1998 47 games

Best Video Games of 1998

All 47 classic games released in 1998 — with reviews, cheats, and trivia.

1998 Games — Page 2

Sorted by rating
Rival Schools: United by Fate
1998
Rival Schools: United by Fate box art
PLAYSTATION
8.8
1998 · Capcom

Capcom's 1998 PS1 3D fighting game — Rival Schools follows students from competing high schools after mysterious faculty kidnappings, with a 3D arena fighting system emphasizing team assist mechanics and the Party Up feature where two characters can combine for powerful joint attacks. A unique visual style and assist system distinguish it from Capcom's Street Fighter contemporaries.

Tenchu: Stealth Assassins
1998
Tenchu: Stealth Assassins box art
PLAYSTATION
8.8
1998 · Acquire

Acquire's 1998 PS1 stealth-action game and the originator of the PlayStation stealth genre — Tenchu: Stealth Assassins places players as feudal Japan ninja Rikimaru or Ayame completing assassination missions through populated environments using shadow movement, tool usage, and the grappling hook, establishing the stealth assassination mechanic that Metal Gear Solid's success that same year confirmed was a genre with mass appeal.

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Wario Land 2
1998
Wario Land 2 box art
GAME-BOY-COLOR
8.8
1998 · Nintendo R&D1

The Game Boy sequel that established Wario as one of Nintendo's most inventive platformer protagonists. Wario Land 2's invulnerability mechanic — Wario can't die, but getting hurt transforms him in useful ways — and its multiple branching story paths through the same levels encouraged complete exploration and replay.

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1080° Snowboarding
1998
1080° Snowboarding box art
NINTENDO-64
8.7
1998 · Nintendo EAD

Nintendo's snowboarding game built physics-based trick mechanics and courses designed around realistic mountain topography into a package that felt fundamentally different from the arcade snowboarders competing for the same market. The Legendary Eagle course remains one of the most technically impressive N64 tracks — a long, branching descent that rewards knowledge of its hazards and delivers a genuine sense of mountain speed that was unmatched on home hardware in 1998.

Parasite Eve
1998
Parasite Eve box art
PLAYSTATION
8.7
1998 · Square

Square's survival horror RPG blends cinematic storytelling with turn-based combat and real-time enemy positioning in a mitochondrial horror story set across New York City — from Carnegie Hall to the Natural History Museum. The Active Time Battle-derived combat system, where protagonist Aya Brea repositions mid-combat to optimize attacks and avoid enemy abilities, created a genuinely novel hybrid that neither pure RPG nor pure horror games had attempted before.

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Pokemon Stadium
1998
Pokemon Stadium box art
NINTENDO-64
8.6
1998 · Nintendo EAD

The first Pokemon game to bring the franchise to 3D. Pokemon Stadium let players transfer their Game Boy teams to battle on the N64 in glorious rendered combat, watch Pokemon move realistically, and prove their mastery across five cups. The Stadium mode, Gym Leader Castle, and beloved minigames made it essential.

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Mario Party
1998
Mario Party box art
NINTENDO-64
8.5
1998 · Hudson Soft

The party game that defined competitive friendship destruction. Mario Party's board game structure combined with 50 minigames created an entirely new genre. The N64 game that turns any gathering into a lively tournament, complete with Bowser stealing stars and the infamous stick-spinning mini-games.

MediEvil
1998
MediEvil box art
PLAYSTATION
8.5
1998 · SCE Cambridge Studio

Sir Daniel Fortesque, a cowardly knight who died to the first arrow in his first battle and was reborn as a skeleton hero 100 years later, must defeat the sorcerer Zarok and earn his place in the Hall of Heroes. MediEvil is a beloved PlayStation classic blending gothic humor, inventive level design, and one of gaming's most charming protagonists.

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Snowboard Kids
1998
Snowboard Kids box art
NINTENDO-64
8.5
1998 · Racdym

Atlus and Racdym's 1998 N64 snowboarding party game — Snowboard Kids delivers cartoon-styled multiplayer snowboard racing for up to four players with weapon pickups (inspired by Mario Kart), colorful chibi-style characters, trick execution on slopes, and accessible racing mechanics that made it an N64 multiplayer staple.

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Sonic Adventure
1998
Sonic Adventure box art
DREAMCAST
8.5
1998 · Sonic Team

Sonic's first fully realized 3D platformer and the Dreamcast's defining launch title brought six playable characters — each with distinct gameplay styles — a sprawling adventure hub world, and the Chao Garden life-simulation system into what became the most content-rich Sonic game ever released. Sonic Team's ambition occasionally outpaced the hardware's capabilities, but the sheer energy of the speed stages and the scope of the game's construction left an impression that defined what 3D Sonic could aspire to be.

Tales of Destiny
1998
Tales of Destiny box art
PLAYSTATION
8.4
1998 · Wolf Team

The first Tales game to reach Western audiences on home consoles, Tales of Destiny brought Namco's Linear Motion Battle System to PlayStation with up to four players in combat simultaneously. Stahn Aileron's story of sentient spirit swords called Swordians and an ancient war's aftermath established the Tales franchise's presence in the West.

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Virtua Fighter 3tb
1998
Virtua Fighter 3tb box art
DREAMCAST
8.4
1998 · Sega AM2

Sega AM2's Dreamcast port of Virtua Fighter 3 — featuring the dodge button and uneven terrain stages that made VF3 controversial in arcades, and the complete 11-character roster including new additions Taka-Arashi (sumo) and Aoi (aikido). The Dreamcast's launch title fighting game and one of the most authentic arcade-to-home conversions of its era.

Brave Fencer Musashi
1998
Brave Fencer Musashi box art
PLAYSTATION
8.2
1998 · Square

Square's quirky 1998 action-RPG featuring a miniature legendary swordsman summoned to save a kingdom — Brave Fencer Musashi combines real-time combat, enemy ability absorption, and a day/night time system with Square's production values and sense of humor. A charming alternative to Square's Final Fantasy dominance that built a cult following.

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Magic Knight Rayearth
1998
Magic Knight Rayearth box art
SEGA-SATURN
8.1
1998 · Sega

Working Designs' final Saturn localization and one of their most elaborate productions — Magic Knight Rayearth blends action RPG combat with the CLAMP manga's distinctive art style, featuring three playable Magic Knights and Sega's impressive Saturn production values. A Saturn exclusive that became a collector's trophy for Working Designs completionists.

Grand Theft Auto
1998
Grand Theft Auto box art
PLAYSTATION
8
1998 · DMA Design

DMA Design's 1997-1998 top-down action game and the origin of one of gaming's most influential franchises — Grand Theft Auto places a criminal in three cities (Liberty City, San Andreas, Vice City debuting here by name) to complete missions for various crime bosses, with a wanted level system, free-roaming open world, and unprecedented violence-as-mechanics that launched a cultural controversy alongside a beloved franchise.

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Mortal Kombat 4
1998
Mortal Kombat 4 box art
NINTENDO-64
8
1998 · Midway

Midway's 1998 N64 fighting game and Mortal Kombat's transition to 3D — Mortal Kombat 4 keeps the series' signature fatalities and two-plane fighting while adopting polygon character models, introducing weapon combat, and returning fan favorites alongside new combatants in a post-Trilogy roster.

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Body Harvest
1998
Body Harvest box art
NINTENDO-64
7.8
1998 · DMA Design

A direct predecessor to the Grand Theft Auto open-world formula from the same studio, Body Harvest drops a time-traveling soldier into sprawling free-roaming environments spanning multiple eras of human history under alien invasion. DMA Design's ambitious scope — hijack any vehicle, explore vast maps, battle massive alien bosses — resulted in a game rougher than its ambitions but historically fascinating as the missing link between top-down GTA and the 3D open-world games that followed.