Action 336 games

Best Classic Action Games

The complete collection of 336 vintage action games — with full reviews, cheat codes, and trivia.

Action Games — Page 9

Sorted by rating
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Road Rash
1994
Road Rash box art
SEGA-GENESIS
8.7
1994 · Electronic Arts

The illegal motorcycle racing game — Road Rash II combines racing with brawling, letting players punch, kick, and bludgeon rival racers with chains and clubs across five California courses in one of the Genesis's most entertaining games.

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Shadowrun (Genesis)
1994
Shadowrun (Genesis) box art
SEGA-GENESIS
8.7
1994 · BlueSky Software

BlueSky Software's 1994 Genesis RPG-action game based on the Shadowrun tabletop RPG — completely different from the SNES Shadowrun, this version follows Joshua, a street samurai in a cyberpunk Seattle, through a third-person action-RPG perspective with a contract-based mission structure, hacking, magic, and a more open-ended approach than the SNES linear narrative.

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Sonic Advance 2
2002
Sonic Advance 2 box art
GAME-BOY-ADVANCE
8.7
2002 · Dimps

Dimps' 2002 GBA sequel to Sonic Advance — Sonic Advance 2 features five playable characters (Sonic, Tails, Knuckles, Amy, Cream), new Trick system for aerial maneuvers, and eight zones with faster speed than its predecessor. The middle entry in the GBA Sonic Advance trilogy and the series high point for many players due to its faster pace and character variety.

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Sonic Advance
2001
Sonic Advance box art
GAME-BOY-ADVANCE
8.7
2001 · Dimps

The first Sonic game developed for a Nintendo platform, Sonic Advance brought the blue blur to Game Boy Advance in 2001 with a return to 2D side-scrolling gameplay. Four playable characters (Sonic, Tails, Knuckles, Amy), seven zones with multiple acts each, and tight responsive controls made it the best Sonic game since the Genesis era for many players.

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Super Star Wars: Return of the Jedi
1994
Super Star Wars: Return of the Jedi box art
SNES
8.7
1994 · Sculptured Software

JVC's 1994 SNES action-platformer and the conclusion of the Super Star Wars trilogy — Super Star Wars: Return of the Jedi expands the playable roster to four characters (Luke, Han, Leia, Wicket the Ewok), adapts Episode VI's Tatooine desert, Endor forest, and Death Star II locations with Mode 7 vehicle sequences for the speeder bike chase and Millennium Falcon run, and delivers the series' largest character variety.

Syphon Filter
1999
Syphon Filter box art
PLAYSTATION
8.7
1999 · Eidetic

Sony's answer to Metal Gear Solid: a third-person action-stealth game starring covert operative Gabe Logan investigating the Syphon Filter virus. More action-oriented than Konami's game, with memorable taser-on-fire mechanics and a solid PS1 exclusive that spawned multiple sequels.

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The Punisher
1993
The Punisher box art
SEGA-GENESIS
8.7
1993 · Capcom

Capcom's 1993 beat-em-up arcade game featuring Marvel's Punisher — The Punisher and Nick Fury fight through seven stages of organized crime in the most gun-focused beat-em-up Capcom produced, using the same CPS-1 engine as Final Fight with firearms as primary weapons, grenades, and the series' most overtly violent combat.

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Alien vs. Predator
1993
Alien vs. Predator box art
SNES
8.6
1993 · Capcom

Capcom's 1993 SNES beat-em-up — Alien vs. Predator is not the arcade game but a distinct SNES-exclusive action game where players control Dutch Schaefer or Linn Kurosawa fighting Aliens across seven stages. Two-player co-op, weapons including plasma cannon and smart discs, and dark action that captures the sci-fi horror tone.

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Art of Fighting 2
1994
Art of Fighting 2 box art
NEO-GEO
8.6
1994 · SNK

SNK's 1994 Neo Geo sequel and the definitive Art of Fighting experience — Art of Fighting 2 dramatically expands the roster to 12 characters (from 2+2 boss-only in AOF1), adds Robert Garcia, Yuri Sakazaki, and King as fully playable alongside refined special move systems, improves the Spirit Gauge balance, and develops the franchise's story connecting to Fatal Fury's timeline.

Driver
1999
Driver box art
PLAYSTATION
8.6
1999 · Reflections Interactive

The PS1 open-city driving game that bridged OutRun and Grand Theft Auto. Driver's four-city sandbox, 70s car chase film aesthetic, and cinematic replay editor created an experience that felt uniquely adult on PS1 hardware — its undercover cop narrative and chase mechanics made it the most compelling open-world driving game before GTA III.

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Dynamite Heady
1994
Dynamite Heady box art
SEGA-GENESIS
8.6
1994 · Treasure

Treasure's creative Genesis platformer where protagonist Heady throws his detachable head to attack, solve puzzles, or swap with special heads granting unique powers. Dynamite Heady's constant mechanic variation, inventive level designs, and technical achievement make it one of the Genesis's most creative and underrated games.

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Gargoyle's Quest
1990
Gargoyle's Quest box art
GAME-BOY
8.6
1990 · Capcom

Capcom's 1990 Game Boy RPG-platformer hybrid where Firebrand the gargoyle — villain of the Ghosts 'n Goblins series — becomes the hero of his own adventure. Gargoyle's Quest blends overhead RPG-world exploration with side-scrolling action stages and a progression system that grows Firebrand's wings, fire breath, and wall-clinging abilities.

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The King of Fighters 2000
2000
The King of Fighters 2000 box art
NEO-GEO
8.6
2000 · SNK

SNK's 2000 Neo Geo fighting game and the second chapter of the NESTS Chronicles — The King of Fighters 2000 expands the Striker System to two Strikers per team (from KOF '99's one), features the largest KOF roster to that point, introduces Ramon and Vanessa as new characters, continues the K' and NESTS story arc, and runs on the powerful NESTS team with expanded boss encounters.

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Kirby & the Amazing Mirror
2004
Kirby & the Amazing Mirror box art
GAME-BOY-ADVANCE
8.6
2004 · HAL Laboratory

HAL Laboratory's 2004 GBA Kirby game with a unique open-world Metroidvania structure — instead of linear stages, the Amazing Mirror world is a single interconnected map of ten areas accessible in non-linear order, requiring Kirby to backtrack with new abilities to reach previously inaccessible sections. Features four-player simultaneous multiplayer via Game Boy Advance link cable with four Kirbys of different colors.

Mega Man 8
1997
Mega Man 8 box art
PLAYSTATION
8.6
1997 · Capcom

Capcom's 1997 PS1 Mega Man entry — Mega Man 8 features anime-quality cutscenes, eight Robot Masters including the fan-favorites Tengu Man and Frost Man, the Rush Super Adapter's return, and one of the franchise's most distinct visual presentations. Polarizing due to cutscene quality but admired for stage design and Mega Man legacy.

StarTropics
1990
StarTropics box art
NES
8.6
1990 · Nintendo R&D3

Nintendo's 1990 NES action-adventure exclusive — StarTropics follows Mike Jones through tropical island dungeons to rescue his uncle, blending Zelda-style puzzle-dungeon exploration with baseball-throw combat in a contemporary Pacific Island setting. One of the few Nintendo-developed NES games never released in Japan.

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The Lion King
1994
The Lion King box art
SEGA-GENESIS
8.6
1994 · Westwood Studios

Westwood Studios' 1994 Genesis action-platformer based on the Disney film — The Lion King follows young Simba through the film's narrative in nine stages with claw attacks, roar abilities, and one of the generation's most technically impressive platformers. The wildebeest stampede stage and the Scar boss fight are defining Genesis platformer moments.

Tiny Toon Adventures
1991
Tiny Toon Adventures box art
NES
8.6
1991 · Konami

Konami's 1991 NES platformer based on the Warner Bros. animated series — Tiny Toon Adventures follows Buster Bunny and three selectable friends through six worlds rescuing Babs Bunny from Montana Max. Konami's characteristic platformer polish applied to the Looney Tunes-adjacent cast, with switchable character abilities and two-player alternating co-op.

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Virtua Cop
1995
Virtua Cop box art
SEGA-SATURN
8.6
1995 · Sega AM2

Sega AM2's 1994 arcade light-gun game ported to Saturn — Virtua Cop pioneered 3D polygonal graphics in the light-gun genre, replaced the sprite-based graphics of Operation Wolf and Area 51 with fully 3D environments and enemy models, introduced accuracy scoring and the distinction between hostage and criminal targets, and established the template for all subsequent 3D police-themed shooters.