  • The Tranquilizer secondary fire on the CMP 150 causes simulants to display erratic pathing behavior for several seconds — they will not shoot but will still wander into mines and hazards. Exploitable in challenge runs.
  • In Hold the Briefcase mode, dropping the case on a staircase causes it to slide to the nearest flat surface — use this intentionally to move the case passively.
  • Hacker Central game mode has a 30-second terminal lockout after each completed hack. Standing adjacent to the terminal before the timer expires lets you start the next hack immediately upon reset, shaving several seconds off capture cycles.

Frequently Asked Questions

Are there cheat codes for Perfect Dark?
Yes, Perfect Dark has several cheat codes, passwords, and hidden secrets that can unlock extra lives, skip levels, or reveal Easter eggs.
Does using cheats disable achievements in Perfect Dark?
Perfect Dark was released before the era of achievements, so cheat codes have no effect on trophies or accomplishments in the original version.
What platforms can I use cheats on for Perfect Dark?
Cheat codes work on: NINTENDO-64.