Super Mario Advance
Reviewed by Marcus Webb & Elena Castillo ·
Nintendo's GBA launch title and Super Mario Bros. 2 remake — Super Mario Advance packages the enhanced Super Mario Bros. 2 USA with the arcade classic Mario Bros., adds voiced character exclamations, enlarged sprites for the GBA screen, and a Yoshi egg-based scoring system that extends the original's already substantial replay depth.
💡 Super Mario Advance — Key Facts
- → Super Mario Advance was developed by Nintendo R&D2 and published by Nintendo
- → Released in 2001 on GAME-BOY-ADVANCE
- → Genre: Platformer, Action
- → We rate it 8.6/10 — highly recommended
- → Nintendo's GBA launch title and Super Mario Bros. 2 remake — Super Mario Advance packages the enhanced Super Mario Bros. 2 USA with the arcade classic Mario Bros., adds voiced character exclamations, enlarged sprites for the GBA screen, and a Yoshi egg-based scoring system that extends the original's already substantial replay depth.
Overview
A GBA at launch in June 2001 came with Super Mario Advance as the showcase title. Nintendo’s choice was significant: not a new Mario, not SMB3, not Super Mario World — Super Mario Bros. 2 USA, the game that Western players got in 1988 when the Japanese SMB2 was deemed too difficult to export.
The game that nobody quite knew how to classify. The Mario that didn’t play like Mario.
The Vegetable Combat
No fire flowers. No stomping. The core mechanic of Super Mario Bros. 2 USA is pulling objects from the ground — turnips, mushroom blocks, Koopa shells, and enemies themselves — and throwing them at other enemies.
This originated in Doki Doki Panic, the Fuji TV promotional game that Nintendo reskinned into Super Mario Bros. 2 USA when the actual Japanese SMB2 (The Lost Levels) was considered too punishing for Western release. The reskin worked: Western players got a Mario game that was mechanically inventive and strange rather than punishingly difficult.
The GBA version enhanced what already worked. Yoshi eggs hidden in each stage gave players who remembered the original a new objective. Voice clips gave the four characters personality — ‘It’s-a me, Mario!’ wasn’t just a catchphrase; it was the game acknowledging itself.
The Four
Mario. Luigi. Peach. Toad.
Each character handles differently enough to matter. Luigi’s super jump reaches platforms Mario cannot. Peach’s float — holding the jump button to hover — accesses areas that require planning to exploit. Toad’s crop-pull speed is fastest; his jump is the weakest.
The four characters created replayability that single-character Mario games couldn’t match. The same stage with different character choice is a different routing puzzle. The game rewarded replaying stages with characters chosen for their traversal advantages rather than familiarity.
The GBA Launch
Super Mario Advance launched the GBA in North America in June 2001. It demonstrated that GBA was capable of SNES-quality Mario presentation — the sprites were larger than the NES original, the colors more vivid, the sound enhanced.
Nintendo would use the Super Mario Advance format for three more entries: SMW, Yoshi’s Island, and SMB3. Each GBA package included the enhanced Mario main game plus the bundled Mario Bros. classic. The series systematically delivered the complete SNES-era Mario library to GBA players who’d missed the 16-bit era.
Our Review
Gameplay
Super Mario Advance is a remake of Super Mario Bros. 2 USA (the reskinned Doki Doki Panic version, not the Japanese SMB2) for GBA launch. Four playable characters with distinct abilities: Mario (balanced), Luigi (highest jump, floaty), Princess Peach (floating hover), Toad (fastest speed, weakest jump). The vegetable-pulling combat — grabbing turnips, mushroom blocks, and enemies from the ground to throw at other enemies — is fundamentally different from the fire-flower mechanics of SMB1 and SMB3. Six worlds, 20 stages, Wart as final boss. Yoshi eggs hidden in each stage create a collectible objective. The bundled Mario Bros. classic supports two-player competitive play on a single cartridge.
Graphics
Super Mario Advance's GBA visuals enhance the original NES graphics with larger sprites sized for the GBA's smaller screen, more detailed backgrounds, and character portraits during play. The enhanced presentation served the GBA's launch context.
Audio
Character voice clips — 'Let's-a go!', 'Oh yeah!' — added personality to the GBA version absent from the NES original. The SNES-era musical arrangements translated to GBA hardware effectively.
Replayability
Yoshi egg collection across all stages, four character selection for different challenge approaches, completion scoring via coins and enemies, and the bundled Mario Bros. competitive mode extend play beyond a single linear run.
Historical Significance
Super Mario Advance launched with the GBA in June 2001 — it was Nintendo's showcase game for the new hardware. The Super Mario Advance series became the definitive GBA Mario strategy: each of the four entries ported a classic SNES or NES Mario game with enhancements. SMB2 USA was the overlooked Mario — the game Western players got instead of the Japanese Super Mario Bros. 2 (which remained Japan-exclusive until All-Stars). The GBA port reintroduced SMB2 USA to a generation who knew Mario through SMB3 and SMW rather than the vegetable-combat anomaly.
✅ Pros
- + Four distinct characters with genuinely different play styles
- + GBA launch title — optimized for the hardware's debut
- + Yoshi egg collection adds objective across all stages
- + Mario Bros. classic bundled for two-player competitive play
- + SMB2 USA's vegetable-combat remains unique in the franchise
❌ Cons
- - SMB2 USA considered lesser Mario by many players
- - Six worlds shorter than SMB3 or SMW
- - GBA screen's lack of backlight in original hardware
- - Wart as final boss less iconic than Bowser